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Geraldine
(@geraldine)
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Yaay! Space trucking!


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Vuzz
 Vuzz
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🙂

 

Yeah , but a little less impressive than this "double-train"  I currently use in my work :

 

9437281012bruno.jpg


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Vuzz
 Vuzz
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Data 66: Beta Class ETR-3b "Escort Transport" (cap. 130 tons)

 

413958Data661.png

 

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Vuzz
 Vuzz
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Data 67: Beta Class ETR-3a "Escort Transport" (cap. 150 tons)

 

210108Data671.png

 

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608187Data673.png


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Vuzz
 Vuzz
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Data 68: YT-1300 "Millenium Falcon" (cap. 160 tons)

 

542385Data681.png

 

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Vuzz
 Vuzz
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Data 69: 3 MC Units (cap. 180 tons)

 

750314Data691.png

 

531544Data692.png


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Vuzz
 Vuzz
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Data 70: Caïman & 2 MCU (cap. 180 tons)

 

403936Data701.png

 

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Vuzz
 Vuzz
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Data 71: Defender I (cap. 180 tons)

 

693854Data711.png

 

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Vuzz
 Vuzz
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Data 72: Lanner (cap. 190 tons)

 

670936Data721.png

 

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Vuzz
 Vuzz
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Data 73: Lion Transport (cap. 200 tons)

 

857781Data731.png

 

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Geraldine
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Love the LionBuranShuttle   Also, bump for you on ModDB


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Vuzz
 Vuzz
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Data 74: Orion Cruiser (cap. 220 tons)

 

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This model is the last of the "Mediums Ships" series (contain 16 plots)

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Vuzz
 Vuzz
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Next Series "Bigs Ships"...


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Vuzz
 Vuzz
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Data 75: Imperial Courier (cap. 300 tons)

 

750290Data751.png

 

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Geraldine
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Simply beautiful. Gernot really got this design perfect. One of the best looking ships ever that you will find in any game.


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Vuzz
 Vuzz
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For sure , this ship is really a icon of Frontier universe 


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Vuzz
 Vuzz
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Data 76: Marauder Corvette (cap. 300 tons)

 

362224Data761.png

 

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928775Data763.png


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Vuzz
 Vuzz
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Data 77: Gelios (cap. 300 tons)

 

583442Data772.png

 

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Potsmoke66
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@geraldine

 

remember this?

 

"handknitted"

 

couriercarcad.jpg

 

but i never will do such again, i guess only to make this very first version it took me about half a year, ok i was still working and married back then,

though each day prob. a hour or two which i worked on the model.

 

of course it has been through many revisions before it became he ship it is now, but the body is mainly left unaltered.

 

@vuzz

you don't work with CAD like blender?

i'm only asking because the texture for the "Lion" looks like a projection (but not bad for a simple projection),

 

edit:

i see it has a UV mapping, i will have to work on that to after i changed/removed/replaced a few tris already.

 

it seems the wavefront .obj is set "solid" instead of "smooth".

it would look quite better i guess if it would have a smoothened surface.

 

should i make some "real" landing flaps? they could look upwards when the gear is lowered and return to default pos. as soon as docked/landed.

 

---

 

i've made once long ago a default undercarriage function, it will look quite better as "mainwheelunit" and is fully scalable,

because it's a function you can not only determine the final size by keping it's relations, you can determine length,width,height for it

i have to take a second look at it since marcel once reported a error, resp. something didn't works as expected.

further if placed at the right position in hierarchy it won't be just a black quad which represents the recess, the recess will be "cut out" and visible.

personally i didn't use it anymore, but like i said can digg it out.

 

---

 

it shouldn't take to long to fix all, but i close this comment until it's finished.


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Geraldine
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I do indeed Gernot!   Who would have thought back then how it would eventually turn out and looking so cool too. I do wonder though  how the Courier in Elite Dangerous will compare with it.


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Vuzz
 Vuzz
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Ok return to the main subject of this topic ...


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Vuzz
 Vuzz
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Data 78: Walrus (cap. 320 tons)

 

230943Data781.png

 

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Marcel
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I AM THE WALRUS! GOO GOO G’JOOB!


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Vuzz
 Vuzz
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Data 79: Imperial Trader (cap. 450 tons)

 

212229Data791.png

 

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Marcel
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That thing barely fits on the pad! It looks like the elevators would still work and it didn't crush the workers. I'm curious to see what happens with the other large ships!


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