I'm interested in learning how visual effects are implemented in the game, to learn how I might contribute. At a minimum I could create some pretty sprites, but perhaps I could author more ambitious things like particle explosions with multiple components and animated textures. Is there a wiki on such this?
Also, has anyone here heard of Timeline FX? http://www.rigzsoft.co.uk/ It's a very inexpensive vfx authoring system ($50!) which can be plugged directly into games provided you set things up right http://www.rigzsoft.co.uk/index.php?option=com_content&view=article&id=3&Itemid=17 . I can make some tasty stuff with that tool. Here are some examples from their demo files.
Could you set things up to handle sprite flipbooks? http://udn.epicgames.com/Three/FlipbookTextures.html I can make those easily.
Edit: Fixed a typo.
I should mention that even if you can't code a way for Pioneer to talk to TimelineFX, I can still author and bake out flipbooks in TLFX. Then it would simply be a matter of allowing for animated sprites by reading a flipbook texture in a prescribed order of sub-images (usually top left to bottom right), as one reads a book in English. Then all that would be required (at a minimum) is a way of controlling blending mode (alpha, additive, perhaps even premultiplied), and playback rate.
if u can incorprate a demonstration branch that would be awesome
I poked around and found three effects textures, and tried modifying the ECM texture. It became evident there's no rotation or anything on individual particles/quads, so my test looked less random than I'd like. I'll post a request for some particle functionality, in the appropriate place.
You can also post what you've found in here, people are watching these threads it's just that we don't know what or how to contribute sometimes 🙂
What sort of things would you like to see an effects system do?