Yea, it constantly happens when you access the "system view" of an unexplored system before u actually get there, after jumping into the system u can access the "system view" and get the generic message that long range telescopes... etc . So if I'm accessing a system view of a system that has any kind of settlement or even just prospecting but no settlements everything is ok but if it's a never explored system game crashes. It doesn't bother me much because unexplored systems wouldn't show anything anyway, but just thought you would like to know.
Sorry for the chaotic description I didn't know how to describe it better 😛
I do have both fixpacks and scout+ installed and no other mods. Like I said that crash doesn't really affect the gameplay cause it only happens when you try to do "system view" on an unexplored systems and since there is nothing to see there anyway it doesn't mess with the gameplay. I didn't notice that error occuring in "bare" Pioneer.
I can not reproduce this error in Linux, someone using Windows have this problem?
I'm running it on Windows 7 64bit.
This has been fixed a few days ago. With a few days old Linux version there was a Greve (0,2,86) and it would throw the given assertion on activating system info view.
Edit:
Those were issues #2743,#2744 by the way
Oh, I see. Then you should check out the version released for Windows. Maybe they compiled a old version by mistake.
You're right, I just saw that the solution was incorporated on 2014.02.14
No worries, like I said it doesn't spoil the fun cause u can't see anything in those systems before u get there anyway so there is no point in pressing f7 🙂 Other than that I love the Scout+ mod. Did anybody ever thought about putting inertia dampners in this game, dogfighting in this game is tough as nails. I was so proud of my self when i killed my first mob, but at speeds over 1km/s its virtually impossible to do anything but just spin around and shoot while traveling in one direction. I get that's the real feel of zero-g but u would think ppl in 32nd century would figure out how to counter the G's in space. Also I know that that might be hard to do but flying inside planets atmosphere has a similar feel to flying in open space with no gravity, u cant feel any atmospheric resistance that would make you switch to a different flying style.
I'm not complaining in the least I find this game as an awesome project, really looking forward to what people come up with to add to it.
Walterar, wonderful work as always!
The Pioneer translation system is broken. Probably in languages ​​other than English or Spanish, have problems. The CXX developers are working to resolve it. If you have this problem, please say so here, maybe your report will help.
G15 bumped on the Frontier forum and ModDB!
I just noticed that with my Hometowns mod the start position is the sixth port in the list with Scout+, and the third port on the list with plain Pioneer. I don't know why this is, but I mentioned it in the instructions.
Also, Vuzz's skybox works with plain Pioneer, but not with Scout+. I tried to add the prefix zzz to the filename to make it last on the list alphabetically, but it doesn't work. Do you have any thoughts on this?
Have you try to rename her "ub10" ?
@ Marcel
Scout has 11 different boxes (of 768kb) that are rotated: default.dds, ub0.dds to ub9.ddsThe Vuzz mod only contains default.dds (of 12Mb)
So Vuzz's mod might be working but the skybox for Sol is not default.dds in Scout+. If that is correct I can change the name of the files so I can have Vuzz's Milky Way at Sol.
Correct