To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
It doesn't take much looking at the tracker to spot the ongoing work on atmospheres. It's not "ignoring" when three devs are working on something.
Will we be able to scoop more than just Hydrogen soon? I keep seeing atmospheres of carbon dioxide, helium, nitrogen. Even just scooping Gas Giants (or moons like Titan) should actually give you random gases just like shooting an asteroid gives random materials... hydrogen, methane, water, he3...
Tricky. Fuel scooping dates back to Elite, which didn't even have gas giants. You took your Cobra Mk3 into the stellar corona and tried to fill up your fuel tank without being baked to death.
The other gases don't have any representation in the commodities market. While He3 might be desirable, I can't see 120 tonnes of CO2 fetching a high price. Perhaps, though, we can include a specific chemicals market where mined materials are bought in bulk.
Naturally, this would have to wait until cargo is controlled by Lua, rather than the core, so that we can be far more flexible with the number and nature of commodities.
I assume scripting cargo would also make a crafting system possible...
Bulk CO2 would be nearly worthless, but converted into liquid oxygen and carbon ore?
Water into liquid oxygen and hydrogen, of course...
Carbon ore and water into Liquor? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />
"[background=rgb(33, 47, 58)]not having enough people to fix the problems!"[/background]
Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.
Nobody cares other's work and there is no coordination.
Everything else is blah blah blah.
We have a beautiful book with beautiful covers and sheets strong. But empty.
Not much in the way of constructive criticism more of spam bot posting, you would do well to remember that as a open source project all the people working on the game do so in there spare time and with out their dedication and hard work there would be no game.
[background=rgb(33, 47, 58)]Mouse control is jerky and horrible now; via the keyboard it's as smooth as butter but I prefer to use the mouse.[/background]
[background=rgb(33, 47, 58)]Window$ Vista, running Alpha 28.[/background]
[background=rgb(33, 47, 58)]Mouse control is jerky and horrible now; via the keyboard it's as smooth as butter but I prefer to use the mouse.[/background]
[background=rgb(33, 47, 58)]Window$ Vista, running Alpha 28.[/background]
There's been no direct changes to the input code for a while. You say its broken "now"; which release was the last one where it was good? And can you describe the problem in more detail? What you do, what you see, what you were expecting? If we can get enough of a description to reproduce the problem, then we can fix it!
Both a strength and a weakness of open source.
OT: IMHO, in the long term the lack of strong leadership is more of an advantage. it is true that development takes place more slowly, but occurs in a direction that is more the result of consensus among developers and users. On the contrary, strong leadership enables faster development, but at the risk of creating a great divide between developers and users. Furthermore, from a political point of view, an "horizontal system" tends to offer a greater error tolerance, because individuals have a limited power, in comparison to that of a leader. The probability that an error has disastrous consequences is directly proportional to the power that those who commit the error. Or better: when who has great power makes a mistake, is more likely to make a mistake that lead to more disastrous consequences.
Hey Loki
Y'know what that looks like? It looks like there are cities down there lit up for the night! Even bugs can be cool in Pioneer <img src="' http://spacesimcentral.com/forum/public/style_emoticons//cool.gi f"' class='bbc_emoticon' alt=':cool:' />
Haha... Coruscant perhaps.
Haven't had a chance to see whether i get similar artifacts on my better PC yet.
Y'know what that looks like? It looks like there are cities down there lit up for the night! Even bugs can be cool in Pioneer <img src="' http://spacesimcentral.com/forum/public/style_emoticons//cool.gi f"' class='bbc_emoticon' alt=':cool:' />
That's exactly what it looks like, it's something I'd dearly love to see too, I imagine it would be difficult to implement with rotating planets though.
Please excuse the newbie question. Can someone suggest some planets I can visit that have really detailed surfaces ? I see lots of Pioneer screenshots and keep going "damn I need to find where that is".
Again awesome work, praise to the team.
Diso's quite pretty, if I do say so myself.
I suggested something to Robn recently that might help with that in the future, adding co-ordinates to the main screen, so that when people take screen shots the location will be right there in the picture.
Tracked in issue #1709 fyi.
Very Cool Robn!! Thanks Luomu for opening an issue about it <img src="' http://spacesimcentral.com/forum/public/style_emoticons//curtsey.gi f"' class='bbc_emoticon' alt=':curtsey:' />
It doesn't take much looking at the tracker to spot the ongoing work on atmospheres. It's not "ignoring" when three devs are working on something.
I wish to agree, but the "gas giant atmosphere bug" is IMO something that Debian developers would call "an showstopper bug". I am not a programmer, so I cannot help, my programming skills ended at Amiga AMOS era, and all I can do now is custom systems in LUA script. I mentioned that bug here two alphas ago, and someone suggested that I should file a bug report, but the bug report was already there.
I mentioned that bug here two alphas ago, and someone suggested that I should file a bug report, but the bug report was already there.
If there is, it will be fixed.
Case closed.
autumnlover - alpha is alpha, keep that in mind. If it existed in beta then it would be a showstopper because it would stop progression to full release. For the moment, any bugs are just that, and have to be lived with.
At the end of the day, if you are playing the game at the moment, you are effectively a tester... an unpaid one at that. Enjoy! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_wink.gi f"' class='bbc_emoticon' alt=';-)' />
It's not a showstopper. A showstopper would make the game unplayable. If you're going to compare Pioneer to Debian, compare it to Debian Unstable, where quite major bugs are something the user is simply expected to cope with. This is a direct consequence of using software that's (formally) only on release for testing purposes.
If you'd like a particular bug to be fixed more quickly, then you have a couple of options. You can try to fix it yourself, or you can hire somebody to come along and fix it for you. If the performance of the dev team isn't up to your standards, you need to think carefully about your expectations.
A reminder: The dev team are all volunteers. Nobody pays any of us to do this for you. We're here to make a game that we love. We don't have infinite resources.
Not all the devs are as capable in all areas; they all have different strengths. That's why you'll see other, seemingly less important bugs get sorted out first. It's not a priority thing, it's a knowledge thing.
We try to reduce the barriers to becoming a dev as much as we can. The source code is freely available and the build tools are freely available. Anybody can submit a pull request on GitHub.
Pioneer is free software, and we appreciate that players have a sense of ownership as a result. We don't so much appreciate the sense of entitlement that often seems to come with it.
Being in alpha, it's really surprising to see how much it is already playable. Ok, sometimes I lose my saves, but I had been warned before, and I agreed to try it anyway.
It should be enough to follow the issue tracker on github to realize how much activity there is. Personally I find it exciting to follow a game that changes and evolves constantly, even if this means that sometimes a version breaks a few pieces... and I really enjoy reading the tickets and discussions on github.
Maybe I'm a free software fundamentalist, and perhaps for this reason I consider any free software as a gift. But it's precisely for this reason that I'm more interested in projects like Pioneer and Oolite, than any new incarnation of the original official Elite (or any other proprietary software ported to gnu-linux). I think I'm one of the few, for example, which doesn't see positively the arrival of Steam on linux-gnu.
I'm not a developer and I'm not able to help directly, but I give a lot of importance to the fact that anyone who is able to, can do it. I think it's very important that the direction in which a project is going, is not obliged to follow profit or demanding market but can find and change constantly his own path according to the wishes, capabilities and collaboration between users and developers that, if in the right spirit, are treated as peers.

Do you mean please fix ASAP (Срочно / как можно Ñкорее) or Asp (ÐÑпид)?
If the former, please read back a few comments about alpha status of the project. If the latter, provide more details. Does this always happen? Does it only happen when landed, or when you are flying also? Are you using mods? What graphics settings do you have (eg: pixel shaders)? Are you running full screen or windowed? What graphics card do you have?
Best to log it in an issue on the issue tracker.
Does that happen only when it's on the ground or when it's flying too? I.e; is that area always missing?
The Asp is broken. It does some really idiotic things with transparent materials and relies on a really nasty state leak in the model system. I haven't looked at it for a long time, but it wasn't this bad before. Maybe something in LMR changed that made edge cases it uses do the wrong thing.
In any case, its easily reproducable. Best thing to do is open an issue.