Pioneer is a very good game! Thanks for the hard work on it! Cheers, Vincent.
Hello and thanks for this great game. Big respect to your work. I find it excellent. The atmosphere, the realism, the endless galaxy, the flight model (hard, as it should have been), and generally i love almost everything. Just one remark, it appears as if all starports are the same place. For example one may visit an "anarchist world where armed forces contest" and find a peaceful and fully normal starport, with its functional shipyard, the police officer etc, pretty much like everywhere. I don't know if my remark is of any value, even so, how easy it would be to implement it, yet again, thank you for this fantastic game.
The new trading system is a big improvement - having different prices for goods at different stations within a system.
It would be nice to be able to filter the Bulletin Board missions by distance and by type so that you only have to look at the ones you might be interested in.
There is a small sound sample called metal_creaking which plays incessantly and gets really annoying. I had to edit the sample to reduce the volume so that I can't hear it.
Smuggling:
If you enter a system and you are carrying illegal goods, you may be scanned by a patrolling police officer and get caught. In this case you are chased. You may well be faster and manage to reach a starport. In this case you are accepted as if nothing happens, you can trade normally, even say hi to the local police, and even sell your stuff to one of the "independent traders" that exist in almost every system. Usually one of them is a disguised police officer and he fines you. But even so, you can just pay the fine, then go to another independent trader, who will probably be a real trader and sell there your cargo. This is strange. Normally, if you have been detected upon entry to the system, the authorities should have been informed and you would not be allowed to dock, at best. Not to mention your ship should be confiscated. Instead, all that happens is the police officer who detected you upon entry, may chase you and attack your ship, even if you are landed and the rest of the starport could not care less.
@mmamais My intention is to change smuggling detection, to not happen at entry of system, but rather when docking at port, by police boarding your ship. You will be given mechanics to circumvent this (hidden cargo hold and/or bribery). This is something that I hope will follow when/if sturnclaw finishes his re-work of our equipment / slot system (eta: minimum 1 year, max: never; currently on hold).
@arfa wkfo has a PR nerfing it here, feel free to try it out and give feedback there: https://github.com/pioneerspacesim/pioneer/pull/5560
As an old fan of Frontier, i like the detect-on-ontry feature, i find it realistic too (for systems that can afford a few extra police pilots). Not to mention gives you a feeling that "you have company", in contrast to Frontier where you would enter a vast and empty more-or-less system, where the only interaction would be a pirate trying to kill you, no "traffic" around, no police etc.
But anyway, you are the man, you do the hard work, do whatever you like and we are always grateful.