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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Open Asset Importer 3.2

(@fluffyfreak)
Noble Member

There was a bug in the older version of the Open Asset Importer (aka: Assimp) that we used which meant that when loading a "dae" model file it used the materials ID instead of it's name.

 

This has become more of a problem as distributions adopt the latest versions of Assimp and so we have now updated to Assimp 3.2 for the Pioneer builds.

 

The problem for mods is that this might cause some graphical errors, textures might be mismatched etc.

The fix for this if to modify the ".model" file to reference the materials name instead of it's ID.

 

For the Bowfin fighter this meant altering it like so:

 

-material Fuselage-material

+material Fuselage

 

To find out what the materials name is you can either open the "dae" file within a 3D modelling program and look in it's material edit/assignment tools, or you can open the "dae" in notepad (or another editor) and search for the older ID like "Fuselage-material" and fine it's name within the xml format of the DAE file itself.

 

I'll try to help make this transition easier if I can so ask any questions in here.

 

Thanks,

 

Andy

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Topic starter Posted : April 30, 2016 08:54
Geraldine
(@geraldine)
Famed Member

Ah, this must be related to this problem I encountered here. Should have checked the forum before posting that. Should I upload 20160430 to ModDB or wait Andy in case there is a fix?

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Posted : April 30, 2016 10:39
(@fluffyfreak)
Noble Member

Hi Geraldine,

I'm just checking it out now, will post back in a few minutes.

Andy

ReplyQuote
Topic starter Posted : May 1, 2016 01:17
(@fluffyfreak)
Noble Member

Yeah Robn is doing a new build at the moment so there will be a safe one to use soon hopefully.

I'll post here when it's live.

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Topic starter Posted : May 1, 2016 01:40
(@fluffyfreak)
Noble Member

The fixed version is up now 🙂

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Topic starter Posted : May 1, 2016 02:35
Geraldine
(@geraldine)
Famed Member

The fixed version is up now 🙂

Awesome work! Please pass my thanks to Robn :queen:

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Posted : May 1, 2016 03:48