To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Has it been tested on Windows 64bit? There was some bugging out in the UI (in the options, the 'controls' lettering and the background strip behind it were vibrating in funny colours).
Also I couldn't work out what to do. I was staring at a blurry logo. I presumed this was a landing bay or something similar. I could not work out how to move the ship, if the controls were actually working.
Is there a tutorial anywhere?
There's no tutorial yet, other than the readme. You start out in a docking bay. To take off press F4, then 1 to request launch.
I have 64 bit and it seems to work fine so far...
Also I couldn't work out what to do. I was staring at a blurry logo. I presumed this was a landing bay or something similar. I could not work out how to move the ship, if the controls were actually working.
Is there a tutorial anywhere?
I'm using win7 64bit and have the same glitch though I attributed it to my ati card. What graphics card are you using?
I have the same glitch on XP 32-bit. It's probably caused by that part of the screen not being written in that view, so you get whatever garbage is in the recycled back buffers. Depending on the low-level buffering scheme your card/drivers use, you may or may not see it.
How is a new player supposed to discover this?
Some kind of basic intro/help would be trivial to implement. Just a text overlay explaining how the UI / command basics that can be toggled with an F-key. It would make the game 10x more accessible.
How is a new player supposed to discover this?
Some kind of basic intro/help would be trivial to implement. Just a text overlay explaining how the UI / command basics that can be toggled with an F-key. It would make the game 10x more accessible.
This is alpha.
In a near future we´ll have a lot of material, a lot of stuff.
I consider the tutorials and the online help/ingame help something "future related" not the most important thing to do.
this is gonna be better than frontier.
One day I was said about that. And I believe it.
Hi, Freegamer. Welcome to the site, and to the beauty that is Pioneer!
As Gudadantza says, this software is very early in its development. A lot of features haven't even been implemented yet - a tutorial being one of them. However, the game is based very heavily on Elite 2: Frontier. If you read this...
http://www.lemonamiga.com/games/docs.php?id=679
You should get an idea of how to control your ship and get into space as Pioneer's interface is almost identical, albeit with a few modern tweaks.
But you're also right - there should be something to help new players get into the game, even at this stage, most suitably a text file that can be distributed with the Alpha. Happily this is an area I can help with (it frustrates me no end that I can't code or produce 3D models!). I'll see what I can whip up. Getting help coded into the game probably won't happen for a little while yet (they're still building the actual game) although if you press escape to get to the settings you do have access to a list of keyboard commands.
awesome, i must have been away for lightyears...
Obligatory Simpson's quote:
Kang: This is the best musical I've sene in lightyears
Kodos: Light years measure distance, not time!
Enjoy, Ian 😉
...HI
btw, i like that new ssc banner
Hallo, new here (even if im following the game and the forums from almost the start). I like very much this project and i hope it will become a great new (and a lot better) frontier game.
I still have some problems with my portable computer, it has some random CTD, and some times the planets seems to disappear. But i've faith in future alphas, eager awaiting the next one.
this was just to show my admiration for Tomm and other guys involved in the game... keep up the good work!
Obligatory Simpson's quote:
Kang: This is the best musical I've sene in lightyears
Kodos: Light years measure distance, not time!
Someone should have told Kodos that distance is time.
I have a problem with alpha 8.xx. I can´t jump in another system. I have fuel but the game say no fuel. see the picture.[attachment=518:Pioneer001.jpg]
[attachment=519:Pioneer002.jpg]
Can you help me? 😀
Is it just me or has anyone else noticed a massive increase in game crashes in this new alpha? On my machine, where alpha 7 worked fine, i can't play longer than 5 minutes before the game will crash down again. Every alpha was quite unstable (which is perfectily fine since it is alpha) but this one really is the leader in that category.
same with anyone else?
Its not saying "no fuel". Its saying "this will take 1t of fuel". That jump will work fine.
That said, there is a bug in alpha 8 where you will always see "insufficent fuel" if you're not carrying enough fuel to reach the maximum distance your ship can jump, even if you're not trying to jump that far. This will be fixed in the repository and will be in alpha 9. For now just make sure you've always got a full tank of fuel.
same with anyone else?
I never played before alpha 8 so I don't know how much has changed. If you can record what you were doing when the crash happened, that helps a lot to track it down. If they can be reproduced reliably then they're usually pretty simple to fix.
Fyi, I've fixed two crashers since alpha 8, the major one being that the game dies if you fire a missile, and I'm aware of a third that I haven't pinned down yet (something to do with leaving a system after combat - I think one of the ships isn't being cleaned up properly). Alpha 9 should be a bit more stable.
Its not saying "no fuel". Its saying "this will take 1t of fuel". That jump will work fine.
I got this problem last night. I started in Sol and jumped to another system (I can't recall which one it is, unfortunately) but when I got there, I realized there weren't any settlements in it. I then tried to jump straight back to Sol. I had exactly enough hydrogen fuel left in my cargo hold (5 tonnes) to jump back to Sol, and the map said I had enough fuel (5 tonnes required). I had the Sol system selected on the galactic map, but nothing happened when I clicked the hyperspace button, or pressed F7 (or whatever the key is for jumping).
It also wouldn't let me jump to any other systems where I needed even less fuel.
Is it possible that you can't jump, then immediately jump again (i.e. without first flying to a space station/starport and docking)?
See what I wrote in the same post you quoted:
Ah, whoops 😳
i discovered a zmall issue
max_hypercloud_analyser = 0, (developers wiki)
or
max_hypercloud_analyzer = 0, ?
both seems to have no effect and i can buy the item, set to 0 or not.
I can't find either in the source or on the wiki. What are you trying to do?
Ahh, found it on the wiki, 'max_hypercloud_analysers' under http://pioneerspacesim.net/wiki/index.php?title=3D_Modelling#Defining_ship_types_for_models . I'll go digging through the code to see what I can find.
Edit: Found it. Looks like 'max_hypercloud' is what you want. The complete list is in the code here:
https://github.com/tomm/pioneer/blob/master/src/ShipType.cpp#L64 .
I'll leave it to you to test and update the wiki page as appropriate.
so i will have to check all models again...
well.. don't mind
i do some mistakes usually to in every update for my models, what a heck...
Oops, sorry I've fixed the wiki now. The correct attributes are all singular not plural (max_missile not max_missiles):
max_cargo, max_engine, max_laser, max_missile, max_ecm, max_scanner, max_radarmapper, max_hypercloud, max_hullautorepair, max_energybooster, max_atmoshield, max_fuelscoop, max_lasercooler, max_cargolifesupport, max_autopilot
Due to masses of spam on the wiki I have disabled account signup and anonymous edits. If you want an account to edit with then email me tomm@riseup.net
and you did that quick,
half an hour ago... 😉
but didn't matters.
spam in the wiki?
---
yeah, i was stumbling over the max_hypercloud_analyser, all model (sets) i uploaded now use it wrong if so.
but next bigger change i will have to fix them anyway.
wenn ich dich schon mal beim zopf hab'...
does the LOD stay that way? it's no big thing, only that i have to find a new spec for many ships.
surprisingly it's about 10 times "scaled down" what was before 1,10,20,100 becomes now 1,2,5,10 else the LOD4 won't show up or only in the modelviewer when you zoom into the object.
i know i could (should) scale the bounding radius up, but that makes the ships very tiny in preview or outside camera view.
a good example is the "pioneer" ad in mushroom station, in the actual state of alpha8 it shows the texture for lowest LOD only.
additionally it seems we have some texture mip-mapping, could that be?
it looks like and in combination with the not appearing LOD they get real crappy sometimes.
after all a good improvement and the game runs more fluid.
it's not that i like to see that changed, i only like to know if that stays, for a while at least.
well, before i go and change all textures... (steps i did are often to big now, 1024x1024, next is maybe 256x256, then down to 128x128, that worked really nice before)
nice ships can be done without texture even.