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Construct - Open Source Game Creator


DarkOne
(@sscadmin)
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Topic starter  

I have been watching this project for a while and just haven't leaped in to try to create anything yet. But Construct is getting close to its v1.0 release it is currently v0.99.95. But I have been thinking about trying to make a simple game with this engine to just mess around and learn something.

http://www.scirra.com/

I was wondering if anyone had any good sites for FREE art, sprites, snd fx, music, etc...?

I found this which looks good: http://www.opengameart.org/

I was thinking about starting simple with a good ole dungeon crawl remake of maybe Temple of Apshai. I remember playing that on my C64 when I was a kid and had lots of fun doing it. What I am trying to learn the following:

- Learn the basics of Construct

- Learn how to build and construct a inventory/stat system

- How to attack and calculate damage

- How to create leveling/exp/mp for your character and maybe even a skill tree

Overall, eventually I would like to create a top-down adventure/rpg style game that takes place on a ship and things different after you awake from cryo. So this little stuff will be some good practice. If I have the time I will try to document this as I go.


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Dramacius
(@dramacius)
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I am downloading it and will give it ago, I wonder if its possible to create multiplayer games with this software?


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DarkOne
(@sscadmin)
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I want to say yes but I think it is a plugin you need to install, but I cannot remember. But I have to admit the community plugin list is growing and should only get better with time.


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shadmar
(@shadmar)
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I'd recommend 3drad ( http://www.3drad.com ) for 3d game development, you can click together games, and it supports scripting for advanced features.

3D Rad is free and updates with new features every month. (There is also a donor version wich will give you latest release)

Here is some stuff I've done with it :


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Dramacius
(@dramacius)
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those vids look amazing, do you think it would be possible to make something along the same ideas as ST:BC? but with 100% on bridge and being able to wander around the bridge to interact with each console independently? the aim would be to be multi player and having different player man each console


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Braindead
(@braindead)
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hey d1, here's some of my links to game/art resources:

Pixelart:

    [*:27dc79sr]

http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/default.htm

[*:27dc79sr] http://www.spriters-resource.com/community/showthread.php?tid=13868

[*:27dc79sr] http://www.squidi.net/pixel/index.php

Freegamedev Wiki, links to resources:

    [*:27dc79sr]

http://freegamedev.net/wiki/Free_3D_and_2D_art_and_audio_resources

Some other stuff:

    [*:27dc79sr]

http://www.lostgarden.com/search/label/free%20game%20graphics

[*:27dc79sr] http://forums.tigsource.com/index.php?board=37.0

You might also want to look at the Reddit group for gamedev, it's en excellent resource and also a good place to ask questions...

Also, a good gamedev environment is Unity, there are some bigtime projects making use of it, and allot of indie's and hobbyists...


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Dramacius
(@dramacius)
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I am slowly finding that there are no single game engines out there that will work for a game that I want to make.

I need something Unreal like for the individual players but I also need something Space Simulator like for the Flying of the ship... but the flying of the ship requires the co operation and team work of all the players on said ship...

Initially the game is not going to look pretty ( I have no art talent ) but it should hopefully be functional.

Version 0.1 will have an explorable bridge with markers for the players and blocks for the workstations and an area marked for the main viewer.

Version 0.2 will be adding functionality to the workstations and hope to have a semi working main viewer in as much as you will be able to see what the players are doing represented on the main viewer.

Version 0.3 will be to making the work stations and main viewer look right and nice.

Version 0.4 will be to make the rest of the bridge look nice.

Version 1.0 I hope to have someone to help me with player and ship models.

Version 1.1 onwards will be bug fixes.

Version 2 will be adding more explorable and interactive content to the players ship and will follow a similar process to above.

but before I can do any of that I need to find the right game engine (Cheap or Free) and learn the appropriate code.

I have draw up some concept art (basically stick men) but its is pants and is due to be thrown away in favour of me going back into autoCAD and playing around a bit.


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DarkOne
(@sscadmin)
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Topic starter  
Braindead wrote:
hey d1, here's some of my links to game/art resources:

Thanks Braindead, I was thinking about expanding my links area or least make a sticky thread in this forum for links to programs and resources for the beginners 😉

Dramacius, looks like from your description that you could probably get through most of your concepts with construct or more because there is quite some good games being worked on using that engine. But I am not a programmer, but I think with the right art and events/scripting I think you could at least come close to reaching your vision.


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Braindead
(@braindead)
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Dramacius, I think your problem can be solved, but I recommend asking in dedicated game development forums. You are probably not the first to come across the problem you are having and chances are high someone already knows how to do it. (this is rule #1 in game development imho, this actually is true for all programming)

Some places you might want to use to ask your questions:

http://www.reddit.com/r/gamedev

http://www.devmaster.net/

http://www.gamedev.net/

also, google is your #1 friend

also, another one for d1:

http://virtualworlds.wikia.com/wiki/Links#Games_with_free_content_data


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Grimm
(@grimm)
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Joined: 12 years ago
Posts: 71
 

Iam playing around with Construct at the moment and i like it. Making 2d games can be very easy with this engine. What i like about this programm is the possibility to make tools and utilities very easy. Scripting is also very intuitive.

The Script language is Python, i would prefer C++ but its ok, especially if i don't plan to write my own code.

Defenitely worth a try if you plan to make a 2d game. The graphics are the only limitation, anything else can be as complex as you wish.

Time to do some pixel art and sprites 😉


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