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Jovian Cruiser


NeuralKernel
(@neuralkernel)
Warrant Officer Registered
Joined: 12 years ago
Posts: 262
Topic starter  

So I've been playing with Blender a bit lately and I've got a rough model together for a Patrol / Exploration ship I'm tentatively calling a Spitfire.

[attachment=2526:SpitTop.png]

[attachment=2527:Spitside.png]

[attachment=2528:SpitAft.png]

 

Here's a closer shot of the front Cargo Scoop / Loading Doors

[attachment=2529:Spit1.png]

 

The underside of the Front Section is "scooped" slightly to accentuate the Lifting Body of the Hull.

[attachment=2530:spit2.png]

 

Looking aft from above the Front Section to see the Hydrogen Scoops on top of the Aft Section, with the Secondary Cargo Doors and Sensor Tower ahead and between them.

[attachment=2531:Spit3.png]

 

View from above the Aft Section looking forward past the Sensor Tower and Secondary Doors to show the channels directing gas flow towards the Scoops.

[attachment=2532:Spit4.png]

 

I'm going to try unwrapping and texturing it... but I really only understand geometry (and some game physics...) in Blender so far. If someone else would like to take a crack at it let me know and I'll post the blend.


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fluffyfreak
(@fluffyfreak)
Captain Registered
Joined: 8 years ago
Posts: 1306
 

Post this over on the dev forum too, nozmajner is pretty good at helping or explaining things 🙂


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NeuralKernel
(@neuralkernel)
Warrant Officer Registered
Joined: 12 years ago
Posts: 262
Topic starter  

New Iteration...

 

From Above and behind

[attachment=2541:DSAU.png]

 

View of the Fuel Scoop

[attachment=2542:DSFB.png]

 

Cargo Scoop... and maybe a Drone / missile Bay?

[attachment=2543:DSFU.png]

 

I'm still not sure how "clean" to keep it all, There are no Wings or Fins (yet?) and the Sensor Mast is just a placeholder for now and I have yet to decide how to configure the Engine Components but I think I'm happy with the evolution of the design...


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