To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
@walterar - I have Vuzz's milky way for Sol, and your skyboxes for the other systems, so I'm happy. 🙂
OpenGL version 4.4.0 NVIDIA 331.38, running on NVIDIA Corporation GeForce GTX 650/PCIe/SSE2
GLEW version 1.10.0
Shading language version: 4.40 NVIDIA via Cg compiler
Available extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_query_buffer_object
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_x11_sync_object
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_ARB_sparse_texture
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
Implementation Limits:
GL_MAX_3D_TEXTURE_SIZE = 2048
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 192
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_ELEMENTS_INDICES = 1.04858e+06
GL_MAX_ELEMENTS_VERTICES = 1.04858e+06
GL_MAX_EVAL_ORDER = 8
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_NAME_STACK_DEPTH = 128
GL_MAX_PIXEL_MAP_TABLE = 65536
GL_MAX_PROJECTION_STACK_DEPTH = 4
GL_MAX_RENDERBUFFER_SIZE_EXT = 16384
GL_MAX_SAMPLES_EXT = 32
GL_MAX_TEXTURE_COORDS = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_TEXTURE_LOD_BIAS = 15
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_TEXTURE_UNITS = 4
GL_MAX_VARYING_FLOATS = 124
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 23
GL_SAMPLE_BUFFERS = 1
GL_SAMPLES = 2
GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
GL_ALIASED_POINT_SIZE_RANGE = 1, 2047
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_SMOOTH_LINE_WIDTH_RANGE = 0.5, 10
GL_SMOOTH_POINT_SIZE_RANGE = 1, 189.875
Sorry, no.(
But, my laptop - the game works well. There is a Giraffe))) video card.
For reasons I can't fathom, F1 key isn't working
any advice?
Yes, it was in the new driver. Now the game works well.
Thanks Walterar!
I noticed that walterar's console.lua doesn't work with Scout Plus 20f. For those that don't know, this file will allow you to restore your game reputation when you start a new game. I disabled the incompatible lines so that it no longer crashes. Those lines enabled you to set up your ship's equipment. To use this you must write down your statistics (money, equipment, missions, shots and kills) then edit this file and insert your numbers. It also adds console shortcuts for adding money and changing your ship, which you can learn if you read the file. I input my reputation numbers, then give myself $100000 and buy my equipment and Scout Plus membership, then set my money amount to what I had before. This is handy if you want to continue your game after a Scout upgrade or migrate from stock Pioneer or Genesia. Here's a link to the original post,
http://spacesimcentral.com/ssc/topic/3229-new-game-mod-pioneer-scout/page-17
and here's the modified file.
[attachment=2941:console.zip]
The location where to put the file varies with your operating system. It will be the same folder that contains your Scout Plus config.ini and the mods and savefiles folders.
New console.lua for Scout + G21F
Download console.zip here
Unzip and put in the user directory (were is config.ini)
Starts Scout+ G21f
Open the console and type r() and "enter"
Look at the changes in "Personal Information" and "Ship Information"
Now, edit console.lua, and you can do what you want. You'll see many other options.
This is the code:
-- console.lua for Pioneer Scout Plus g21f
--
Game = import("Game")
Space = import("Space")
Character = import("Character")
equipment = import("Equipment")
local cargo = equipment.cargo
local misc = equipment.misc
local laser = equipment.laser
local hyperspace = equipment.hyperspace
function sp(ShipsCount)--
local basePort = Game.player:GetDockedWith()
ShipsCount=ShipsCount or basePort.numDocks - 2
for i = 1, ShipsCount do
Space.SpawnShipDocked("varada", basePort)
-- Space.SpawnShipDocked("storeria", basePort)
end
end
-- for full spawn docked You just type in console: sp()
function e(s)-- e-xplode a ship target
s = s or Game.player:GetCombatTarget()
s:Explode()
end
-- for explode a ship target You just type in console: e()
function m(amount)-- m-oney
amount = amount or 100000
Game.player:AddMoney(amount)
end
-- You just type in console: m()
-- or type: m(put here you amount)
function i(stat)-- i-nvulnerable
stat = stat or true
Game.player:SetInvulnerable(stat)
end
-- You just type in console: i()
function c(s)-- c-ombat (auto)
s = s or Game.player:GetCombatTarget()
Game.player:AIKill(s)
end
-- You just type in console: c()
function r(s)-- r-estore (configure it)
s = s or "constrictor_a"
Game.player:SetShipType(s)
Game.player:AddEquip(misc.atmospheric_shielding)
Game.player:AddEquip(hyperspace['hyperdrive_4'])
Game.player:AddEquip(cargo.hydrogen, 16)
Game.player:AddEquip(laser.pulsecannon_rapid_2mw)
Game.player:AddEquip(misc.laser_cooling_booster)
Game.player:AddEquip(misc.shield_generator)
Game.player:AddEquip(misc.autopilot)
Game.player:AddEquip(misc.radar_mapper)
Game.player:AddEquip(misc.scanner)
Game.player:AddEquip(misc.hypercloud_analyzer)
Game.player:AddEquip(misc.missile_naval, 2)
Game.player:AddMoney(25000)
_G.MissionsSuccesses = 11
_G.MissionsFailures = 1
_G.ShotsSuccessful = 134
_G.ShotsReceived = 145
Character.persistent.player.killcount = 5
end
-- You just type in console: r()
function r2(s)-- r-estore (configure it)
s = s or "sidie_m"
Game.player:SetShipType(s)
Game.player:AddEquip(misc.atmospheric_shielding)
Game.player:AddEquip(hyperspace['hyperdrive_2'])
Game.player:AddEquip(cargo.hydrogen, 4)
Game.player:AddEquip(laser.pulsecannon_dual_1mw)
-- Game.player:AddEquip(misc.laser_cooling_booster)
Game.player:AddEquip(misc.shield_generator)
Game.player:AddEquip(misc.autopilot)
Game.player:AddEquip(misc.radar_mapper)
Game.player:AddEquip(misc.scanner)
-- Game.player:AddEquip(misc.hypercloud_analyzer)
Game.player:AddEquip(misc.missile_naval, 1)
Game.player:AddMoney(25000)
_G.MissionsSuccesses = 11
_G.MissionsFailures = 1
_G.ShotsSuccessful = 134
_G.ShotsReceived = 145
Character.persistent.player.killcount = 5
end
-- You just type in console: r2()
function r3(s)-- r-estore (configure it)
s = s or "police_mecha"
Game.player:SetShipType(s)
Game.player:AddEquip(misc.atmospheric_shielding)
-- Game.player:AddEquip(hyperspace['hyperdrive_4'])
-- Game.player:AddEquip(cargo.hydrogen, 16)
Game.player:AddEquip(laser.pulsecannon_dual_1mw)
-- Game.player:AddEquip(misc.laser_cooling_booster)
-- Game.player:AddEquip(misc.shield_generator)
Game.player:AddEquip(misc.autopilot)
-- Game.player:AddEquip(misc.radar_mapper)
Game.player:AddEquip(misc.scanner)
-- Game.player:AddEquip(misc.hypercloud_analyzer)
-- Game.player:AddEquip(misc.missile_naval, 2)
Game.player:AddMoney(25000)
_G.MissionsSuccesses = 11
_G.MissionsFailures = 1
_G.ShotsSuccessful = 134
_G.ShotsReceived = 145
Character.persistent.player.killcount = 5
end
-- You just type in console: r2()
function s(shi)-- shi-p (configure it)
shi = shi or 'adder'
-- shi = shi or 'ac33'
-- shi = shi or 'amphiesma'
-- shi = shi or 'anax'
-- shi = shi or 'caiman'
-- shi = shi or 'centurion'
-- shi = shi or 'cobra3_a'
-- shi = shi or 'cobra3_b'
-- shi = shi or 'cobra_mk1_a'
-- shi = shi or 'cobra_mk1_b'
-- shi = shi or 'cobra_mk1_c'
-- shi = shi or 'constrictor_a'
-- shi = shi or 'constrictor_b'
-- shi = shi or 'deneb'
-- shi = shi or 'dsminer'
-- shi = shi or 'eagle_lrf'
-- shi = shi or 'eagle_mk2'
-- shi = shi or 'eagle_mk3'
-- shi = shi or 'hullcutter'
-- shi = shi or 'inter_shuttle'
-- shi = shi or 'kanarascout'
-- shi = shi or 'ladybird'
-- shi = shi or 'lancet'
-- shi = shi or 'lanner'
-- shi = shi or 'lunarshuttle'
-- shi = shi or 'malabar'
-- shi = shi or 'molamola'
-- shi = shi or 'molamolax2'
-- shi = shi or 'manta'
-- shi = shi or 'mcu'
-- shi = shi or 'natrix'
-- shi = shi or 'nerodia'
-- shi = shi or 'pumpkinseed'
-- shi = shi or 'pumpkinseed_x2'
-- shi = shi or 'shadowbc'
-- shi = shi or 'sidie_m'
-- shi = shi or 'sinonatrix'
-- shi = shi or 'storeria'
-- shi = shi or 'varada'
-- shi = shi or 'vatakara'
-- shi = shi or 'venturestar'
-- shi = shi or 'viper_hw'
-- shi = shi or 'viper_lz'
-- shi = shi or 'viper_mw'
-- shi = shi or 'viper_police'
-- shi = shi or 'viper_tw'
-- shi = shi or 'wave'
-- shi = shi or 'xylophis'
Game.player:SetShipType(shi)
end
-- You just type in console: s()
-- or type: s("wave")
I still prefer Vuzz's Milkyway skybox for the Sol system. I made a mod for SP21F with it and thought I'd share.
[attachment=3012:Vuzz_Milkyway_SP21.zip]
Next I'm going to use the new console to "continue" my adventures! :gamer:
Walterar, I noticed two minor problems immediately.
One, In the saved game list there is a black background and a black highlight to show which game is selected. I can't see the highlight.
Two, There are some minor English syntax errors in the texts. I'll read through the files and send you some suggested corrections in a day or two.
Thank You Sir! :pioneer:
:asciidity: I just landed my Ladybird in Rosario to give you this data. I arrived before the deadline, sir. :pioneer:
I made my edited English translation into a mod so you all can review it. I'm not sure if I got the module-jousting right. I haven't tested that part.
[attachment=3013:SP21_English_Mod.zip]
Thanks Commander Marcel! :pioneer:
I have already incorporated the proposed changes, and will be included in the next version. The mission has been successfully completed. :good:
I'm glad to be of service sir! :pioneer: Um, why do we keep hitting ourselves on the side of our heads? :tommy:
I noticed that Gernot's Ladybird doesn't have landing gear. His Ladybird mod does have landing gear, but it doesn't have antennas, missiles and a gun. Do you have any comments about this?
edit: I looked again and discovered that the Ladybird does have landing gear but it disappears when you view the ship close up. It's probably an LOD problem. We must report it to Gernot.
Auch!! This escaped me. :sorry:
Looks like ladybird has some sort of incompatibility in the generation of new ladybird.sgm file. I fear that the real solution to this will depend on Gernot or Fluffyfreak. :this:
Anyway, today I'm going to build an emergency solution. :scout:
First of all, my landing gear is now displaying properly. Thank you!
[attachment=3014:Screenshot from 2015-02-28 19:01:00.png]
Next, I'm wondering if this effect is intentional.
[attachment=3015:Screenshot from 2015-02-28 18:29:14.png]
It's very festive! I like it!
[attachment=3016:Screenshot from 2015-02-28 18:35:01.png]
It looks like the Ladybird has infected the station with spots!
I have another observation. I equipped my ship with an advanced radar mapper. I applied for a mapping mission and was rejected because I didn't have a radar mapper installed. I tried to buy one but was informed that my ship was fully equipped. I sold the advanced radar mapper and was then able to buy a radar mapper and complete the mission. We have two conflicting pieces of equipment here.
Ladybirds spread space measles! :girlcrazy: Also with regards to bugs, sometimes the autopilot is hesitant to dock with the new stations, but I guess that's a bug with the main Pioneer build. Hopefully Fluffy can squash that one at some point. :help:
:read: " We have two conflicting pieces of equipment here."
Sorry. I forgot :sclerosis: to tell you that this problem (and many others who do not remember :haha: ) were resolved in G22. :good: