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Where did those 3D models come from?!


TechnicalBYTE
(@technicalbyte)
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Joined: 11 years ago
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Topic starter  

I was hoping somebody here would know- games such as the "high quality" Warp Gate on iOS, the Space Wars 3D Screensaver, even Dangerous, the open world EVE style game I've been enjoying a lot lately and so many more games seem to be using this same set of models. Well, Dangerous also uses other models which are really awesome, but anyway.

Warp Gate, if anyone's familiar with it, is a relatively polished game on iOS which could have been better, but still is alright. Every ship in the game cannot be original though- I've seen them in a lot of other games/apps, just with different textures etc. To me, this shows a lack of quality and dedication to the game they are developing- I could be wrong though. So where did these models come from? Why is everybody suddenly using them?


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DarkOne
(@sscadmin)
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Joined: 6 years ago
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There is lots of models out there for people to use. Here is a link that is helpful for anyone needing some models: http://www.hongkiat.com/blog/60-excelle ... -websites/


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SolCommand
(@solcommand)
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They usually resort to those free models as a placeholder till they are ready to make their own original designs. It's a great way to add content to a game for indie devs.


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TechnicalBYTE
(@technicalbyte)
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Thanks DarkOne, that will be really helpful for my own project! 😀

SolCommand, I guess when you look at it that way it makes a lot more sense- thanks!

EDIT: I just had a look at your 3D models SolCommand, very impressive!! I wish I could model like that- problem is, I have no idea where to start... 😛


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SolCommand
(@solcommand)
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TechnicalBYTE wrote:

EDIT: I just had a look at your 3D models SolCommand, very impressive!! I wish I could model like that- problem is, I have no idea where to start... 😛

Thanks, it's really not that hard if you try it out for a few days, but meanwhile, if you've got any projects that you're working on, feel free to use any/or all of my stuff.


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TechnicalBYTE
(@technicalbyte)
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Topic starter  

Thanks Sol, I may very well do that! 😀 However, I only just got Unity, so I'm not going to be making anything on there until I learn it properly first. Seeing you seem to be a pro modeller, would you mind advising me on how I should start learning modelling? The best I've ever done with models (a starship that is, anyway) is this: http://mechwarrior24.deviantart.com/#/d4kbpy8 , which was made just by combining primitives in Carrara 6, a really old modelling program. And it doesn't really have a texture, it's just a 512x512 image applied to each primitive as a shader or something. I don't even know what all the terms mean 😕 ... I plan to learn with Blender, is this a good option?


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SolCommand
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I've actually had a try with Blender back in the days but I never really got the hang of it, mostly cause back then I didn't even knew that tutorials existed, for any software, not just Blender 🙂 There are many people out there who use Blender right now and they're doing models that blow your mind sometimes so the software is great once you learn it.

Here are a couple of very useful links if you decide to go down this path:

http://www.blenderartists.org/forum/

http://forums.cgsociety.org/forumdisplay.php?f=91

Btw, say what you want but that first ship of yours still has a cool look.


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