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Developers need play testers for new economy model


impaktor
(@impaktor)
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Joined: 7 years ago
Posts: 166
Topic starter  

We could really use some play testing of the new commodity price/stock model, and tell us if it's well balanced, in the sense of how much work goes into progressing up to better ship models. This new change makes stations "run out of stock" if you keep grinding the same commodity between two stations, and more importantly, it makes bulk trading more viable strategy, making the larger ships now "workable", by providing more stock (quantity) to trade. This should make profit and wealth accumulation better / faster. For more info, see #5291

To test, just download and replace these two files, and start trading:

data/libs/Game.lua

data/libs/SpaceStation.lua

 

This topic was modified 2 years ago by impaktor

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arfa
 arfa
(@arfa)
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Joined: 4 years ago
Posts: 310
 

Clicked on the links to download the files but all I get is a list of the code contained in the files, the actual files don't appear to download.


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impaktor
(@impaktor)
Pioneer Moderator
Joined: 7 years ago
Posts: 166
Topic starter  

@arfa indeed, idea is to copy-paste/replace the code into your local copy of those files in your pioneer folder.

(They could also be bundled as a mod, if one would want to)

Thanks for checking it out.


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arfa
 arfa
(@arfa)
Warrant Officer Registered
Joined: 4 years ago
Posts: 310
 

Seems to work better than the old system. Seems to be more realistic and encourages you to try a few different things (missions) while the stations replenish their stock or to find other trade routes. Better than just trading the same goods along a single trade route and never doing anything else.


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impaktor
(@impaktor)
Pioneer Moderator
Joined: 7 years ago
Posts: 166
Topic starter  

Thanks for feedback!

 

We're aiming for a new release, February 3rd, as usual. The BBS and Equipment Market screens have seen complete remake.


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