To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Orbital Margins is a character-driven small-business dicerolling RPG that puts you into the shoes of an independent spacecraft operator in cis-lunar space of a potential mid-future. Try to survive in the margins of a merciless orbital economy where your most dangerous enemies are propellant costs, docking fees and customs clerks that are having a bad day.
The game is free to download from itch (no account required either):
https://randomactsofconstruction.itch.io/orbital-margins
The game is currently in early alpha stage and is missing quite a lot of things (most notably long-term goals and progression systems). What it does have right now is a core loop that might engage you for a couple of hours (or see you go bankrupt or lost in space a lot faster), a cool UI, some sound and music, and a tutorial to introduce the basic concepts of the game.
At the moment I'm mostly looking for feedback, which it turns out is really hard to get on game prototypes these days. If you play the game for a bit, please consider leaving a feedback on your experience either on itch or right here. I would highly appreciate it!
While updates are not entirely regular, I do post to the devlog every month to keep people informed about where development is headed:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/767302/state-vector-july-24
Minor update with a couple of fixes this month, while I'm working on some chunkier mechanics:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/788683/patch-notes-091
I'm talking a bit about what I'm working on in the new devlog, as well as about crickets...
https://randomactsofconstruction.itch.io/orbital-margins/devlog/788070/state-vector-august-24
It's been a while, but it's finally here: The new major feature changing a lot of the early game, and the first actual progression system. Now you'll have to build your network of business contacts to get good jobs, but maintaining good relations with them will also have other long-term benefits, making some things easier.
Expression is now finally a truly useful attribute. Quite a powerful one, actually, allowig you to build relations with contacts much, much quicker than the stick jockeys that think the business is just about flying spacecraft.
Just don't get cockey. Flying a spacecraft *is* still very much part of the business, and those that don't do it right will find that running out of remass is not economical at all...
download here (no account required), or through your itch app.
Patch notes:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/832253/patch-notes-0100
More musings about the slight delay in development, the challenges, and the new feature:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/831628/state-vector-november-2024
Devlog for december is up, revealing some of the struggles I'm having with getting orbital mechanics into the game. No actual update to the game yet I'm afraid, and probably not next month either.
https://randomactsofconstruction.itch.io/orbital-margins/devlog/857103/state-vector-december-24
A bit of info on the games background story and general philosophy behind its design, and some words on how the integration of orbital mechanics is going:
https://randomactsofconstruction.itch.io/orbital-margins/devlog/876022/state-vector-january-25