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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Starship Horizons Bridge Simulator: You Have The Conn!

(@Anonymous)
New Member

Hello everyone. I'm the lead developer of Starship Horizons Bridge Simulator. This game is very much in active development status. Our next convention appearance will be at ROFCON from February 28th-March 2nd. We plan to be streaming live from the even as we send crews on 30 minute missions throughout the con. Here are some details about this project:

 

Website:

(I've not finished the web site on purpose, as we are waiting to make a big public splash)

 

Operating System:

Vessel Server/Main Screen: Windows XP/Vista/7/8

Clients: Any HTML5 compliant device (PC, Laptop, Tablet, Phone)

 

Status:

In Development

 

So, What's the Deal?

 

Server

- This is the only PC required. It runs as the Vessels 'main computer' and powers the 3D display on the main screen. In a multi-vessel game, there would be one PC per vessel. 

 

Console/Display

- Content on all consoles/displays uses HTML5 for (WebSockets, Canvas and Audio) delivery. 

- Native app for iOS/Android will be made available (acts as shell for the browsers, removing all toolbars and making the display full screen. Also disables power save features to prevent display from going to sleep.

- Each 'Vessel' can have it's own console layout (in the case of this project... Human vs Alien, older ship vs a new refit, etc).

- Hundreds of displays can be linked to the Vessel server. Enabling a completely immersive experience. Imagine every single display on the Enterprise-D Bridge coming to life.

- All aspects of the console display libraries will be open source.

 

Audio/Video

- Full Audio and Video interaction will be supported. "Sir we are being hailed" ... "On Screen!". The coms officer will have their own audio channel and can use a bluetooth headset to listen to com traffic, and when needed, redirect it to the main audio.

 

DMX

- Support for multi-channel DMX and events. Lighting via color, intensity. Hull hits, Shield hits, Alert status. Loss of Power, etc.

 

X10

- Support for classic X10 protocol events (All Lights On, Unit Off, Dimming, etc). this is for people who want some interactivity, but at a lower price point.

 

Voice

- Full command/Control dictionary support. "Computer... Raise The Shields" etc

 

VR

- Occulus Rift will be supported.

 

Exploration

- Campaigns with thousands of dynamically generated star systems. What lies beyond?

 

Also, it's important to note... That every aspect of the world/galaxies/planets/vessels are designed in XML. Every single aspect. Consoles, internal systems (engines, shield generators, weaponry). And though the initial game (Horizons) will be set in space, the Hydra engine is designed to support any type of vessel (Submarine, Tank, Mech). And vessels of different crew sizes can work together or against each other. As an example... Think of a Battlestar with 6 players manning the bridge... And 4 teammates manning individual Vipers. Obviously, we are focusing on Space for now.

 

/planets/vessels are designed in XML. Every single aspect. Consoles, internal systems (engines, shield generators, weaponry). And though the initial game (Horizons) will be set in space, the Hydra engine it is based on is designed to support any type of vessel (Submarine, Tank, Mech). And vessels of different crew sizes can work together or against each other. As an example... Think of a Battlestar with 6 players manning the bridge... And 4 teammates manning individual Vipers.

 

More to come!

End of Transmission

Quote
Topic starter Posted : February 24, 2014 18:01
Cody
 Cody
(@cody)
Noble Member

Welcome to SSC, Auric.

ReplyQuote
Posted : February 25, 2014 03:55
(@pinback)
99 Star General

Welcome to the forums Auric.

 

Think that makes four of these sort of games or is it five.

ReplyQuote
Posted : February 26, 2014 10:38
(@pinback)
99 Star General

Could have swore I posted about this in a newer thread, anyhow the game now on Steam https://store.steampowered.com/app/1024950/Starship_Horizons_Bridge_Simulator/

ReplyQuote
Posted : September 20, 2020 04:35