Keen Software House has finally put together a new alpha (which I am downloading right now) and it will be interesting to see how far the team has come since the early alpha I was using 8-10 mos ago. Here is some info on the new build:
Eight months have passed since our last release – and today we are proud to announce our new Pre-Alpha release featuring in-game editor.
New in-game editor with prefab modules:
Build your own space ship, space station or any sort of space-like edifice you can think of. These structures are be made from prefab modules, and in the future we’re looking to feature ’total destructibility’ for these objects. Prefab modules include tunnels, lattices, beams and panels as well as diverse chambers and special devices. You can also upload your hand-made sectors to the server and let your friends play them! We are looking forward to your comments and suggestions, especially the interface and usability of our editor. Some of the prefabs are not 100% finished – you can recognize them easily because of their purple color with no real texture – you can still use those, it just won’t look that pretty (yet!).
New game features, including:
- Completely new GUI including lots of cool HUD icons.
- New player weapons.
- Improved AI (added waypoints, guard mode, more realistic combat behavior).
- New physics engine with multi-core optimizations.
New rendering engine, featuring:
- Image Space LOD (Level of Detail) – seamless LOD with no popping artifacts.
- Deferred rendering with unlimited light sources.
- Dynamic shadows / Cascade Shadow Maps (CSMs) with blended cascades
- Improved ship lighting from engine thrusts.
- Upgraded shaders, looking even more gorgeous.
- New render quality setting - EXTREME – designed to take advantage of newer hardware.
- New models, textures and audiovisual content.
Upcoming game and editor features:
- Modular mothership weapons - large weapons and turrets that can aim and shoot at enemy!
- Special prefab types - lights, speakers, particle generators.
- Personality-Based AI Behavior and Group AI Behavior – simply set the AI behavior within the editor, choosing from several pre-scripted AI pilot and commander behaviors (coward, aggressive, sharpshooter, defensive and more).
- Event-driven music – many new music tracks programmed to fit within the context of the current gameplay situation (fight, chase, harvest, deep space...).
- Special prefab types - lights, speakers, particle generators. -
- Hundreds of new sounds by Dan Wentz and prefabs from our 3D artists were made ( http://www.minerwars.com/ForumTopic.aspx?id=1943 ), they are just waiting to be brought to life and interlinked with other game content.
- Upcoming rendering engine features:
- Screen Space Ambient Occlusion (SSAO).
- Image-Based Anti-Aliasing (FXAA).
- HDR with tone mapping, environmental textures, bloom/blur.
Jan Jirkovsky
Producer & PR Manager
Keen Software House
You can see some model pics and some concept art here: http://www.minerwars.com/Pics.aspx
Is this a demo of the single player game or the online one as I can’t see any mention on their site as to which it is. ❓
Interesting concept for a ship, looks like someone welded a muscle car onto a thruster sled
I can see how it will move back an forth but how it supposed to go up an down or side to side. ❓
Miner Wars 2081 is the single/multi-player game and with the success of MW2081 you should see the MMO shortly after. This game is the funding engine for the MMO plus to cover development and of course the devs.