To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Not sure what is going on with the AC33 being all green, you appear to have removed the pattern files and now it is appearing with a default pattern (all green as above, or blue in my instance). I am actually surprised that that Deneb and Venturestar work OK on my download.
If you are not going to use patterns, you should comment out the line "use_patterns" in the ac33.model file, and it will use the base texture only. (It may even speed up loading by not looking for missing pattern textures)
I assume the Storeria above has the same issue.
Thanks and no problem.
I actually think I have another couple of ships that you don't appear to have included. Ill maybe try and dig them out and get them up to current spec so they run if you are interested.
I have (from memory):
ASP, a different Cobra and the Meteor
They will be very, very welcome. :preved:
Hello. Please return to the game mission to kill.)
@sapog662 Hello!
I'm working on something much more credible, and more action. :hunter:
Wait and see. Not in the next, but possibly in the G21 version. :mole:
Excellent news Walterar! :girlcrazy: Also, a bump for you on ModDB :queen:
And I just set up the last version! :laugh: Thanks again! You're awesome! :pioneer:
I'm curious - when happening upon a space battle at a jump zone, is there any way to tell who is fighting for who? Sometimes I want to join in the fun, but I'm just not sure what the consequences would be.
Also is it still possible to get bounty missions in scout plus? I can only seem to see scout and delivery missions mostly.
Sorry to ask a silly question. 17f ran fine for me but if I try to run 20f I get
import: EquipDec: not found
stacj traceback:
[C]: in ?
[C]> in function 'import'
modules/Traffic/Traffic.lua:11 in main chunk
Any idea what I should do ? Thanks in advance. :hi:
[UPDATE]
I just removed the PioneerSP directory and it worked 🙂 Solved.
Hello,
First I want to say that I love the mod, I think it is amazing, are you going to continue the development of the mod after version g20? Please continue with your excelent work. Thx in advance. Regards.
PS...Sorry for my english, it's not my native language
Hi my friends!I regret to inform to you, that a serious health problem keeps me away ,momentarily, of the Scout+ project. I hope for a speedy recovery in order to show new ideas that have occurred to me. Until then, enjoy the G20 version. I love them.I will return! :pioneer:
Hi Walterar
That not good to hear I hope you get better soon. Don't start anything too soon. Just rest from screen and keyboard and write down does ideas.
Love you work ;D
Hi my friends!I regret to inform to you, that a serious health problem keeps me away ,momentarily, of the Scout+ project. I hope for a speedy recovery in order to show new ideas that have occurred to me. Until then, enjoy the G20 version. I love them.I will return! :pioneer:
Hello,
I hope you get better soon, Your mod is awesome.
I had the feeling that something might be wrong. You are usually such a prolific poster. Our thoughts and prayers are with you to help you get well.
:pioneer:
Very sorry to hear this Walterar. :girlsad: Hope you feel better soon. Take care of yourself!
Sorry to hear you are not well Walterar. Take a well deserved rest. You have done so much work for your fans. I hope you recover soon.
Thank you again so much for all your work. :hi:
This looks like a module, but curious why there are different releases for different OS's when most of this is Lua?
Is it possible to get this to run on OSX?
I hope, you are getting better soon. When you'll come back, I have a little surprise for you (see PR #3201).
walterar?
i hope.. no, we all hope you get well soon.
i'm amazed to see you have a fan community.
yeah, i missed your comments as well, but i thought "he's busy with scout+"
if i can help you, just ask, i can't hand you a towel or such, but if you need something specific for scout+ i can prob. help.
huh, i hate uncertain things, not knowing how well you are isn't good.
---
in general yes, but probably one has to compile it first for osx.
(which seems to be tricky, OSX releases themselves are in certain things incompatible. thus i assume if one compiles it under 10.7 it won't run with 10.6 or 10.8 )
the best option would be to compile it yourself, it will certainly run in your OSX.
maybe get in contact with "Philbywhizz", he was responsible for the mac releases (so far, i'm not sure if he's still actively developing pioneer)
probably he can show you how to compile Pioneer on OSX.
Philbywhizz on SSC
Philbywhizz on GitHub
"shrug"
there is recently no source available for scout+
the projects page is here: https://sourceforge.net/projects/pioneersp/?source=navbar
i will keep you informed, my next step is to check if anything has changed to the source at all or if the mod is just LUA.
if the latter is true, it's fine.
there is a second possibility, but since i'm not sure what has changed in the code, if something at all or if the changes are only LUA, neither i'm sure which release he exactly used for the recent scout+
this won't help much i guess, else one could take the official OSX release and replace anything in the folder "data".
i have done this sometimes to get "Genesia" running on my moms MACBook, with the disadvantage that in Genesia certain things are changed in the code compared to the official release.
in compiling it for OSX i failed, resp. the MACBook is a second hand and leaks of original software, unfortunately something is missing or not in a state as expected and the compiler won't run.
the final but really a not nice way is to run a win32 release with "Wine",
it's developed to run win32 games and apps on a mac.
but in advance, the framerate of pioneer will suck.
it was ok for me as a modeler to check the models, but unsuitable to play the game for real.
but try, my moms macbook is a rather old one and probably a stronger mac will have a somewhat better framerate running pioneer in such a wrapper.
---
@CosmicSpacehead
would it be possible to reproduce this?
probably link a savegame, though i can snoop into it and get a idea about it.
i really hope he's well soon, i guess we should collaborate more, even if i'm starting to be envolved in something different.
but it won't be a bad idea to have a "vize".
---
hmm...
i'm curious myself 😉
now for real,
most is LUA, but certainly the engine is a executable compiled under/for a specific OS.
modules or mods like this exist because of a splitting of interests or directions some liked to go.
which is imo not bad, i guess at one point certain things will reunite, if someone guesses, "hey that's a good idea, i like to implement it"
maybe even not, then see it as a sort of competition: "let's see who was right or wrong with which prediction".
what i can already see is that scout+ is a good project, i like the idea in general and to read things like fines for early jumping, then i see some of my ideas reflected in it
(apart from the old FE2 ships).
---
might be you missed it, my latest ship is suitable for scout+.
but one would have to alter the price of the ship for scout+
it's set to 139'000, just discount 100'000 and you get the price suitable for scout+
the ship, respectively the zip file belongs to the "...user/documents/pioneersp/mods" folder.
if you open the zip folder there will be a folder named "ships" in this you find the ships specs and the price for it ("manta.lua").
once the zip file is in it's proper location, the ship will be added to the available ships in the game.
"Manta", light fighter:
http://spacesimcentral.com/ssc/files/file/1074-manta-sgm-version/
Tom Mortons "Ladybird Starfighter", medium courier
http://spacesimcentral.com/ssc/files/file/1073-ladybird-starfighter-sgm-version/
---
about mods and mods (???)
just to avoid possible confusion, this here and genesia <you can see as a "toal mod", probably set up in this way to use a slightly altered engine as for "Pioneer".
MOD's in general was planned to be put in the "user/documents/pioneer/mods" resp. depending on the game "pioneer", "pioneersp" or "pioneergen".
a MOD can be a single ship, like in the above cases or it could alter the whole game (a lot of it).
i guess, disregarding these two standalone games, i was so far the only one who offered a MOD which alters more as just some ships.
the concept seems to be forgotten a bit, but i like it and if the source would be only altered slightly you could get much more out of this.
personally i'm working on a old alpha30 release, because of the (my) LUA models but the real goal is to setup a pioneer which respects this way of modding better.
which means less hard coded things and certainly no hard coded relations to any of the scripts, only such would allow to change from a "Pioneerverse" to a ie. "StarWars -verse",
or whatever one will like to see, personally i would find a "fantasy game" the most interesting thing, means to remove all relations to human race and ships could be animals as well, all this without touching the source.
of course over all only superficial changes, the structure is still the same, trade, explore, fight.
further i've made some mods (but they aren't up to date) to exchange the quite unsuitable architecture of skyscrapers on hostile planets (which are far more as "outdoor worlds")
with sealed or at least buildings which look like sealed buildings and stations. imho if i can't choose between them, sealed (looking) buildings are the better option as skyscrapers.
but i lost this competition 🙂 and this maybe answers even XB7's question, why there exists different projects of Pioneer.
one dislikes this another one dislikes that...
i dislike the SGModel system (to less flexible)
the recent devs strongly disliked the LMR (to hard to manage?),
i guess this was the main reason for this splitting.
the difference is not big, but i like to have some animated and alternative parts, SGM leaks strongly in this, with LUA it's up to me how much of that i will like.
the same ship has a quite different appearance, one is a ship and basta, the other is a ship + + (missiles, individual guns, scanner, antennas, different skins, "individual as much as possible").
Walterar stood somewhere between all that and developed his scout missions which are GREAT imo.
he seems to like my models, thus you find all of what i converted to SGM in his scout+.
for "nubes",
"P66" respectively "Potsmoke66" was my former nick here on SSC.
because of some simple reasons i changed it to my legal name "Gernot".
already quite a while ago when i met Geraldine on Frontier.forums,
however, Geraldine is Geraldine, and this convinced me that a nick isn't as good as my name.
it took then a while until i really changed in most forums i lurk around my nick "potsmoke66" to "Gernot" or "Gernot66".
this has the advantage that i get recognized better i guess, if one sees my YT account now "Gernot66", if you would search for me on facebook "Gernot Schrader" (believe it or not, this name exists exactly one time on facebook, there is only a second "Gernot H. Schrader", which isn't exactly the same name.
meet me in forum "x" as "Gernot66", i guess this was a good decision.
besides it avoids possible Q's like on Sci-Fi meshes, "do you never feared to be banned for your nick "potsmoke"?" - eh certainly not, especially not "feared".
First of all -- most excellent mod. Lovin' it to bits!
Ran into a somewhat game-stopping problem though... After browsing this topic I realise that the author is currently away (hopefully not for long) so I'm hoping that someone here with a bit more knowledge in LUA could help me solve this issue:
Basically, when attempting to refuel from the ship cargo hold I get hit by following error:
[string "[T] @libs/Ship.lua"]:584: attempt to perform arthimetic on global 'removed' (a nil value)
stack traceback:
[string "[T] @libs/Ship.lue"]:584: in function 'Refuel'
[string "[T] @ui/InfoView/EconTrade.lua"]:129: in function <[string "[T]
Attaching screenshot of the error window:
[attachment=2832:PioneerScoutPlusRefuelError.png]
This error makes it impossible to finish scouting missions located in other systems, for example.
Any help to solve this would be greatly appreciated!