Orbital Margins is a character-driven small-business dicerolling RPG that puts you into the shoes of an independent spacecraft operator in cis-lunar space of a potential mid-future. Try to survive in the margins of a merciless orbital economy where your most dangerous enemies are propellant costs, docking fees and customs clerks that are having a bad day.
The game is free to download from itch (no account required either):
https://randomactsofconstruction.itch.io/orbital-margins
The game is currently in early alpha stage and is missing quite a lot of things (most notably long-term goals and progression systems). What it does have right now is a core loop that might engage you for a couple of hours (or see you go bankrupt or lost in space a lot faster), a cool UI, some sound and music, and a tutorial to introduce the basic concepts of the game.
At the moment I'm mostly looking for feedback, which it turns out is really hard to get on game prototypes these days. If you play the game for a bit, please consider leaving a feedback on your experience either on itch or right here. I would highly appreciate it!
While updates are not entirely regular, I do post to the devlog every month to keep people informed about where development is headed:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/767302/state-vector-july-24
Minor update with a couple of fixes this month, while I'm working on some chunkier mechanics:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/788683/patch-notes-091
I'm talking a bit about what I'm working on in the new devlog, as well as about crickets...
https://randomactsofconstruction.itch.io/orbital-margins/devlog/788070/state-vector-august-24