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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[Sticky] Mostly Harmless

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(@stormprooter)
Estimable Member

And the updated intro.....

 

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Posted : July 21, 2015 23:33
(@stormprooter)
Estimable Member

And the weapons overhaul preview - with soundtrack by AC/DC 😀

 

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Posted : July 21, 2015 23:34
Geraldine
(@geraldine)
Famed Member

More Lasers!!! :girlcrazy:  Nice one Stormprooter. Music was a perfect choice, perhaps when your testing the missiles may I suggest you use "Heatseeker" ? Would be awesome if it were possible to easily add custom music to the game. :party:

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Posted : July 22, 2015 03:25
(@gunbladelad)
Estimable Member

It is possible to add custom music to the game - all you essentially need to do is encode the music to the same format and give them the relevant names.  In fact there's a couple of mods out there that do just that - the hidamri sound mod (tweaks the sound effects & so on) and the Metroid Prime music mod (replaces the ingame music)

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Posted : July 22, 2015 15:44
(@stormprooter)
Estimable Member

It is possible to add custom music to the game - all you essentially need to do is encode the music to the same format and give them the relevant names.  In fact there's a couple of mods out there that do just that - the hidamri sound mod (tweaks the sound effects & so on) and the Metroid Prime music mod (replaces the ingame music)

 

Yep, it's do-able, but time-consuming. It would be very low on the list of things to do for me. The in-game music already in Freelancer is actually very good, and it's not quite as straightforward to think about adding custom music - within the game, each musical piece has a context and purpose - the three main categroies are ambient, danger and battle, there are a few others for specific encounters as well. In my mod, I have replicated usage of these themes, but mixed them up a bit, but when in battle you will get batlle music, and the same goes for the other categories. This means the music you get at any point during play fits your current situation.

 

That's not to say I will not add other music - but it will need to fit and make sense within the context of where and when it's heard in game. And that means it needs to be carefully thought out, planned and tested - all of which takes time.

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Posted : July 23, 2015 02:27
(@gunbladelad)
Estimable Member

Not to worry, I was mostly answering Geraldine's comment about custom music.

 

I'm currently using the Metroid Prime music mod with Mostly Harmless anyway.  Whoever put it together certainly picked the music well for the situations they come up in.

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Posted : July 25, 2015 01:27
(@stormprooter)
Estimable Member

Other mods that change music, fonts, the HUD and other generic things should generally be compatible with my mod (but I cannot guarantee it :D). The ones that won't work are those that change ships, weapons, equipment, systems and things like that.

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Posted : July 25, 2015 03:35
(@stormprooter)
Estimable Member

ECM & Torpedo effects update

And my original battle video which youtube didn't like because of the music  (Freebird - Lynyrd Skynyrd) .... skip to 2:45 for all the action

http://www.moddb.com/mods/freelancer-mostly-harmless/videos/flmhwepspreviewfreebird

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Posted : July 29, 2015 04:27
(@gunbladelad)
Estimable Member

I really like the new ECM looks

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Posted : July 29, 2015 09:49
(@stormprooter)
Estimable Member

I really like the new ECM looks

 

Good, I spent 4 hours trying out various available effects, and finally picked that one 😀

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Posted : July 29, 2015 12:20
Geraldine
(@geraldine)
Famed Member

You picked well there Stormprooter, its a nice effect! Also good to see the Police are as crazy mad as ever. Now that is a hallmark of Elite! :girlcrazy:

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Posted : July 29, 2015 13:04
(@stormprooter)
Estimable Member

You picked well there Stormprooter, its a nice effect! Also good to see the Police are as crazy mad as ever. Now that is a hallmark of Elite! :girlcrazy:

 

Yeah, they seem to like their new weapons, and I've got them on 'easy' mode at the moment 😀

To be fair, the whole weapons damage and shield/hull strength balancing is still yet to be done - I'm currently writing some code that will analyse all the stats and help me find a decent balance across the board. The mod has gone from 8 different weapons to about 35 including variants.

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Posted : July 29, 2015 13:45
(@stormprooter)
Estimable Member

I present the Ingram ST99He4 "Furnace" Plasma Accelerator 😀 One of the new weapons for my mod.

 

Apologies in advance to anyone in Germany, youtube has gone and blocked access because of the music I added to the video - sorry, it tends to be a lottery when doing this. Alternate video here: http://www.moddb.com/mods/freelancer-mostly-harmless/videos/ingram-st99he4-furnace-plasma-accelerator

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Posted : August 3, 2015 04:57
Geraldine
(@geraldine)
Famed Member

Hot stuff! :girlcrazy:

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Posted : August 3, 2015 08:53
(@stormprooter)
Estimable Member

Dotting the 'i's and crossing the 't's.

I have found a way to make the bounty system from the original Elite game work in Freelancer: Mostly Harmless. When you destroy any outlaw ship (including Thargoids) they will drop an Outlaw Ship Ident Chip which you can tractor in and sell at any commodity trader. The Ident chips take up no cargo space, so you can collect as many as you like.

There is one more (just one more, honest!) feature I want to add before doing a release. This being when you destroy another ship, there is a chance you will get to tractor in some of their weapons. This mechanic will allow players who are bold enough to get hold of Thargoid weapons - The Thargoid Laser, Thargoid Turret and Thargoid ECM System. Thargoid weapons deliver x1.5 damage compared to their military laser equivalents, but at almost zero power usage (so kind of the equivalent of Nomad weapons in vanilla Freelancer). The Thargoid ECM System gives 99% reliability in outfoxing homing missiles and torpedoes, and makes a rather 'spooky' effect when used.

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Posted : August 5, 2015 23:15
(@stormprooter)
Estimable Member

This video shows some of the new features.

New Engine Effects - Different classes of ship have their own engine effects

New ship explosion effects - Different classes of ship have their own explosions

Lance & Ferman LF8742PbW "Nailer" Rail Gun

Tyley-Feynman RC071 "BFG" Cannon

Lance & Ferman LF0181 "Sniffer" Homing Missile

Pirate Ident Chips - redeemable at any commodity trader (see end of video)

 

Last video for a while - I promise! 😀

Hopefully will be doing the release tomorrow - it's ready, I just need to package everything up and make sure the mod install works properly.

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Posted : August 7, 2015 00:10
Geraldine
(@geraldine)
Famed Member

This video shows some of the new features.

Last video for a while - I promise! 😀

 

Boooooo! :girlsad:

Hopefully will be doing the release tomorrow - it's ready, I just need to package everything up and make sure the mod install works properly.

 

Yaaay! :girlcrazy:

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Posted : August 7, 2015 00:49
(@stormprooter)
Estimable Member

Mod released

http://www.moddb.com/mods/freelancer-mostly-harmless/downloads/freelancer-mostly-harmless-03

And I couldn't resist doing another video - soundtrack by the Bee-Gees 😀

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Posted : August 8, 2015 02:02
Geraldine
(@geraldine)
Famed Member

Ahhh ahhh ahhh its out! :girlcrazy:

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Posted : August 8, 2015 03:32
(@stormprooter)
Estimable Member

I'm going to be away from internet access until Monday morning, so I will not be able to help with any problems that may crop up until then.

 

Apart from any bug fixes required, I am going to take a short break as I have squeezed in about 120 hours work on this in my spare time during last 8 weeks.

 

But the next stage of development will commence in a few weeks time (probably start of September)

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Posted : August 8, 2015 03:47
Geraldine
(@geraldine)
Famed Member

You totally deserve a good rest after all that work Stromprooter, well done, bloody well done! :girlcrazy:  Oh! And I let the Frontier & the CIG forums know, so hopefully downloads aplenty!

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Posted : August 8, 2015 03:54
(@gunbladelad)
Estimable Member

I'll have the server updated later with the new version.

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Posted : August 8, 2015 10:13
(@stormprooter)
Estimable Member

Bugs found, and fixed - patch/full version uploaded to moddb.

http://www.moddb.com/mods/freelancer-mostly-harmless/downloads

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Posted : August 9, 2015 23:36
(@gunbladelad)
Estimable Member

Sorry about the delay in getting the server back up - for some reason each time I've downloaded from Moddb, FLMM has reported that it's been corrupted.

Just about to download your latest update though.

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Posted : August 10, 2015 01:44
(@stormprooter)
Estimable Member

Sorry about the delay in getting the server back up - for some reason each time I've downloaded from Moddb, FLMM has reported that it's been corrupted.

Just about to download your latest update though.

 

Odd about the corruption. I use winrar to create a zip archive - normal compression. Then add the flmod extension (as per instrustions), and I've tested applying the mod via FLMM with no issues.

I seem to remember you had similar issues when I released 0.2.

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Posted : August 10, 2015 02:03
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