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Alpha 28 released

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robn
 robn
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The Pioneer development team are pleased to announce the release of Pioneer Alpha 28. This month sees the debut of our new UI engine (main menu only so far), flight and combat improvements and a load of tweaks and fixes. Builds for Windows, Mac OS X and Linux (32 & 64-bit) are available from the download page.

New features

  • First stages of the new UI system (#1586, #1625, #1623, #1622, #1642, #1634, #1639, #1651, #1615)
  • Cockpit views have been removed (#1606)

Minor changes and tweaks

  • Improve placement of cameras in Imperial Courier/Trader (#1599)
  • Laser bolts are now faster (#1607)
  • Thruster fuel (propellant) mass is now taken into account in the ship info view and shipyard screens, and in hyperspace calculations (#1574)
  • Cargo jettison now handled by Lua script (#1443)
  • Basic support for rendering Cyrillic characters (#1647, #1031)

Fixes

  • Fix choice of non-/rotating initial frame in Space.SpawnShipNear (#1584, #1581)
  • Hide thrusters in camera (not cockpit) views (#1578, #1577)
  • Hammerhead's cockpit camera is now correct when the head is extended (#1594)
  • Fix placement of docking bay text in 'nice_spacestation' orbital (#1154, #1605)
  • Fix input (e.g., laser fire key) leaking from one game to the next (#1613)
  • Don't generate an alert for ships parked in orbit near a station (#1636, #545)
  • Allow non-ASCII characters in savefile names (#1632, #1627, #1482)
  • Ensure frames for stars with no orbiting bodies are sufficiently large for the autopilot to compute orbits (#1645, #1626)
  • Fix Achernar9 mass & radius (#1640, #1626)
  • Ignore UTF-8 Byte Order Mark in text files edited with some Windows editors (#1661)

Script and model changes

  • Separation and orientation is now specified for dual laser mountings (#1518)
  • Removed Engine.userdir (deprecated since alpha 26) (#1602)
  • Added StarSystem.faction attribute and Faction object to get information about a system's faction (#1568)
  • Removed Ship.Jettison, added Ship.SpawnCargo (#1443)
  • Ship.flavour attribute and Ship.SetFlavour method to fully customise the ship model's appearance. Ship.SetPrimaryColour and Ship.SetSecondaryColour are now deprecated (#1637, #526)
  • New attribute Ship.shipId can be passed to ShipType.GetShipType. Ship.shipType is now deprecated (#1589)

Internal changes

  • Code clean-up in the handling of world view cameras (#1601)
  • All file access operations now go through FileSystem (#1632)

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Geraldine
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Yippee!! What a week this has been. This Alpha couldn't have come out at a better time Robn. Must get busy!


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sapog662
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I love to play in a ship with a cockpit. You can do this be an option?


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robn
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'Geraldine' wrote:

Yippee!! What a week this has been. This Alpha couldn't have come out at a better time Robn. Must get busy!

Graph of hits to pioneerspacesim.net (by hour):

AmJqX.png

What do you think those spikes are about? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />


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Loki999
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'robn' wrote:

What do you think those spikes are about? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />

Porn?


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walterar
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"[background=rgb(33, 47, 58)]Porn?" [/background] <img src="' http://spacesimcentral.com/forum/public/style_emoticons//haha.gi f"' class='bbc_emoticon' alt='' />

Yes, Tabitha in the shower, writing a script to delete posts critical of ugly people. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//slow_en.gi f"' class='bbc_emoticon' alt='' />


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fluffyfreak
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'sapog662' wrote:

I love to play in a ship with a cockpit. You can do this be an option?

It's an often requested feature but the current version just wasn't the right way of doing it. It caused some problems/bugs and didn't look good.

We know about it, and I personally want to see it as an option, but it takes a lot of work to do well so I'm afraid that unless you want to write it yourself, and do all of the additional model making work, then it will have to wait until someone finds the time to create it.


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walterar
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[background=rgb(33, 47, 58)]"Pioneer was mentioned in an article on the Elite: Dangerous review/interview with David Braben."[/background]

I found this, but no mention of Pioneer. Is here?

http://www.pcgamesn.com/article/interview-david-braben-elite-dangerous-kickstarter-if-it-fails-ill-be-terribly-upset


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fluffyfreak
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@walterar

No it's here on BBC.News


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Geraldine
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Here is the quote from the BBC

"When it appears the game will face competition from both new and established titles. Space trading and piracy sim Eve Online has a dedicated following and more recent titles, such as FTL and Pioneer, are winning fans."

A small but nice plug by auntie Beeb


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Loki999
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Hmmm... think i just experienced the same. Went to scoop some fuel and got nothing regardless of speed or altitude. Perhaps something wrong with the atmosphere generation?


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NeuralKernel
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I've been noticing that most gas giants have very compressed atmospheres...

if I had to guess I would say that the high gravity is messing with the atmo generation, the pressure goes from nothing to several atmospheres in the blink of an eye even with a very shallow descent. However the atmo gradient is calculated, it may need another approach to compensate for the higher gravity in a Gas Giant. You CAN scoop hydrogen, at least from planets up to Saturn's size, but it's a lot harder than it should be.

Also, how about stations in the Jovian Atmospheres? Hot Hydrogen Balloons holding he3 refinery platforms?


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robn
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Gas giant atmospheres are known broken. Issue #1395.


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 Anonymous
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Mouse control is jerky and horrible now; via the keyboard it's as smooth as butter but I prefer to use the mouse.

Window$ Vista, running Alpha 28.


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Loki999
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Ah, so until this is fixed, small gas giants are best for scooping then. That mirrors what i have experienced.

Added info on tracker regarding experiences. Doesn't seem related to just mass/gravity/size. Something screwy. Could scoop at a higher mass one than a lower mass one.

Also, no issues with mouse control on mine. Having some graphics issues though with some gas giants, but on my crappier PC, so not sure if its weak graphics card. Probably should turn off shaders on that computer.

Anyway, here is a pic of the glitch. Closer to the planet the surface went all like static on a TV. Took a screenie but it just showed plain grey.

screenshot2012111120022.png


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Luomu
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'Loki999' wrote:

Anyway, here is a pic of the glitch. Closer to the planet the surface went all like static on a TV. Took a screenie but it just showed plain grey.

screenshot2012111120022.png

At what coordinates is this system?


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fluffyfreak
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'Vuzz' wrote:

yes i known , and i repeat that it's already broken , its for this reason that i've stop to adapt models for Pioneer , a problem related since alpha 25 is persistant in .... alpha 28 !!!

so ,i'm sorry but, for me, the playable versus of pioneer is alpha 24...

to be continued ... waitin' about corrects physicals parameters before somes graphicals agrements .

You stopped playing or adapting models because gas giants are broken?


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walterar
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You can ignore the problems. What you can not ignore the consequences of ignoring the problems.


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SuperbatPrime
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The new UI aesthetic is lovely guys, the title screen looks very slick, very polished style can't wait to see it implemented across all the menus.


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fluffyfreak
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'walterar' wrote:

You can ignore the problems. What you can not ignore the consequences of ignoring the problems.

It's not a case of ignoring problems it's a case of not having enough people to fix the problems!

Just because you know about a problem doesn't magically mean you know how to fix a problem.

It can take a couple of weeks of spare time just to figure out why a problem is happening.

Take the gas giant atmosphere problems, that is some seriously hardcore mathematics controlling that lot. I can't even figure out what some of the term equate to, let alone what they represent or mean. The few guys who can are busy, so it has to wait. Alpha 25 is only 3 months ago, and assuming an ideal fix rate of 1 big bug per 2 weeks, which means that the one guy who can understand that stuff could have fixed only 6 bugs in that time, and that's only if it goes well. There are a lot more than 6 bugs in the issues list.

Instead of just complaining about it why not try and diagnose the cause of it. Play around with custom systems and change values for gas giants until you find good combinations AND bad combinations, then post them to the relevant issue so that it saves us time when we do try and fix it.


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fluffyfreak
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'Vuzz' wrote:

don't stop use pioneer , just adapting , i continue to travel in galaxy , but only on alpha 24 .

What needs fixing to get you interested again?

There's a lot of new stuff gone in since Alpha24!


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walterar
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"[background=rgb(33, 47, 58)]not having enough people to fix the problems!"[/background]

Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.

Nobody cares other's work and there is no coordination.

Everything else is blah blah blah.

We have a beautiful book with beautiful covers and sheets strong. But empty.


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Brianetta
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'walterar' wrote:
Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.

Nobody cares other's work and there is no coordination.

I think that might be the least constructive thing that anybody has ever said on this forum. Quite aside from the gross factual inaccuracy, you're not suggesting any ways that it could be improved.

You're very quick to criticise the project, and the balance of input from you has been almost overwhelmingly negative. As a result, you're going onto my forum ignore list. The irony that this will bring further complaints from you is not lost on me; alas, your replies will be.


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Loki999
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'walterar' wrote:

Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.

Both a strength and a weakness of open source.


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Luomu
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'walterar' wrote:

"[background=rgb(33, 47, 58)]not having enough people to fix the problems!"[/background]

Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.

Nobody cares other's work and there is no coordination.

Everything else is blah blah blah.

We have a beautiful book with beautiful covers and sheets strong. But empty.

Your "love the game, hate the developer" attitude is completely baffling. Why do you even come here?


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