To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Open Parsec has been on version 0.2.0 for a while is development still active?
https://github.com/OpenParsec/openparsec
I did some work to the input layer on June and got it to work with PS3, Wiimote and Wiimote+ Classic Controllers.
The git repo has essentially 0.3 it just hasnt been released, it adds teleporters, headless bots, input fixes, Raspberry Pi support (yes it will play on one) SDL2 , Mac OS X proper full screen support (being able to ctrl <- -> the app) and a bunch of other stuff ive forgotten about
So been a few months since I made any commits to the code but the git version will run and is imporved over 0.2
Guess what! Still alive!
Good news we got 64bit clients to finally build and we're working on a bunch of stuff for this ol game
Here's the latest dev video https://www.youtube.com/watch?v=BbiaSOe4HbI
Looking pretty solid from a performance standpoint @crazyspence, what this game is like 20yrs old I think 🙂 I remember there was some different music tracks on the original that were great, can we not use those (no rights)? Saw in your notes you can run this on a Raspberry Pi 🙂 haha nice!
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Are you adding to the feature set that was there originally?
Same music, our license from the original devs is we can sue the assets as long we don't try to sell them. Which obviously we aren't
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There's a few discussions going on on the github for features and changes, we're trying to figure out how to add a new model format to the game so we can make stuff. The game uses very old VRML 1.0 and you have to run very very old versions of things like blender to find support for that.
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Once we can add models to the game then some big changes will start coming