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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

New ships.

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(@biscuits)
Trusted Member

Hiya all,

im new here, loving it by the way. I have noticed that there are some ships that I have not seen before in some of the images posted by players. Are these ships new to 22 or are they the result of rare instances in the game or bespoke programming?

Regards,

Mike.

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Topic starter Posted : May 14, 2012 06:26
(@potsmoke66)
Noble Member

- :mrgreen:

and

redshirt.gif

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Posted : May 14, 2012 06:27
(@fluffyfreak)
Noble Member
mhollow2 wrote:
Hiya all,

im new here, loving it by the way. I have noticed that there are some ships that I have not seen before in some of the images posted by players. Are these ships new to 22 or are they the result of rare instances in the game or bespoke programming?

Regards,

Mike.

😆 I think what PotSmoke66 refers too above is that a lot of them are ships he has made but aren't in the official distribution. There's a thread here: http://www.spacesimcentral.com/forum/viewtopic.php?f=35&t=1395 with many of them at the start, but I don't know if they're still available to download.

It's possible to make your own ships and add them to the game, in my case I've been experimenting with some ripped/downloaded+converted ships. It's not exactly easy but it's getting an existing model with textures into the game is not too difficult, something you can do in a long afternoon at the weekend for example.

Andy

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Posted : May 14, 2012 06:41
(@biscuits)
Trusted Member

Oh I see. Oh i'm a med student, not a programmer at all. I would'nt have any idea how to do that. 😥

Great forum everyone.

Thank you for replying,

Mike.

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Topic starter Posted : May 14, 2012 06:46
(@biscuits)
Trusted Member

Nice, you can still download. But where do I put the unzipped files?

Kind regards,

Mike.

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Topic starter Posted : May 14, 2012 06:52
(@biscuits)
Trusted Member

My mistake, the zip files are empty.

Mike.

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Topic starter Posted : May 14, 2012 06:55
(@fluffyfreak)
Noble Member
mhollow2 wrote:
My mistake, the zip files are empty.

Mike.

Ah, I think I have most of them downloaded, but they're on my other machine.

I'll be home in a couple of days. Otherwise Gernot might find somewhere else to upload them.

If you're smart enough to be a med student then you can figure it out, there's no programming required really, just some data wrangling.

You can fly a big cube around if you felt like it 😀

Andy

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Posted : May 14, 2012 07:12
(@biscuits)
Trusted Member

Haha, thanks Andy. No, this med' student is programming dense! I could stretch to dragging and dropping but that's about it. Thanks for the confidence vote though. Wonder if anyone else still has the files?

Hopeful,

Mike.

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Topic starter Posted : May 14, 2012 07:20
(@potsmoke66)
Noble Member

patience, boys 😀

i was today on the airfield ("international hunter airport, mollis" 😎 ) to make some photographs

i can upload that again no problem.

i advised D1 to remove them, because of alpha23 release, i will see what needs to be fixed (nothing so far) and can upload the bundle to .../Pioneer in the download section. i removed them also because the single models are older as the bundled.

further i still have the alpha22 bundle present on rapidshare

https://rapidshare.com/files/4246599345 ... -05-08.zip

advice:

the models come with all needed sub-models, they belong to ".../data/sub_models" and are ment to replace the complete directory

changes to alpha22/23 - foremost a new "selector" script, should be to handle by everyone, just enter a gender, 2 numbers for colors of your choice (flightgroup and dress) and a skincolor resp. face type for the pilot at top of the script (i.e. local gender = 0, for male, local gender = 1, for female) the chosen pilot will be the pilot in all fighters, if a ship has a crew the chosen pilot is captain, while the crew will vary in color and gender.

the ships need to be replaced all, because some "alpha23" ships use a different pilot model which no longer exists.

the buildings and spacestations can be replaced by choice, the standard set will offer a little better performance.

i hope all will work fine for you, in case of accidence, reply.

edit: please reply in all cases, so i will know if it's fine

i guess i won't reopen ".../pioneer/potsmoke66_models", before i made some changes to the models resp. filestructure (mods get zipped, standard models like now).

marcel reported some problems with the download from rapidshare...


[/hr]

i will have to work with the zipped mods, so this will be the next change ahead.

gucky.gif

Quote:
You can fly a big cube around if you felt like it

what about a magic carpet?

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Posted : May 14, 2012 08:22
(@biscuits)
Trusted Member

Just downloaded and installed the rapid share zip. That just made my year!!

The defender won't work but more than happy. Best. Christmas. Ever.

🙂

Happy Mike.

Ps, how do you turn off the text now F8 is thrust %?

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Topic starter Posted : May 14, 2012 11:22
(@luomu)
Estimable Member
mhollow2 wrote:
Ps, how do you turn off the text now F8 is thrust %?

Tab

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Posted : May 14, 2012 11:26
(@potsmoke66)
Noble Member
Quote:
Just downloaded and installed the rapid share zip. That just made my year!!

The defender won't work but more than happy. Best. Christmas. Ever.

too much of honorary... thanks,

and thanks, i will check the defender subito

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Posted : May 14, 2012 13:23
(@marcel)
Noble Member

I got the rapidshare archive the second time I tried it.

Mhollow2, the text is now toggled with the Tab key. Enjoy! 🙂

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Posted : May 14, 2012 13:30
(@potsmoke66)
Noble Member

fixed the defender, it was only something little, i thought so. i called a non existant function.

i hope it will workout for you to install the script alone

it has to be copied to ".../data/models/ships/defender1/" and replaces of course only the "defender1.lua".

some historical facts to the model 😀

it looks a bit like a "Y-Wing", but intentionally i copied the ship from the 80's shoot 'em up "Galaxian".

galaxian_ship-1.png

i can't tell you now why i didn't named it "galaxian", defender is a different game, must have had a weird idea then, perhaps to hide the affiliation to it, stupid somehow.

next up could be a "R-Type", why not? i like somehow to revive the 80's ships, to give them a shape like i wished back then they could have. (after the hunter? i will see, first i have to finish the "Sailor", could need a different name perhaps, because i started with the idea for a something like a "Solar Sailor" and M.C.Eschers "fish-ship", but it turned out quite different, "flying salami" probably 😆 )

[attachment=1198:Bildschirmfoto 2012-05-15 um 02.18.42.png]

but do not miss the Defender1 fixup 😉

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Posted : May 14, 2012 16:20
(@biscuits)
Trusted Member

😀 😀 😀

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Topic starter Posted : May 15, 2012 12:12
(@biscuits)
Trusted Member

Whoops. Don't know what I did there. Deleted the original Defender .lua file from the ships folder and replaced it with the one contained in the zip above and I broke Pioneer. So I deleted the one from the new zip and and now it works again, the Defender just does not appear in the store.

Regards,

Mike.

😕

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Topic starter Posted : May 15, 2012 12:28
(@marcel)
Noble Member

What's available in the shipyard varies. One way to make sure you see a ship is to accelerate time. You'll see the list of ships change as they are 'bought and sold'.

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Posted : May 15, 2012 13:10
(@biscuits)
Trusted Member

Sorry, what I meant was after installing new file when I launch

Pioneer the screen goes immediately to the red death screen.

Mike.

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Topic starter Posted : May 15, 2012 13:28
(@biscuits)
Trusted Member

Anyone know how to fix that shizzlebang?

Regards,

Mike.

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Topic starter Posted : May 18, 2012 04:42
(@fluffyfreak)
Noble Member

What does it say on the red screen?

An error causes that to pop up so it helps to know what it says.

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Posted : May 18, 2012 05:23
(@walterar)
Prominent Member

Maybe I can fix this:

1)

In /data/models/ships/defender1/defender1.lua

Find and Comment with "--"

dynamic = function(lod)

head_color()

end

It should look like sector:

...................................................

zbias(1,v(0,0,0),v(0,0,0))

load_obj('pyl_hole_l.obj')

zbias(0)

end,

-- dynamic = function(lod)

-- head_color()

-- end

})

define_model('defend_cover_r', {

info = {

bounding_radius = 60,

materials = {'squad'},

},

static = function(lod)

use_material('squad')

texture('defender.png')

zbias(1,v(0,0,0),v(0,0,0))

load_obj('pyl_hole_r.obj')

zbias(0)

end,

-- dynamic = function(lod)

-- head_color()

-- end

})

...................................................

2)

Empty folder /model_cache

3)

run pioneer

And maybe it looks like this:

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Posted : May 18, 2012 08:18
(@walterar)
Prominent Member

Note that some models are not finished yet.

Also, Pioneer is alpha and blah blah blah 😉

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Posted : May 18, 2012 08:30
(@biscuits)
Trusted Member

I'll give it a go, many thanks. 🙂

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Topic starter Posted : May 19, 2012 02:59
(@potsmoke66)
Noble Member

no problem, walterar, but i fixed the model already a few days ago.

but, nonetheless i'm working to get all uploaded today.

[attachment=1209:Bildschirmfoto 2012-05-19 um 14.24.jpg]

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Posted : May 19, 2012 04:42
(@walterar)
Prominent Member

P66 Hello, I'm trying to run their models on a23. But I need your expert eye. Thanks friend.

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Posted : May 19, 2012 05:11
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