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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Nightly builds

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(@ollobrain)
Honorable Member

that bugfix sounds overdue. Good job whatever pace keeps going is welcome

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Posted : December 1, 2011 00:41
(@marcel)
Noble Member

I was hoping that it would somehow fix my ATI shader problems too, but of course it doesn't. The new autopilot, however, made the download well worth it. 😀

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Posted : December 1, 2011 08:59
(@luomu)
Estimable Member
Marcel wrote:
I was hoping that it would somehow fix my ATI shader problems too, but of course it doesn't.

Well, can't fix what we don't know of 😉 so make bug reports with hardware specs.

Of course it's possible your gpu is just *that* old.

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Posted : December 1, 2011 10:47
(@marcel)
Noble Member

Yeah, it's exactly *that* old. 😉 I posted about this a year or so ago. Radeon 9550, Asus a7n8x, Athlon 2500+. It's supposed to do shader 2.0. Oh well, I'll get a newer one eventually. It's probably not worth worrying about.

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Posted : December 1, 2011 15:44
 robn
(@robn)
Noble Member

15 December - a3cdb9f

Two nice additions in the latest nightly:

Multisampled antialiasing

If your card can cope, multisampled antialising is now enabled. Removes the jaggies from most things drawn in the game. Before:

no_aa.png

After:

landed_aa_4x.png

By default its set to 2x. You can change this by setting the "AntiAliasingMode" option in config.ini to 0 (off), 2, 4, 8 or 16, or by using you graphics driver config to override.

Dock targeting

If you have docking clearance, the target square will now appear attached to the port you're cleared for. This makes manual landings much easier:

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Topic starter Posted : December 14, 2011 12:25
(@ollobrain)
Honorable Member

I like the target square manual landings can be fun

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Posted : December 14, 2011 13:43
 SubV
(@subv)
New Member

Hello,

It seems the bulletin boards are not working (empty) in the latest nightly builds.

Please fix this issue. Thank you in advance.

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Posted : January 6, 2012 05:27
(@s2odan)
Noble Member

Press high time acceleration while docked and it should populate the board in-time.

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Posted : January 6, 2012 07:08
Geraldine
(@geraldine)
Famed Member
robn wrote:
You can change this by setting the "AntiAliasingMode" option in config.ini to 0 (off), 2, 4, 8 or 16, or by using you graphics driver config to override.

Top tip robn, thanks for that. Now running in 16 AA mode and very nice I must say! 😎

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Posted : January 16, 2012 11:20
 robn
(@robn)
Noble Member

A fairly major refactor landed in the last nightly, and its almost certainly the cause of the problems. I'll start doing some testing on a couple of other machines I have here and see what I can come up with.

If you can, could you please test with various options - with and without shaders and/or HDR, with antialiasing at 0, 2, 4, 8 and 16, and so on. I'll be doing the same set of tests here. Hopefully we can pin it down.

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Topic starter Posted : January 18, 2012 17:36
 robn
(@robn)
Noble Member

I've tested the following combinations:

    [*:2nq317as]AntiAliasingMode=0, HDR disabled

    [*:2nq317as]AntiAliasingMode=0, HDR enabled

    [*:2nq317as]AntiAliasingMode=2, HDR disabled

    [*:2nq317as]AntiAliasingMode=2, HDR enabled

Linux/Nvidia and Windows/VMware worked correctly for me.

I got my brother to test on a low-end Windows/Intel box. It failed on 2xAA+HDR, showing a blank 3D region (ie no intro ship or starfield, just the menu). No AA + HDR was not even an option - Pioneer wouldn't switch to HDR. This particular machine had very little graphics memory so that might be right, but it might point to an unrelated quirk in our feature detection.

I did try on a Linux/Radeon machine, but its an old R300 and the official AMD drivers no longer have support for them. With the free drivers HDR refused to work regardless of AA mode. That could be a driver deficiency, and isn't something I can address right now.

When you post the results of your test, please also post your opengl.txt (in your Pioneer dir) and link to it. Once I have your results I'll write this up into an issue.

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Topic starter Posted : January 18, 2012 19:48
 robn
(@robn)
Noble Member

I've logged issue #901 to track this. If you have hardware/software combos that aren't covered in that issue, it'd be great if you could do the tests and report the results. Please also post your opengl.txt.

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Topic starter Posted : January 19, 2012 00:01
 robn
(@robn)
Noble Member

Ok, we believe we have a fix. A build will appear in a few hours with the fix. I'll post when its up so people can try. Thanks for the feedback!

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Topic starter Posted : January 19, 2012 10:47
 robn
(@robn)
Noble Member

Build d664a5f has just been uploaded. Crash on OS X and glitches on Linux/Radeon confirmed fixed. I'm yet to test Windows/Intel but I expect it to be fine. Let us know if you see any further problems, and thanks for the report!

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Topic starter Posted : January 19, 2012 15:07
(@ollobrain)
Honorable Member

still updating the nightly builds ? ive got the twitter feed as well

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Posted : February 27, 2012 15:36
 robn
(@robn)
Noble Member
ollobrain wrote:
still updating the nightly builds ? ive got the twitter feed as well

If you do get the twitter feed then you know there's an update every few days.

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Topic starter Posted : February 27, 2012 15:58
 robn
(@robn)
Noble Member

The latest build has something fun:

QyAXQ.png

Or you could wait for alpha 21, which will be released on 13 April 😉

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Topic starter Posted : March 14, 2012 16:56
 robn
(@robn)
Noble Member
Gudadantza wrote:
A problem here with the last two nightlies. They simply do not launch. I run the exe and the executable does not work. I look into process tab but no process or aplication.

Confirmed. I'll be working on a fix this morning.

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Topic starter Posted : March 15, 2012 12:37
 robn
(@robn)
Noble Member

Ok, problem has been found. It also affects OS X and probably MSVC Windows builds as well. Its a simple problem with a few hairy knock-on effects, so its taken longer than I hoped to fix it. I'm at work now so I'll finish it off on my commute home. Once its pushed and a new build is available I'll post here.

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Topic starter Posted : March 15, 2012 14:13
 robn
(@robn)
Noble Member

All fixed: https://twitter.com/#!/pioneerspacesim/ ... 9568074752

Also includes your Spanish translation updates. Cheers 🙂

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Topic starter Posted : March 16, 2012 00:13
(@styggron)
Estimable Member

Can I ask what the filenames mean for the nightly release ? Every release there are different codes of numbers and letters. Please forgive me if this was answered I could not find posts that answered it.

Cheers.

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Posted : March 19, 2012 22:15
(@Anonymous)
New Member
Styggron wrote:
Can I ask what the filenames mean for the nightly release ? Every release there are different codes of numbers and letters. Please forgive me if this was answered I could not find posts that answered it.

Simply, it's the short hash of the git-commit that the binary was built at.

So when you say 'my version of pioneer is broken, and the filename is d7832e5' then we know exactly at what point of the repository that binary was built with.

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Posted : March 19, 2012 22:28
 robn
(@robn)
Noble Member
Philbywhizz wrote:
So when you say 'my version of pioneer is broken, and the filename is d7832e5' then we know exactly at what point of the repository that binary was built with.

And if you lose the filename, its also shown in the bottom-right corner of the menu screen.

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Topic starter Posted : March 20, 2012 00:24
(@styggron)
Estimable Member

Cheers Robn thanks for that.

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Posted : March 20, 2012 11:48
 robn
(@robn)
Noble Member

Please open your user dir (My Docs/Pioneer) and delete the model_cache folder. We're in the middle of some changes that have made the old cache incompatible. Deleting it will cause it to be rebuilt, which has solved most of the problems people have come up with in the last week or two.

Alpha 21 won't have to do this, fyi.

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Topic starter Posted : March 26, 2012 11:41
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