So I've been playing with Blender a bit lately and I've got a rough model together for a Patrol / Exploration ship I'm tentatively calling a Spitfire.
[attachment=2526:SpitTop.png]
[attachment=2527:Spitside.png]
[attachment=2528:SpitAft.png]
Here's a closer shot of the front Cargo Scoop / Loading Doors
[attachment=2529:Spit1.png]
The underside of the Front Section is "scooped" slightly to accentuate the Lifting Body of the Hull.
[attachment=2530:spit2.png]
Looking aft from above the Front Section to see the Hydrogen Scoops on top of the Aft Section, with the Secondary Cargo Doors and Sensor Tower ahead and between them.
[attachment=2531:Spit3.png]
View from above the Aft Section looking forward past the Sensor Tower and Secondary Doors to show the channels directing gas flow towards the Scoops.
[attachment=2532:Spit4.png]
I'm going to try unwrapping and texturing it... but I really only understand geometry (and some game physics...) in Blender so far. If someone else would like to take a crack at it let me know and I'll post the blend.
Post this over on the dev forum too, nozmajner is pretty good at helping or explaining things 🙂
New Iteration...
From Above and behind
[attachment=2541:DSAU.png]
View of the Fuel Scoop
[attachment=2542:DSFB.png]
Cargo Scoop... and maybe a Drone / missile Bay?
[attachment=2543:DSFU.png]
I'm still not sure how "clean" to keep it all, There are no Wings or Fins (yet?) and the Sensor Mast is just a placeholder for now and I have yet to decide how to configure the Engine Components but I think I'm happy with the evolution of the design...