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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Effects system?

(@pebblegarden)
Eminent Member

I'm interested in learning how visual effects are implemented in the game, to learn how I might contribute. At a minimum I could create some pretty sprites, but perhaps I could author more ambitious things like particle explosions with multiple components and animated textures. Is there a wiki on such this?

Also, has anyone here heard of Timeline FX? http://www.rigzsoft.co.uk/ It's a very inexpensive vfx authoring system ($50!) which can be plugged directly into games provided you set things up right http://www.rigzsoft.co.uk/index.php?option=com_content&view=article&id=3&Itemid=17 . I can make some tasty stuff with that tool. Here are some examples from their demo files.

Could you set things up to handle sprite flipbooks? http://udn.epicgames.com/Three/FlipbookTextures.html I can make those easily.

Edit: Fixed a typo.

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Topic starter Posted : October 16, 2011 19:21
(@pebblegarden)
Eminent Member

I should mention that even if you can't code a way for Pioneer to talk to TimelineFX, I can still author and bake out flipbooks in TLFX. Then it would simply be a matter of allowing for animated sprites by reading a flipbook texture in a prescribed order of sub-images (usually top left to bottom right), as one reads a book in English. Then all that would be required (at a minimum) is a way of controlling blending mode (alpha, additive, perhaps even premultiplied), and playback rate.

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Topic starter Posted : October 16, 2011 19:25
(@ollobrain)
Honorable Member

if u can incorprate a demonstration branch that would be awesome

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Posted : October 16, 2011 19:57
(@pebblegarden)
Eminent Member

I poked around and found three effects textures, and tried modifying the ECM texture. It became evident there's no rotation or anything on individual particles/quads, so my test looked less random than I'd like. I'll post a request for some particle functionality, in the appropriate place.

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Topic starter Posted : November 6, 2011 15:28
(@fluffyfreak)
Noble Member

You can also post what you've found in here, people are watching these threads it's just that we don't know what or how to contribute sometimes 🙂

What sort of things would you like to see an effects system do?

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Posted : November 7, 2011 04:13