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Potsmoke66
(@potsmoke66)
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Posts: 1815
 

[attachment=607:2011-03-20_225025.jpg]

nice big crater, from far it looks like a pimple 😆


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robn
 robn
(@robn)
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Joined: 13 years ago
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Alpha 9: Looking past Hades to New Hope in Epsilon Eridani.

SJzzQ.png


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ollobrain
(@ollobrain)
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wish i could get the savegames to work without bugging out any chance of posting an updated alpha build with the fixes


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robn
 robn
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Savegame format changed slightly in alpha 9. Old savegames won't work.


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ollobrain
(@ollobrain)
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should refine my post this was a alpha 9 save trying to be reloaded and it crashed


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robn
 robn
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ollobrain wrote:
should refine my post this was a alpha 9 save trying to be reloaded and it crashed

Post or PM me the savefile and I'll look into it.


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Potsmoke66
(@potsmoke66)
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ollobrain,

very rare, sometimes savegames are broken i experienced that since i first played pioneer.

more often, something that is removed from the data, i.e. a space ship, if it's present in the savegame and the ship is not in the installation the savegame can't get loaded. but it could be something else missing or exchanged.


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Potsmoke66
(@potsmoke66)
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ollobrain,

very rare, sometimes savegames are broken i experienced that since i first played pioneer.

more often, something that is removed from the data, i.e. a space ship, if it's present in the savegame and the ship is not in the installation the savegame can't get loaded. but it could be something else missing or exchanged.


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s2odan
(@s2odan)
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Quote:
ollobrain,

very rare, sometimes savegames are broken i experienced that since i first played pioneer.

They really shouldn't be. Can you give some more information on that? 😳

I thought John fixed all issues with savegames....


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Potsmoke66
(@potsmoke66)
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i guess it's not worth any effort, it's extremely rare, but has happened occasionally, maybe 3 or 4 times when i saved a game over a existing one, since that i use more steps, like in good ol' frontier.

actually it hasn't happend to me since i don't save repetively over the same file over and over again, i experienced that especially in battles when i saved my progress on the same file.

but it's anyway wise to save your game step by step. 10 files are more then enough to complete any mission(s) i experienced.

by now i didn't play so often, i miss the fighting 😥 (but i can still play alpha8 in this case).

usually i like to play (test) the game by starting a career and let myself drift through the galaxy by the missions i pick up 😉


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s2odan
(@s2odan)
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I just thought this looked really cool 😉

b863b.jpg


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mathee
(@mathee)
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Joined: 14 years ago
Posts: 54
 

s2odan, your canyons are awesome. amazing work dude.

[attachment=676:canyon.JPG]


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ollobrain
(@ollobrain)
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im liking those canyons


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s2odan
(@s2odan)
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Thanks 🙂 Thats a really cool pic Mathee... do you remember where that was taken? I think its worth a trip to see 🙂


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paulb1919
(@paulb1919)
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Joined: 13 years ago
Posts: 13
 

Hi all, I'm just starting out with pioneer and I have been trying to 'visit' some of the places in these pics that you guys have posted here. I can't seem to find any of these places. For example, Ross 128 E and Alpha centauri B I just don't exist and Gliese 825 B is a gas giant with no features at all. I'm using pioneer alpha 10 if that makes a difference. Thanks.


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Geraldine
(@geraldine)
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Joined: 8 years ago
Posts: 3459
 

Hi Paulb1919

The star map (and possibly the systems themselves, perhaps one of the other devs can confirm this) have been updated since those shots. The systems will still be in there somewhere, but they might have been moved, re-named or even changed. Looking at the names you mentioned though, they should still be in the game if my memory doesn't fail me 😕


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paulb1919
(@paulb1919)
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Thanks for replying. Just tried an older version (alpha 7) and Gliese 825 B looks stunning! I still can't find the other planets though. Anyone interested in posting your favorite places in alpha 10??? 🙂


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s2odan
(@s2odan)
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Hey,

Like Geraldine mentioned the worlds have changed somewhat. But there should be no change between Alpha9 and 10, only from Alphas before 9. From Alpha 9 onwards the planets *should* stay the same, so its safe to start adding in favorite pics again.

Quote:
Anyone interested in posting your favorite places in alpha 10???

Go right ahead 🙂


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paulb1919
(@paulb1919)
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I only discovered pioneer at alpha 10 so I wasn't aware of the changes. I may post some pics of my own after I have done a bit of exploring. Cheers!


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ollobrain
(@ollobrain)
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i think im gunna see how far i can travel gotta find remote bases hehe


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Potsmoke66
(@potsmoke66)
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Code:
CustomSystemadd_to_sector(3,-2,v(0.624,0.720,0.782))

Morton's Landing (Ross154)

Code:
local s = CustomSystem:new("Morton's Landing",{ 'STAR_M' })
:seed(6)
:govtype('CORPORATE')
:long_desc([[Corporate ice and water world. Discovered by NSR, in early 24th century, Tomboghandi is a harsh world with not much to offer]])

local star = CustomSBody:new("Ross 154", 'STAR_M' )
:radius(f(24,100))
:mass(f(17,100))
:temp(2700)

local planet1 = CustomSBody:new('Vampiretta', 'PLANET_TERRESTRIAL')
:seed(21111)
:radius(f(99,10))
:mass(f(444,100))
:temp(88)
:semi_major_axis(f(1,10))
:eccentricity(f(1,100))
:inclination(math.deg2rad(3.5))
:rotation_period(f(33,100))
:axial_tilt(math.fixed.deg2rad(f(146,1000)))
:metallicity(f(7,10))
:volcanicity(f(9,10))
:ice_cover(f(8,10))
:atmos_density(f(5,10))
:atmos_oxidizing(f(5,10))

local planet2 = CustomSBody:new('Caesar', 'PLANET_GAS_GIANT')
:seed(1)
:radius(f(117,10))
:mass(f(1097,10))
:temp(253)
:semi_major_axis(f(333,1000))
:eccentricity(f(5,1000))
:inclination(math.deg2rad(2.7))
:rotation_period(f(333,1000))
:axial_tilt(math.fixed.deg2rad(f(13,1000)))

local moon2_1 = CustomSBody:new('Tombogandhi', 'PLANET_TERRESTRIAL')
:seed(6)
:radius(f(53,100))
:mass(f(49,100))
:temp(269)
:semi_major_axis(f(3,1000))
:eccentricity(f(3,100))
:inclination(math.deg2rad(29.9))
:rotation_period(f(73,100))
:axial_tilt(math.fixed.deg2rad(f(26,1000)))
:metallicity(f(3,10))
:volcanicity(f(6,10))
:atmos_density(f(45,100))
:atmos_oxidizing(f(6,10))
:ocean_cover(f(5,10))
:ice_cover(f(7,10))
:life(f(9,10))

local port2_1 = CustomSBody:new('Assawindea', 'STARPORT_SURFACE')
:seed(0)
:latitude(math.deg2rad(0))
:longitude(math.deg2rad(0))

local port2_2 = CustomSBody:new('Kingsville', 'STARPORT_SURFACE')
:seed(1)
:latitude(math.deg2rad(0))
:longitude(math.deg2rad(180))

local port2_3 = CustomSBody:new('Nemo', 'STARPORT_ORBITAL')
:semi_major_axis(f(40,100000))
:rotation_period(f(1,24*60*3))

local moon2_2 = CustomSBody:new('Natty', 'PLANET_TERRESTRIAL')
:seed(5248794)
:radius(f(23,1000))
:mass(f(1,100))
:temp(233)
:semi_major_axis(f(1,100))
:eccentricity(f(9,100))
:inclination(math.deg2rad(18.9))
:rotation_period(f(38,100))
:axial_tilt(math.fixed.deg2rad(f(26,1000)))
:metallicity(f(9,10))
:volcanicity(f(3,10))
:ice_cover(f(7,10))
:atmos_density(f(5,1000))
:atmos_oxidizing(f(9,10))

local planet3 = CustomSBody:new('Anezar', 'PLANET_TERRESTRIAL')
:seed(2)
:radius(f(23,100))
:mass(f(6,100))
:temp(222)
:semi_major_axis(f(293,100))
:eccentricity(f(12,100))
:inclination(math.deg2rad(5.2))
:rotation_period(f(580,100))
:axial_tilt(math.fixed.deg2rad(f(1,1000)))
:metallicity(f(3,10))
:volcanicity(f(3,10))

s:bodies( star, {
planet1,
planet2,{
moon2_1, {
port2_1,
port2_2,
port2_3},
moon2_2
},
planet3
})

s:add_to_sector(-1,0,v(0.344,0.274,-0.205))

--[[
Arisata is a Ross154 Hack for Frontier by NSR, who ever that is 😉
this reflects most of the changes he made, except the name Arisata and the low mass of Tombogandhi (0.04 EM).
this system acts a bit weird and economy type gets only controlled by life, seed has only limited influence.
changed the names a bit, added a orbital station
--]]

Code:
local s = CustomSystem:new('Alioth',{ 'STAR_K_GIANT' })

s:seed(903)
-- mining colony 130, 5 , 6 ,7 ,8 ,9 ,901 ,902! ,904 ,9029
-- outd world 903, 9025

s:govtype('CISLIBDEM')
s:short_desc('Liberal democracy')
s:long_desc([[Alioth comes from the ancient Arabic word alyat - fat tail of sheep.
The two massive ark ships bound for Alioth were the first of many such sub-light vessels designed specifically for the kind of lengthy journeys required to spread to the stars.

The twin ships departed on the year 2354 to commemorate the journey to Epsilon Eridani. The journey was uneventful and was completed in a little over 127 years, owing to the fact that propulsion technology was far geater than it had been in the past.

The colonists had a hard life, high gravity slowed down any progress that should have been made. Communication with Earth was non-existent, politics and the 80 year time-lag made it impossible. By the late 26th Century Alioth had progressed a long way and any ties to Earth had long been lost. However with the advent of Hyper-Space Technology in the late 26th Century, Earth began to show an interest in Alioth once more and Alioth was no longer a self-governed world.

The system remained under Earth control until the great wars of the 30th Century and the formation of the Confederation of Independent Worlds.

Since then Alioth has become one of the most important worlds in the CIS.]])

s:add_to_sector(0,4,v(0.629,0.880,1.045))

Code:
CustomSystem:new('Altair',{ 'STAR_A' })add_to_sector(-1,-1,v(0.142,0.022,-0.299))

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VampiretteDuCosmos
(@vampiretteducosmos)
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Joined: 14 years ago
Posts: 28
 

Beautiful :p


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Potsmoke66
(@potsmoke66)
Captain Registered
Joined: 8 years ago
Posts: 1815
 

some more to go

Code:
CustomSystem:new('61 Cygni',{ 'STAR_K', 'STAR_K' })add_to_sector(0,-1,v(0.302,0.108,-0.136))

this works to

Code:
:seed(275953)

another one

Code:
CustomSystem:new("Ross 128",{'STAR_M'})add_to_sector(1,0,v(0.830,0.700,-0.235))

and if you like

Code:
CustomSystem:new('Alpha Centauri',{ 'STAR_G', 'STAR_K' })add_to_sector(0,0,v(0.112,0.882,-0.006))

i haven't visited them yet


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Potsmoke66
(@potsmoke66)
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Joined: 8 years ago
Posts: 1815
 

this contains all custom systems i altered so far (folder contains all systems).

one is double "el cancri", i haven't removed one yet


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ollobrain
(@ollobrain)
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Joined: 14 years ago
Posts: 564
 

loving the youtube clips


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