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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Things related to Scout+

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(@batmump)
Active Member

Are savegames update-safe so they survive newer versions of the game?

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Posted : May 9, 2014 09:46
(@marcel)
Noble Member

No, unfortunately. That's the price we pay for progress. I go to a start up position then start a new game. I recreate my ship, money, equipment and statistics by using the technique at the bottom of this page.

http://spacesimcentral.com/ssc/topic/3229-new-game-mod-pioneer-scout/page-17

It's almost like continuing your game. 😉

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Posted : May 9, 2014 20:19
(@marcel)
Noble Member

The bug hunter strikes again! This time I docked at a ground station. I saved the game then continued. I went to the bulletin board and accepted a delivery mission, clicked 'hang up' then clicked on what I thought was another delivery mission to the same place. It wasn't. I think the mission wasn't deleted from the board. When I clicked on it again I got this message;

[attachment=2591:Screenshot from 2014-05-09 20:39:49 cropped.png]

OK = CTD

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Posted : May 9, 2014 20:27
(@walterar)
Prominent Member
@batmump Welcome aboard! 

 

It's like said Marcel. If the time comes when you have any questions on how to do, ask here.

 

@Marcel It is an "old" bug of UI of Pioneer engine, already reported. Check this out: https://github.com/pioneerspacesim/pioneer/issues/2732

 

By now you must be careful not to accept any mission with activated pause.

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Topic starter Posted : May 10, 2014 06:02
(@marcel)
Noble Member

Walterar, thank you for answering all of my inane questions. :mail:

And thanks again for Scout+. :pioneer:

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Posted : May 12, 2014 17:16
(@walterar)
Prominent Member

Marcel, thanks to you, many of these questions help me to make a better game for all, your keep asking.  :crazypilot:  :drinks:

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Topic starter Posted : May 13, 2014 05:58
(@marcel)
Noble Member

Ok, here's another one. I was on autopilot and on the final path entering into a hoop station. I got a warning that there was a ship nearby, then a ship exited the station and collided with me. The game stopped with this message;

[attachment=2593:Screenshot from 2014-05-14 19:09:37.png]

OK = CTD

 

The point is that I had landing clearance, so the ship should not have launched until after I docked.

If I approach while a ship is departing I should get a message like,

"Clearance Denied. Ship departing. Move away from the waypoint."

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Posted : May 14, 2014 18:23
(@walterar)
Prominent Member

Yes, that's a mistake. Tomorrow I'll post the fix pack. Thanks Marcel!  :good:

In G18, the NPShip not undocking (from the orbital port) if the player is coming.

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Topic starter Posted : May 14, 2014 19:14
(@walterar)
Prominent Member

It comes from http://spacesimcentral.com/ssc/topic/3229-new-game-mod-pioneer-scout/page-20#entry48314

 

@Marcel

 

I have an idea of the origin of this, they are several. I just download your last zips  and I will see them.  :mole:

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Topic starter Posted : May 20, 2014 13:45
(@marcel)
Noble Member

OK, I hope it helps. A small update; I loaded the saved game without the postal mission at NN 3140. I proceeded to Yuan Orbiter, docked and saved the game and it worked.

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Posted : May 20, 2014 21:01
(@walterar)
Prominent Member
I tried unsuccessfully to reproduce this failure. I suspect the problem stems from a corrupt saved game for some reason, which may be related to this: https://github.com/pioneerspacesim/pioneer/issues/2732

 

I also encountered a problem with the autosave, sometimes recorded in a time when some process has not finished yet, and breaks the record. 

 

But I'm not entirely sure. The problem is that if I can not reproduce the problem, can not fix. 

 

Anyway, I will strengthen the checks to prevent this sort of thing, and many other improvements that will be included in the G18 version. Comming soon. Just a few more days.
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Topic starter Posted : May 21, 2014 05:47
(@marcel)
Noble Member

I could send you my saved games so you could examine them for signs of corruption. 😉 I don't know if that pun survived its journey through Google translate. I could also send you the contents of my mods folder so you could use the saved games. That would only be if you want to pursue this further. I have another possibility. I was in the bad habit of saving the game, then pressing Alt-F4 to quit. I would get a message from Ubuntu giving me the option to force quit, then after a few seconds the message disappeared. I wonder if that could corrupt the last game I saved. I'll exit the game and quit using the buttons from now on, and if I see this happen in the next version I'll let you know. :pioneer:

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Posted : May 21, 2014 17:45
(@walterar)
Prominent Member
Analyze the integrity of a saved game can take us a long time (months, years), is almost impossible. 

 

I'm 99% sure this bug will not be repeated in the next version (G18) of Scout. We may have others, but each version always outperforms the previous one. 

 

Thanks Marcel, your help serves to improve.   :preved:

 

pd. I did not reply before because my son celebrated its "first" :biggrin: 46 years of life and was celebrating.  :russian:
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Topic starter Posted : May 23, 2014 09:19
(@marcel)
Noble Member

Bug report for G18; I've noticed that when I take an exploration mission to an uninhabited system, jump to the system, then look at the system views the game crashes. When I go to the same system without taking the mission I can look at the system views without a crash. I've tried it with two uninhabited systems that had exploration missions on the bulletin board and the result is the same for both. I think I see the line in output.txt that describes it.

pioneersp: SystemInfoView.cpp:481: virtual void SystemInfoView::Update(): Assertion `NeedsRefresh() == REFRESH_NONE' failed.

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Posted : June 8, 2014 10:23
(@walterar)
Prominent Member

Hi Marcel!  :preved:

 

I'm 99% sure that this problem is not Scout, but rather Pioneer engine. 

 

 

But before disturbing @lwho I'd like to check some things. Can you give me more details? ship, system name, the planet, etc.
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Topic starter Posted : June 8, 2014 16:26
(@marcel)
Noble Member

Here's the output file for one of them.

[attachment=2635:pioneersp18_output5.txt.zip]

The other one was at Zeta Tucanae i.

Here's something odd. I got back from Zeta Tucanae. I completed the mission by not looking at the system view. There was another mapping mission on the board. This one was to Gliese 831 A,B d4. I took it, jumped, and after a fight, saved then looked at the system view and it worked fine. I was able to set my navigation target and had no crashes. I don't know if this is related to the issue you mentioned. There are no star ports in these systems. Do you think it may be caused by my spawning a ship with console.lua before I first took off?

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Posted : June 8, 2014 20:30
(@walterar)
Prominent Member
I can not reproduce this error, but I'm having fun looking for it.  :prankster:

 

I'm convinced it's an engine problem, but if you can not to reproduce it's hard to catch.  :this:

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Topic starter Posted : June 9, 2014 13:59
 lwho
(@lwho)
Eminent Member

@Marcel: On which star systems did that happen (including sector coordinates please, names are not unique)? Did you activate the system info view for another system (or the same system) before (if so which one)?

 

I don't think that whether there was an exploration mission for this system should make any difference for this assertion. But, which systems were shown directly before the assertion might be relevant.

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Posted : June 10, 2014 09:47
(@marcel)
Noble Member

The systems were Zeta Tucanae (0,-2,-4) and NN 3517 (2,2,-1). They were both on the same bulletin board in the savegame. That may be a clue. The first time I went to Zeta Tucanae I searched for the system and viewed it. Subsequently, while testing, I just went to the system. If I accepted the mission, the game would CTD when I tried to access the system view. If I just went there without accepting the mission I could access the system views without a crash. NN 3517 displayed the same behavior. I loaded a stock pioneer-20140508-linux64, started from Earth and did not experience a crash at Zeta Tucanae.

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Posted : June 10, 2014 18:12
(@marcel)
Noble Member

I'm really enjoying G18. There are two minor issues I've seen. The first is the rotation dampers are often off when I start a saved game, but they were on when I saved the game. It's a minor thing and I've learned to check the status of my ship before continuing.

 

The second concerns the skybox. The mods by Vuzz and pebblegarden seem to be incompatible in G18. I can only use one or the other. I tried renaming them to see if the alphabetical sorting had changed but to no avail. I could use them both together in G17. Vuzz's skybox for Sol would overwrite pebblegarden's.

 

I don't know if either of these issues are related to Scout+, just FYI.

:pioneer:

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Posted : June 21, 2014 19:05
(@walterar)
Prominent Member
You must assign a different key to "Toggle rotation damping"

because it overlaps with "Orientation and Reset Zoom"

 

I have Toggle rotation damping = "z"

And I keep "r" in Orientation and Reset Zoom

 

So it will default in G19

 

Those skybox mods are not compatible with Scout+, because they exceed  (needlessly) 

the resolution, as I said before.  :pioneer:

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Topic starter Posted : June 22, 2014 08:41
 Vuzz
(@vuzz)
Reputable Member

(needlessly) 

:O

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Posted : June 22, 2014 08:52
(@walterar)
Prominent Member
 Vuzz
(@vuzz)
Reputable Member

? this skybox is, in fact, not a work for pioneer or Scout +,  but a project for Genesia ...

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Posted : June 22, 2014 09:12
(@walterar)
Prominent Member

Exactly,  in the current resolution it is not compatible with Pioneer Scout Plus

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Topic starter Posted : June 22, 2014 09:27
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