To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
*looks at screenshots*
*dribbles copiously on floor*
You guys do realise Alpha releases are like crack cocaine for me, right? And that it's been a painfully long time since the last one, right?
RIGHT? (nggghn)
No, but seriously, words actually fail me when describing how awesome this game is going to be. I love the terrain improvements so much, am just dying to get my hands on the new release and go for a spin! 🙂 And may I say, how nice it is to see developers recognising precisely how their product is being appreciated - in this case by all the sight-seeing people are doing - and actively helping to make that more enjoyable? Makes a community feel loved, it does. 😀
Nice words, Stardreamer. Pioneer is, to me also, one of the most exciting projects ever. I've played lots and lots of (space)games and only once in a long while do I find something that's actually worth playing. I like freedom in games and nothing has ever stood higher on my whislist than actually visiting huge 3D worlds without loadingscreens. I've waited years for something worthy to come out and have finally found it in the form of Pioneer. Elite was very good for its time of course but space and especially planets were never more believable than they are in Pioneer.
Pioneer ranks high in my personal top ten list of best games ever. If there would be more gameplay, it would probably even be number one. I really hope this game will one day become the ultimate spacesimulator. At least, the planetary engine is already the best I've ever seen (in a playable state) and the scale and atmosphere in this game is immense.
Hereby a big thanks from me to Tom for making this game and guys like Potsmoke, s20dan, all other artists for making it better and also everybody else showing interest in Pioneer.
Those desert screenshots look awesome! Can't wait to play the new alpha. I think I'll postpone my video a bit longer so I can include that new terrain.
Can't help but post a few more 🙂
[attachment=284:pioneer-msvc-9 2010-11-07 05-40-18-59.jpg]
[attachment=285:pioneer-msvc-9 2010-11-07 05-41-21-75.jpg]
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Be sure to check out Epsilon Indi B which is just left of SOL. It should be named Arrakis 😉
Also, these pics are all taken on an older version which just has the newer planetary updates and a shader bug with my g-card, so all the worlds should look even better in the new alpha with shaders and hdr 🙂
Yaaay! Arrakis! 😀 But no sand worms 😥 No worries though, I will just let my imagination believe they are sleeping somewhere underground 😉 As for the strange graphical by product you posted S20dan, it kind of reminds me of the Fremmen Bunkers you got in Dune 1 😎
I'm flying over Epsilon Indi B now. A so called "dead world". I was looking for a desert world earlier today but now I know what they're called in game. Beautiful! Well made, s20dan!
The "dead world" I visited in some Gliese something sector looked even better by the way 😀 .
Cheers.
Yeah Epsilon Indi B was the best looking world at one time, but after some changes to the mountains to stop other worlds from looking odd, it lost its place at the number one spot 🙂 But it is still a good example of the sand-dunes at least.
The Quan system is a good one that I can think of off the top of my head, a ways north east or north-north east of sol. And then theres another Quan system with a nice desert/dead world even further along the same line 🙂
We should start an 'explorers guide' to the Pioneer Universe
Wanted feature: To land your ship, ride out a sand buggy and cruise the place 😆 or even walk around or camp out 🙂
That would be extra super awesome
I thought I would try and get the ball rolling again on this thread.
[attachment=362:pioneer-msvc-9 2010-12-24 01-47-45-71.jpg]
[attachment=363:pioneer-msvc-9 2010-12-24 01-51-47-37.jpg]
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Another dried-out planet just for the hell of it, because I like them 🙂
[attachment=369:pioneer-msvc-9 2010-12-24 01-11-49-72.jpg]
It still surprises me how real some of these worlds look, heres a pic of Mars for comparison... real mars.
A volcanic world with 2 moons:
[attachment=370:pioneer-msvc-9 2010-12-24 01-33-35-32.jpg]
I think a found a new favourite planet. Look at the detail on this one. It's absurd 😮 . The lower resolution and compression of these screenshots just don't do this game justice. Watiar C b has to be seen to be believed.
I still think the desert worlds really are the wonderful, they just have so much texture, variation and look (like you said S20dan) very real 🙂
Holycrap, thats a nice find KingHaggis.
This game has such incredible potential! I love the planetary simulation and terrain!
I've said it in another thread and I'll say it again-- if you've never tried landing and speeding up time to watch the skyscape on a planet with multiple moons or on a moon itself, you have to give it a go!
A very close approach to a sister moon with the host planet in the background.
Sunrise on Arso-g3.
are thre any codes for turning off pirate activity and perhaps giving youreself unlimited fuel at least in the pre beta stages so we can go aand take a squizz around some of the more outlying areas
I know the sensation, it's an awesome game 😀 .
Not that I know of, but pressing control + M a couple of times gives you lots of money. That should help you get around the galaxy faster.
deleting data/modules/pirates.lua should do the trick, or renaming it to not end with .lua
crtl+m or the deleting or renaming the .lua file got it thanks guys
This is something like what the alpha 8 ship control panel will look like. I needed to do it because the speed readouts and other things should be on some semi-transparent thing so they are more readable against bright backgrounds. Not sure about the style...
The Saturn ring thing is a glitch in the alpha 7 planet generation code. I hear that they'll be back in alpha 8, but yes, we ATI people are at a disadvantage in the Pioneer Galaxy.
not a perfect solution, but try this
open the .lua of your chosen explorer ship.
last in ship specs is the default hyperdrive, use i.e. -1 or a number higher as 14, see what you can get out of this.
you will need a heavyly fueled ship perhaps, butonly once, fuel consumption is 0.
you can do a similar trick in your savegame.
to get the proper adress of your ship, search for the registration, it appears two times.
to get the adress of the hyperdrive fitted, go to a starport and save the game.
buy a different hyperdrive, save the game again.
now compare both files.
concentrate on the part where you found your ship, you will soon find the right adress of the fitted hyperdrive.
tweak and test it until you got the drive of your needs.
a further style related idea, let's say you have a eagle with plain green top,
now you like to have one with the camouflage style top.
search even for your registration in the savegame and change it (best both of them, but the first adress i guess is enough for this),
this will change the look of many of my ships, it will change decals, flightgroup color and the (old) pilot's dress color and gender (helmet represents flightgroup to).
as far as the flightgroup color is used, it will change to, sometimes it's made to blend with the random color, but i guess i didn't used that often, one example would be the SW-XWA Escort Shuttle.
[attachment=461:2011-01-21_145401.jpg][attachment=462:2011-01-21_145702.jpg][attachment=463:2011-01-21_145805.jpg]
one thing you can't change is the random color, but some of my ships respect even that and some variations use once colorvariable_0, once colorvariable_1, sometimes both and sometimes no.
it needs some tries sometimes so don't be surprised when nothing has changed.
because it's seeded from the registration, you can use allways the same name to get the same flightgroup color or decal to appear. usually i use GS-1966 and famous Bender will apear on my ships 😉 .
you can for shure easely setup your own set of decals, they don't need to have a special size, but maybe a alpha channel to make transparency and a size above 200x200 makes no sense (some will have to respect the "power of two" conventions of their grfx card, to be shure it works use 128x128).
what about some xxx rated decals? i won't present them here that would be rude, but just as a idea...
thats olne ugly moon lol
That's no moon... it's a meatball covered in ketchup!
Hmm, your Mars is white....