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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

more lua fun... 500 asteroids rendering at 60 fps

(@shadmar)
Reputable Member

SGM uses instancing 🙂

Yes the asteroids are "ships"

 

ast2.png

 

ast1.png

 

 

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Topic starter Posted : February 19, 2013 10:58
(@fluffyfreak)
Noble Member

Next we'll have to get them into belts and rings around planets 😉

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Posted : February 19, 2013 11:36
Cody
 Cody
(@cody)
Noble Member

Beautiful... oodles of 'roids! I love flying through massive 'roid swarms on torus!

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Posted : February 19, 2013 13:24
(@ollobrain)
Honorable Member

yes please need to find a way to get them into game, options are to make them static around certain planet types or have them randomly appear in random locations in space.  Id like to see them as a combination of landmarks ( ie broken planets) or very large bodies mini moons and some random encounters to

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Posted : February 20, 2013 01:45
(@sapog662)
Estimable Member

Planetary rings of gas giants?

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Posted : February 20, 2013 02:04
(@shadmar)
Reputable Member

Yeah, that would be great, we'd need an another objecttype to render, using 500 ship objects for this might be overkill.

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Topic starter Posted : February 21, 2013 09:42
(@ollobrain)
Honorable Member

try 1000 for real overkill

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Posted : February 22, 2013 00:39
DarkOne
(@sscadmin)
Illustrious Member Admin

Are these static rocks or will they move/collide on there own? Or is that way beyond the scope of the engine or peoples graphic hardware?

But all those rocks look great and will add a nice effect, especially if there is little overhead for the graphics to have plenty of them then I guess its ok to go a little crazy. I haven't played Pioneer in a while (i know bad me) but that radar seems a little too cluttered for me, maybe only having rocks of a certain mass show up or be able to filter it out. Just thinking about tracking ships on the radar with all those assets on it.

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Posted : February 26, 2013 16:52
 robn
(@robn)
Noble Member

This was just a hack - 500 ships with an asteroid-looking model.

If (IF) we ever did something like this we'd have to do some specific code for it. Probably a bunch of very basic, light objects that are affected by gravity and be collided with, but with very simple meshes, and of course none of the trappings of ships (fuel, scanner, etc). I expect it could be made to perform pretty well even on low-end systems.

I actually think the scanner looks good. If there's lots of asteroids around then maybe you want it to screw with your sensors, so the people can hide in there 🙂

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Posted : February 26, 2013 17:00
(@ollobrain)
Honorable Member

IF it was ever done it would add to the real world science fact asteroids occour in space but then again are very far apart so they could be a bit more random and spread out . 

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Posted : February 27, 2013 22:14
(@shadmar)
Reputable Member

Yes you would probably just see one at a time, however in the rings of the gas giants they would probably be more dense and small.

But the it would be nice to have an object as robn describes, that could be used for just about anything from asteroids to debri, satelites etc.

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Topic starter Posted : February 27, 2013 22:49