Notifications
Clear all

 


I use crypto.com app personally on a daily basis and its great and takes the stress out of learning crypto and the crypto debit cards are great, ask me anything on this. I will probably make a thread discussing crypto soon. REFERRAL CODE = p5mu64hcq4
 

Space Engine

Page 2 / 2

XenonS
(@xenons)
Warrant Officer Registered
Joined: 6 years ago
Posts: 399
 

Space Engine is so fine, it should get a prize. 😎

Highly educational, now with spacecrafts implemented in alpha-state (version 0.97). Ah, if only this could be the base for a solid space game

 

XenonS


ReplyQuote
Przemyslav
(@przemyslav)
Senior Chief Registered
Joined: 11 years ago
Posts: 70
 

SpaceEngine is simply amazing! 😎 Flying through the nebulae, galaxies, star clusters or exploring surface of the planets is so relaxing and makes you calm down 🙂 I can't wait for next releases.


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 6 years ago
Posts: 7649
 

I personally can't wait until ths engine is used in some games.


ReplyQuote
Przemyslav
(@przemyslav)
Senior Chief Registered
Joined: 11 years ago
Posts: 70
 

Yeah, me too! Just imagine some Elite clone with such great graphics 🙂


ReplyQuote
Pinback
(@pinback)
99 Star General Moderator
Joined: 6 years ago
Posts: 8707
 

Space engine has had a huge update. http://en.spaceengine.org/load/core/spaceengine_0971/2-1-0-18

 

 

Major updates:

  • 3D water: animated water specular reflections, underwater fog
  • Improved procedural moon system generator
  • Debris rings around planets
  • New landforms: pseudo rivers, shield volcanoes
  • Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities
  • 25 original soundtracks made by many authors
  • Smart blending of terrain detail textures
  • Detail noise textures on the planetary surface
  • New types of worlds with life, improved lifeform classifications
  • Many improvements with space ships
  • Built-in avi video recorder
  • Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS
  • Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations
  • Installer for SpaceEngine distribution with automatic selection of localization
    Space ships:

  • Supporting of emission textures
  • Supporting of modular models
  • Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column
  • Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menu
  • Some old ships models changed to modular models
  • New "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" ships
  • Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship
  • Atmospheric flight physics
  • Spaceship Control Panel with Autopilot buttons
  • Spaceship HUD (Head-Up Display) for atmospheric and space flight modes
  • Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately
  • New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only
  • Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)
  • Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body
  • Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)
  • Static Keplerian orbit mode for space stations artifical satellites
  • Improved warp bubble effect
    Astronomy:

  • Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters
  • Reduced density of stellar remnants (black holes, neutron stars and white dwarves)
  • Updated exoplanets catalog
  • Improved star calculator (computing of required parameters based on some parameters given in the script)
  • New parameter Msini (M*sin(i)) in the planet script - used instead of Mass for exoplanets with only M*sin(i) known
  • Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination
  • Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination
  • New parameters in the planet script - discovery method, discovery date and date of last data update
  • New lines in the planet info table - discovery method, discovery date and M*sin(i)
  • Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulae
  • New Vesta, Mercury and Saturn textures and landscape
  • New galaxy and nebula models
  • Increased turbulence on clouds of procedural gas giants
    Interface:

  • Updated GUI tables appearance
  • Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level
  • Variable column width in the Star Browser's table
  • Green text in the Solar System Browser indicates that an object has life or satellites with life
  • Updated localizations and added new ones
  • FPS counter is enabled or disabled via console command "FPS"
  • Changed color of orbits, markers and labels for dwarf planets and dwarf moons
  • Onscreen keyboard help info in the Edit mode
  • Some improvements in the Planet Editor
    Controls:

  • Capturing video with GUI by pressing [Ctrl]+[F9]
  • Sliders in the planet editor are not scrolled with mouse wheel
  • Close button on the Solar System Browser window
  • FOV is taken into account when choosing the camera position behind the ship in the Game mode
  • "Look around" by holding the middle mouse button; on release, camera returns to original view
  • Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes
    System:

  • Terrain detail texture atlases are merged into a single atlas
  • Configurable color palettes for procedural planets
  • Automatic calculation of the offset of the ship model to make it perfectly centered
  • SpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launch
  • New magnitude function in the Map Mode: easy to find dim stellar objects
  • Supporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channel
  • Supporting RGBA color specular textures for ships with per-pixel specular power in the alpha channel
  • Supporting RGB color emissive textures for ships
  • Experimental support of the logarithmic Z-buffer
  • Exit screen texture saved to the config folder
  • The stars120k.txt file is renamed to stars120k.cfg
    Bug fixes:

  • Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets)
  • Fixed a bug with generating worlds with life only in multiple star systems
  • Fixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple stars
  • Fixed a "boring planets" bug and "deserted terra with life" bug
  • Fixed too low and too high altitude of clouds on some planets
  • Fixed a bug with impossibility to disable the VSync
  • Fixed a bug with moons counter in the Wiki's General info tab
  • Fixed a bug with moons with life counter in the planet's info table
  • Fixed a bug with incorrect star multiplicity counter
  • Fixed a bugs with the nearest star searcher (in star clusters and galactic halo)
  • In the Map Mode, the Star Browser performs search around the map center, not around the current camera position
  • Removed double slash in the message "Saving screensots//scrxxxx.xxx"
  • Removed duplicate of Fomalhaut
  • Removed "Fomalhaut B" name of star TW PsA/Gliese 879
  • Fixed some other mistakes in catalogs
  • Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki
  • Fixed artifacts when window is stretched on a bigger or a secondary monitor
  • Fixed bugs with fish eye projection
  • Fixed various bugs in the Star Browser
  • Fixed a rendering slow-down after using the Star Browser
  • Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster
  • Fixed wrong axial tilt info of Earth and other barycenter-orbiting planets
  • Fixed wrong obliquity parameter in exporting of the planetary system script
  • Fixed the absolute magnitude of the Halley's comet
  • Fixed a crash when turning on rendering of a spacecraft trajectory
  • Fixed a bug where "Warm ice world" was printed as "Warm ice giant"
  • Controls settings menu and right-click context menu changes localization properly
  • Fixed a typo on the coordinate grid labels
  • Fixed incorrect camera orientation on start if the last bound object was a spaceship
  • Fixed some VRAM cache issues (blinking stars, etc)
  • Fixed the music player
  • Fixed small blurriness of font and GUI
  • Fixed galaxy orientation problems
  • Restored clouds bump
  • Fixed a bug with no cyclones on gas giants
  • Fixed asynchronous loading of shaders
  • Fixed a bug with a black dot rendered above the star in the "Points" mode
  • Fixed a bug with bright blue stripes in evaporating planet tail
  • Fixed appearance of wrong textures on planets during loading/generation
  • Fixed a bug with wrong positioning of the camera relative the ship during hyperjump
  • Fixed inability to select a moons inside the planet's shadow
  • Fixed discontinuity in normal map lighting on a ship models

 


ReplyQuote
Straker
(@straker)
Senior Chief Registered
Joined: 13 years ago
Posts: 61
 

Are any of you guys/gals playing around with this?


ReplyQuote
VladVoivode
(@vladvoivode)
Crewman Registered
Joined: 9 years ago
Posts: 5
 

Are any of you guys/gals playing around with this?

I have been hopelessly addicted to Space Engine since October of 2012. I found it by accident when looking for any add-ons for the seemingly dying Celestia. Space Engine is simply the most amazing simultor/experience I have ever encountered on a PC.

 

Every release adds so much and, it is on the current Steam Greenlight list!!


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 6 years ago
Posts: 7649
 

If Space Engine can reach its funding goal $35k I will be a happy pilot, this thing deserves some single player game play.


ReplyQuote
VladVoivode
(@vladvoivode)
Crewman Registered
Joined: 9 years ago
Posts: 5
 

If Space Engine can reach its funding goal $35k I will be a happy pilot, this thing deserves some single player game play.

I honestly believe that it will happen. As it is, there truly is not a day that passes that I don't fire this amazing program up. For those interested, there is a ship repository on the site as well. In addition, there is a spaceship creator as well!

 

While Celestia was cool - and Noctis as well - Space Engine for me at least creates that sense of exploring a truly vast universe full of wonders. 

 

Again, like Celestia and Noctis, Space Engine is free and all you lose is a measly 850 MB of hard drive space. This release has been very stable for me; it has not crashed once. It's rather fun now to be able to zip from the Sombrero galaxy to Andromeda, then to Neptune at ridiculous speeds and no crashes. I am also glad that the "game" part of Space Engine will be about exploration. I love Enterprises, Whitestars, and X-Wings as much as the next space junkie, but, it's refreshing to see something so beautiful devoted to exploration.


ReplyQuote
Pinback
(@pinback)
99 Star General Moderator
Joined: 6 years ago
Posts: 8707
 

Why are they trying to get on Steam is it just for more exposure, guess it would make the updates easier. 


ReplyQuote
Pinback
(@pinback)
99 Star General Moderator
Joined: 6 years ago
Posts: 8707
 

Must be the end of the year as their a new update for Space Engine. http://en.spaceengine.org/

 


ReplyQuote
Pinback
(@pinback)
99 Star General Moderator
Joined: 6 years ago
Posts: 8707
 

And in a reply to my own post of 19 Jan 2014, Yes the game is coming to Steam https://store.steampowered.com/app/314650/SpaceEngine/ on the 11 of June if all goes well.


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 6 years ago
Posts: 7649
 

Agreed, this project definitely needs to be seen by more people because this is some quality work here. I need to load this backup again and see if I can take a few good screenshots. There is some good videos out there previewing .99 release.

Any word if its staying free?


ReplyQuote
Pinback
(@pinback)
99 Star General Moderator
Joined: 6 years ago
Posts: 8707
 

Looks like it will still be free but it does have something called Space Engine pro https://store.steampowered.com/app/1026970/SpaceEngine_PRO/ so that might be a paid version as it will allow you to use it in your own projects.


ReplyQuote
Pinback
(@pinback)
99 Star General Moderator
Joined: 6 years ago
Posts: 8707
 

I was wrong it's not free, still I'm going to grab a copy at the weekend, as it's on sale at the moment.


ReplyQuote
Page 2 / 2