We could really use some play testing of the new commodity price/stock model, and tell us if it's well balanced, in the sense of how much work goes into progressing up to better ship models. This new change makes stations "run out of stock" if you keep grinding the same commodity between two stations, and more importantly, it makes bulk trading more viable strategy, making the larger ships now "workable", by providing more stock (quantity) to trade. This should make profit and wealth accumulation better / faster. For more info, see #5291
To test, just download and replace these two files, and start trading:
@arfa indeed, idea is to copy-paste/replace the code into your local copy of those files in your pioneer folder.
(They could also be bundled as a mod, if one would want to)
Thanks for checking it out.
Seems to work better than the old system. Seems to be more realistic and encourages you to try a few different things (missions) while the stations replenish their stock or to find other trade routes. Better than just trading the same goods along a single trade route and never doing anything else.
Thanks for feedback!
We're aiming for a new release, February 3rd, as usual. The BBS and Equipment Market screens have seen complete remake.