Dark GDK (Microsoft...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Dark GDK (Microsoft VC++ 2008)

(@derelict)
Active Member

Hey, whilst scouring the internet I found a pretty cool engine that you guys might like to try. It must be installed on Microsoft VC++ 2008.

It's called the Dark Game Development Kit, I've only had a few hours messing about on it but it has a lot of potential.

Here is a link to the download, it's free ;] The coding is very simple, and there is a lot of documentation on the darkgdk wiki.

Demo Video 🙂

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Topic starter Posted : January 19, 2011 06:55
(@mpl3d)
Active Member

We use DGDK for most of our 3D projects.

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Posted : September 22, 2012 09:07
DarkOne
(@sscadmin)
Illustrious Member Admin

I haven't checked this out yet, but is there any tutorials on making a basic space scene and things like that?

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Posted : September 23, 2012 05:35
(@onionman77)
Estimable Member

I used Dark Basic back in the day, and liked it a lot. It's a great tool if you aren't comfortable dealing with DirectX directly.

Anymore though, I'd almost say just use Unity3D if you're planning on starting a project from scratch, although I do like supporting people programming in C++ with Visual Studio, what a great toolset!

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Posted : September 27, 2012 10:13
(@mpl3d)
Active Member
Quote:
is there any tutorials on making a basic space scene and things like that?

Not as such, but there is great community with people that helps out here and there whenever they can. Lots of basic stuff and code snippets.

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I used Dark Basic back in the day, and liked it a lot. It's a great tool if you aren't comfortable dealing with DirectX directly.

I must agree. Dark Basic (commonly DBPro) is the basic language version of the Dark Game Development Kit (DGDK), the C/C++ version. Dark Basic has many tools and plugins available, and people has published very profesional games with it, like the Evochron series: http://www.starwraith.com/evochronmercenary/index.htm (Check it out!) It even includes advanced planetary approach techniques.

You don't need to know pure DirectX programming, it is a high level set of functions. DGDK is the C++ version, that allowed me to get closer to the machine, to use accurate math calculations for the simulation, speed them up with C flavour, and other thinks like that.

It was my choice in the moment. Nowadays I ponder Unity3D for future projects, of shorter scope. There are incredible sets ready to start out of the box, like the fantastic Space Graphics Toolkit: http://forum.unity3d.com/threads/147954-Space-Graphics-Toolkit-RELEASED

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Posted : September 29, 2012 07:10