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Lion Transport


Zordey
(@zordey)
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Topic starter  

EDIT - An extensive marketing campaign is underway to re-brand this ship as the "Deneb Transport"

 

My first attempt at a model for for Pioneer (and generally first proper model)

 

Its still a WIP, things to complete:

 

Landing gear (50%)

Full efficient UV unwrap + final textures (placeholders at the moment)

LOD

Collision mesh

Labels / Decals etc

 

Its based on the design of the original Lion Transport from Frontier and its approx the size of the space shuttle (couple of meters longer and wider)

 

What you think?

 

[sharedmedia=core1679]

 

[sharedmedia=core1678]

 

[sharedmedia=core1680]

 

 

Edit - Link to model:  http://sdrv.ms/VQsfT2


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fluffyfreak
(@fluffyfreak)
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It's a nice clean shape, I can't quite see that engine nozzle from the shots you've used so it looks a little odd.

Once you've got a bit more done I think it'll look even nicer  🙂


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Zordey
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Topic starter  

The engine nozzle is a little odd to be honest, its a sort of cross shape. With the rest being so smooth I wanted something a bit more interesting than a plain round nozzle.

 

Is there a special way to package up game files so they are easily extractable or do I just throw them in a zip file and let the user put them in the correct place?


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fluffyfreak
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For a mod you just need to package up the relevant folders and files into a ZIP.

For ships that usually means something like:

"/models/ships/Lion/*.*"

"/ships/Lion.lua"

Then the resulting ZIP, eg: "ZordeysLion.zip" just needs to be put into the "/pioneer/mods/" folder and the game should find it when loading.


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Chronothan
(@chronothan)
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I really like this. It looks like an interstellar business jet.


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Zordey
(@zordey)
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Topic starter  

I added a link to the files in the original post.

 

I could do with some help balancing fuel use / price.


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Zordey
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Topic starter  

I have updated the mod zip file in the first post for the model formerly known as "Lion Transport". Now with fully working undercarriage.

 

Guess I have to pick a new name now, any suggestions?


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Brianetta
(@brianetta)
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Deneb Freighter.

Deneb means tail.


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Potsmoke66
(@potsmoke66)
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no "Lion Transporter" and i will stay forever a "lion".

as if a name would change something, well, a question of mind setting, i guess.

 

but the ship is nice!

 

but the ship is nice!

 

but the ship is nice!

 

but the ship is nice!


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Marcel
(@marcel)
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Maybe you could call it a Cub Transport, or pick the name of another large cat.


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Vuzz
 Vuzz
(@vuzz)
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My first attempt at a model for for Pioneer (and generally first proper model)

 

it's a very good work  , i realise its the first " white shape " ship ...

 

it's epured and it's look great 


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Zordey
(@zordey)
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Topic starter  

Thanks Brianetta, I like Deneb, it has a nice simple symmetry to it.

 

I have updated the download link in first post with the re-branded model, now with much better UV unwrap (But still unfinished textures)


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Zordey
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Just got the latest nightly build and my navlights now work!  😎  good show that man.


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Vuzz
 Vuzz
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maybe you can make a update to your link ? 


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sapog662
(@sapog662)
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The model works, all is well.)


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Zordey
(@zordey)
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Topic starter  

Thanks Tourist. 

 

For some reason the link gave the correct address if you copy and pasted it but clicking on it took you to the old version.. 

 

I have re created the link and it now points to the new .zip file for addition to your mods folder.

 

(You will need the latest nightly build to get the nav lights working)


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Brianetta
(@brianetta)
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Zordey, if this model's about done, you just about have time to submit it to the next alpha.


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Zordey
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Topic starter  

how long have i got before the cut off?

 

It wont be finished but i could probably get it close enough to get content for the next version


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Brianetta
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End of the week, is the word I have.


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robn
 robn
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End of the week, is the word I have.

Friday 1 March, specifically. Or maybe Saturday 2 March, depending on timezones and if you tell me to hold off for a few hours while you put the finishing touches on (though honestly, I'd want to see something before that, I don't like doing review at the last minute).


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Zordey
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Topic starter  

OK I done some work on textures last night and I am trying to get the LOD working correctly today.

 

I will hopefully have a commit tonight.

 

In the mean time could someone have a look at the file in the first post and help me out with fuel use / exhaust velocity thing? I'm not sure where to start on that one. 

 

I am going for reasonably slow but good fuel economy.

 

Also looking at the price of the other ships, I think they need adjusted / balanced.


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Brianetta
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We haven't tackled any of the ship balancing since we had all those LMR models. As long as your ship works, it's fine - we can (and will) balance its fuel efficiency with its cost and any other features it has, when the time comes to do them all.


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Zordey
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Topic starter  

Download file in original post updated with latest version:

 

  • New very low poly collision mesh
  • New Med / High LOD mesh triggering at 500px so high poly mesh only appears at very close zoom (med / High has approx half the triangles of High)
  • New low poly LOD mesh triggering at 20px
  • Labels added
  • Decals added

f84e5182-8256-11e2-92b6-56ddead61ad5.png


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