Star Elite - multip...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Star Elite - multiplayer space sim

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(@mcaule)
Estimable Member

I think to optimise game for low spec's you'd need your own engine, or really really fine tune code on the one you use.

 

Best example: .kkrieger / The FPS Game in 96KB

[media]https://www.youtube.com/watch?v=2NBG-sKFaB0[/media]

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Posted : April 14, 2016 01:56
(@piotrintes)
Trusted Member

In fact I alredy have optimalised this engine to work on this hardware fluently (on low fx) for my second project:

http://spacesimcentral.com/ssc/topic/5206-generation-x/

http://spacesimcentral.com/ssc/topic/5309-generation-x-episode-ii/

http://spacesimcentral.com/ssc/topic/5252-mods-for-generation-x-engine/

 

So I know this will work out. 🙂

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Topic starter Posted : April 19, 2016 00:57
(@piotrintes)
Trusted Member

Sorry, but I had to remove last screenshots post, I accidently removed screenshots on my server, so it was no sense to leave post with broken links.

 

However I've finnished another modules and now game is after half wey to open alpha. Still only one ship is flayble (Arin Federation SSC-15).

 

There are some screenshots from actual gameplay:

 

Gas giant in red giant star system:

19.png

SSC-15 in white draft star system

20.png

SSC-15 in orbit around void planet

21.png

Desert planet around protostar

22.png

SSC-15 INSIDE gas giant (do not try this with this ship, once damage system is working it will be destroyed by external pressure)

23.png

Some early tests for damage visualisation system

24.png

 

I have changed a little game concept. I have decided to remove some multiplayer features (that were not working) in exchange for more realistic flight model. You won't be able to see another player's ships and there will be no PvP combat (sorry, but there were to many technical problems to make this work), but all space stations and trading system is global, so you will be plaing online, having global market and all space stations. Removing need to send / receve ship's positions maked possible to implement full vector based Newton phisics system. In adition I am woring on planetary phisics system and planetary landings (this system allawed me to make this screenshot from inside gas giant), so I think entire game will be better and easier to code that wey + there will be less complicated bugs.

 

:beta:

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Topic starter Posted : September 7, 2016 03:12
(@piotrintes)
Trusted Member

And there is one more thing. I wish to change name for this game (actual name is little too similar to Elite Dengerous, and since I've alredy have taken some ideas from Elite I wouldn't like this game's name to be too similar), but I have no idea what this new name should be like. If you have any propositions I would realy like to see them. I your name will be choosed you will be listed in game credits. 🙂

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Topic starter Posted : September 7, 2016 03:26
(@piotrintes)
Trusted Member

Another screenshot pack. Includes Imperial Dragonfly (second ship usable for player) continuations of planetary landings and some binary stars + black hole (still WIP).

 

SCC-15 crashed on planet

25.png

 

Dragonfly

26.png

27.png

28.png

29.png

30.png

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Topic starter Posted : September 20, 2016 12:01
(@piotrintes)
Trusted Member

Some new screenshots. Planet's moons and Federation city-station. Still work in progress on those things.

 

Moons around planet + SCC-15 in background

31.png

Federal city-station - docking area

32.png

33.png

SCC-15 Docked on station

34.png

Docking interface GUI window

35.png

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Topic starter Posted : September 26, 2016 12:40
(@piotrintes)
Trusted Member

Another pack of screenshots showing graphics update.

 

Binary system with red giant and solar type star

36.png

SSC-15 and Federal city-station in background

37.png

SSC-15 Docking into city-station [using autopilot]

38.png

SSC-15 Inside city-station

39.png

Same situation, just from SCC's cockpit

40.png

Finaly landed

41.png

Dragonfly aproching federal city-station + shadows enabled

42.png

And after succesfull landing

43.png

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Topic starter Posted : September 28, 2016 13:21
(@piotr_intes)
Active Member

Wellcome everyone!

I wish to notyfy everyone interested with my games that I needed to create a new account on forum, so if you want to sent any PM check some resent information about my profile (well, there is not much to look on, but it may be in time) be sure you are looking on right account.

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Posted : December 29, 2016 15:18
(@piotr_intes)
Active Member

And I have sevral new screenshots showing gas giant's rings and new ship: Erinor Republic NX17

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Due to lack of free-time it is possible that work on this game will take much longer than I thought.
I hoped that Open Alpha will be avalible before new year, but this isn't posibility right now. However work is moving forward and I hope that in this new year you will be finaly able to play this game. I am planning to make asteroid mining, trading, and exploration systems work properly for first aplha stage. Once game will be in full functionality I will bring it to Beta where I will complete basic list of ships, stations and items. Once game will be completed I am going to start Final (where I will be still adding some content). Final version will start a long-term dynamic storyline.

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Posted : December 29, 2016 15:36
(@piotr_intes)
Active Member

Update: I've got basic trading system working properly.

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Posted : January 7, 2017 17:01
(@piotr_intes)
Active Member

Wellcome everyone.

Finnaly I have a new title for this game. It will be called Epsylon-39. Why? Well... You will know as you read a first chapter of game storyline. It is avalible on new website (link below). Website is unfinnished yet but there are some things that may give you some image about what game is ment to be. I also would like you to try to add a comment (should work if you are logged into google account, but I have no wey to test it since my account have all permitions for this site). If you see any languate errors on the site pleace report them to me (english is not my primary languate).

Website: [E P S Y L O N - 3 9]( http://kenlin.pl/SpS/WebPage/index.html "kenlin.pl/SpS/WebPage/index.html")

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Posted : January 28, 2017 09:46
(@piotr_intes)
Active Member

Update: Exploration system and scanners seem to work properly. Some minor work still to be done in this area, but basics are in place.

one more info: game is now working on Windows XP, Windows 7 and Windows 10. Other systems are not officialy supported by now, but game should work fine for Win 2k and all above.

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Posted : March 10, 2017 15:08
(@piotr_intes)
Active Member

As game is still in preAlpha development stage I'd like to to send you some more screenshots.

Game menu:
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On orbit around waterworld:
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Cargo bay screen (with new shadow effect):
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Dragonfly in in the planet's shadow
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Trading interface:
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Orbiting black hole:
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That's all for now, still work in progress. 🙂

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Posted : April 8, 2017 11:01
(@piotr_intes)
Active Member

Update: Flight assist is working properly.

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Posted : May 5, 2017 07:16
(@piotr_intes)
Active Member

New thread have been created with new game title.
All new information about the game are going to be posted there:
http://spacesimcentral.com/forum/discussion/7089/e-p-s-i-l-o-n-3-9?new=1

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Posted : May 26, 2017 18:07
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