To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
I'm not a programmer, but...
I'm experimenting with making some sort of rudimentary simpit and was wandering what's the easiest way to get data. For instance, if I wanted distance/altitude from my frame of reference to be on a digital numbers display, where could I read that number from?
For example, there's a Telemachus mod for KSP that collects flight data and sends it to a local web server.
Harder question, just in case there's an easy solution: can you have a different instance of Pioneer running the same ship? Like, if I wanted to have the second monitor dedicated to the star map, could there be a way to do this?
Look at the code that is used to put the numbers on the screen to begin with. It's in data/pigui/ possibly the modules/flight-ui would be interesting.
ooooh lua... hmmmmm... thanks 😀
On the dev forum there is an old post some where by a guy who modified pioneer's code to accept input from his arduino(?) / mechanical flip switch to raise / lower the landing gear.
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I believe this is they guy, here demonstrating it:
@hannana You can find the post on the dev forum (try searching the youtube link, or similar. It's there somewhere)
@ousba1960 To moderate expectations, there's no build you can download with this feature. All you can get out of it is the sourcecode for it, which is many years stale, you need to know C/C++. If you want to work on this, I assume you're able to find the relevant post on the dev forum, as described above.