To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Off-topic: Using an open source engine doesn't mean that a project can't be commercial, you can even mix and match the code being open source but the art being protected/commercial. That's how the source code releases for the Quake and other game engines usually works.
ok fluffyfreak , I did not know this rule. ( end of OFF topic, sorry Walter ).
Again with you. Ninth release, for nine consecutive months.
It's here!
Pioneer Scout Plus G9 version
News







Download free from here: Pioneer Scout+ G9 (all platforms)
Thank you for your great ongoing work, walterar!
One little suggestion:
As far as I can see, you included the complete data directory in the ZIP, not just the changed files. Could you only include files that have changed compared to Pioneer core next time, please. This has several advantages:
- If something is changed in Pioneer core in the data directory (e.g. a bug fixed), currently that fix will not become visible for those who have ScoutPlus installed, because its unfixed copy of the file overrides Pioneer core.
- It will be easier to see what you changed. Especially, if one wants to merge with own modifications/work in progress or use only a subset of your MOD (e.g. ships, buildings, music, sounds), that would be very helpful.
- The ScoutPlus zip will be smaller (not really that import, I just add that for completeness ;))
@Iwho
I think you've seen bad. The zip contains only files modified, and new, as it should be. I thought I had made ​​a mistake, but I just confirm that it is not. I did not drink last night. :O
Unless you want to say anything but I do not understand.
Indeed, you're right; well almost 😉
I checked only a few files which definitely where identical to pioneer core.
I wrote a little script to separate new/modified from the identical files. About 4.6MB of files seem to be identical, but the list of files is quite short. Seems that I just had bad luck with my check, just hitting the few identical ones:
./ui/InfoView/CrewRoster.lua
./ships/molamola.lua
./models/ships/amphiesma/amphiesma_diff.png
./models/ships/amphiesma/amphiesma_lo.dae
./models/ships/amphiesma/amphiesma.model
./models/ships/amphiesma/amphiesma_hi.dae
./models/ships/amphiesma/amphiesma_spec.png
./models/ships/amphiesma/amphiesma_med.dae
./models/ships/amphiesma/amphiesma_glow.png
./models/ships/amphiesma/pattern01.png
./models/ships/wave/wave-mq.dae
./models/ships/wave/wave_coll.dae
./models/ships/wave/wave.model
./models/ships/wave/wave.dae
./models/ships/wave/wave.png
./models/ships/wave/glow.png
./models/ships/wave/pattern01.png
So, now we can both be sure, we were not drunk 😉
Strange ships statics "Shadow" (from another galaxy?)...
FYI, the spider looking ship is a Shadow battle crab from the TV series Babylon 5. Thankfully this one is much less unfriendly
http://babylon5.wikia.com/wiki/Shadow_Vessel
Downloading your latest version now for a look 😎
Good clarification. For now, I justify the eclecticism of Scout+ in the idea that in the year 3200, 3D printers are very, very advanced. You can give the ships the form you want. :wizard:
No one should be surprised to see one Shadow, alongside a 'SP Tanker', or a USS Enterprise. :pilot:
Dear walterar. Help please - lionheart, make a script scout in the game - Paragon.)
I would have had a lot of luck if you are consolidated for the accomplishment of a single case. It would be the greatest of victories.)
Thank you very much walterar, that's great! :girlcrazy:
I have problems with this update, pioneer 09.48 won't start at all and close with this error
Error: import: ShipType: not found
stack traceback:
[C]: in ?
[C]: in function 'import'
ui/InfoView/CrewRoster.lua:8: in main chunk
Please, redownload: zz-PioneerScoutPlus-FixPack-G9.01.zip and add/replace in mod folder
When I posted this fix pack leaked a mistake. I immediately realized, but apparently, you downloaded it at that "minute" that was available. 🙁
Scout+ does not change, for now, ui/InfoView/CrewRoster.lua
Ok now work fine, thanks !!!
Thank you for the warning! :pioneer:
? 0_° i'm completly lost ... for pioneer 09.48? what pacht must be aplied ? the 01 or the 02 ?
Vuzz, both
walterar,
it would be nice if you would rename the vipers
since this isn't my model i find "viper p66" a bit annoying,
properly it would be "Viper coolhand", no matter how much time i spent to keep them available for all the pioneer conversions, it's coolhands model.
but also to give all variations simply the name (appearing Name, not the models name) "Viper" would work.
of course you won't know which viper it is before you see the ship, but that was my idea, since they (still?) have slightly diff. specs,
obviously a "heavy wear" will be worn and thus the thrust is a liitle less good.
i know to differ between "heavy wear" and "med wear" is difficult by looking at the ship, but even this i think is ok,
one shouldn't know so easy which viper it is.
probably you should remove the police viper if you have the kanara already as police ship,
personally i find it a bit strange to buy a police vessel anyway.
i.e. in switzerland it's forbidden to drive a police car
resp. something that looks like police or emergency, every sign even the colors must be changed before they can be sold,
i know already in the E.U. it's allowed to have i.e. a white car with a glowing orange stripe which looks like a medical emergency car
either you are police, emergency, army or not. multiple tonal horns which could sound like sirens are even forbidden,
also because we don't want that every john & henry can frighten ower animals and obviously because of above reason,
it should be clear what sort of car is heading or crossing on a small single track street in the alps, that could be as well a
liner, they need horns to warn the traffic to stay clear to give space for the bus, it's anyway no good idea to make a HP competition with a bus.
whatever, i think this is reasonable.
a second idea would be to define the police ship (which ever one preferes to use) as "define_static_ship"
it will work the same for the cops, but it won't appear in the shipyard additionally the police ship could be tuned to give them a advantage.
there is a little problem that a "static" police vessel will act like any static ship and park in front of a station (but it won't act like police).
i guess it's still possible to exclude this ships by giving a range of tons for the selection of static ships i.e. only static ships which are heavyer as 100 tons
get parked.
at least i did this once, but i know the script has changed and it needs a little investigation to work this out.
today i won't have much time to check how this works, but i will keep you informed.
thanks that's cool, because i didn't knew (ah, i didn't remembered) that ships with a price of 0 won't appear in the shipyard.
thus means for sure one could use the police viper in the same way as the canara, just by renaming the wanted police vessel as "kanara.lua".
somehow i really only forgot this (price 0).
"shipyard P66", that's nice, i didn't knew that i'm a "shipyard owner", that's quite something.
and thanks that you maintained them, in fact this would be then "United Shipyards P66 & Walterar".
[attachment=2261:POC.jpg]