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Jovian Cruiser


NeuralKernel
(@neuralkernel)
Warrant Officer Registered
Joined: 12 years ago
Posts: 262
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So I've been playing with Blender a bit lately and I've got a rough model together for a Patrol / Exploration ship I'm tentatively calling a Spitfire.

[attachment=2526:SpitTop.png]

[attachment=2527:Spitside.png]

[attachment=2528:SpitAft.png]

 

Here's a closer shot of the front Cargo Scoop / Loading Doors

[attachment=2529:Spit1.png]

 

The underside of the Front Section is "scooped" slightly to accentuate the Lifting Body of the Hull.

[attachment=2530:spit2.png]

 

Looking aft from above the Front Section to see the Hydrogen Scoops on top of the Aft Section, with the Secondary Cargo Doors and Sensor Tower ahead and between them.

[attachment=2531:Spit3.png]

 

View from above the Aft Section looking forward past the Sensor Tower and Secondary Doors to show the channels directing gas flow towards the Scoops.

[attachment=2532:Spit4.png]

 

I'm going to try unwrapping and texturing it... but I really only understand geometry (and some game physics...) in Blender so far. If someone else would like to take a crack at it let me know and I'll post the blend.


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