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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Pioneer Universe- Post your favorite places

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(@potsmoke66)
Noble Member

[attachment=607:2011-03-20_225025.jpg]

nice big crater, from far it looks like a pimple 😆

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Posted : March 20, 2011 14:00
 robn
(@robn)
Noble Member

Alpha 9: Looking past Hades to New Hope in Epsilon Eridani.

SJzzQ.png

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Posted : March 20, 2011 15:54
(@ollobrain)
Honorable Member

wish i could get the savegames to work without bugging out any chance of posting an updated alpha build with the fixes

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Posted : March 22, 2011 14:19
 robn
(@robn)
Noble Member

Savegame format changed slightly in alpha 9. Old savegames won't work.

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Posted : March 22, 2011 14:56
(@ollobrain)
Honorable Member

should refine my post this was a alpha 9 save trying to be reloaded and it crashed

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Posted : March 28, 2011 20:36
 robn
(@robn)
Noble Member
ollobrain wrote:
should refine my post this was a alpha 9 save trying to be reloaded and it crashed

Post or PM me the savefile and I'll look into it.

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Posted : March 28, 2011 23:23
(@potsmoke66)
Noble Member

ollobrain,

very rare, sometimes savegames are broken i experienced that since i first played pioneer.

more often, something that is removed from the data, i.e. a space ship, if it's present in the savegame and the ship is not in the installation the savegame can't get loaded. but it could be something else missing or exchanged.

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Posted : March 29, 2011 03:56
(@potsmoke66)
Noble Member

ollobrain,

very rare, sometimes savegames are broken i experienced that since i first played pioneer.

more often, something that is removed from the data, i.e. a space ship, if it's present in the savegame and the ship is not in the installation the savegame can't get loaded. but it could be something else missing or exchanged.

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Posted : March 29, 2011 04:03
(@s2odan)
Noble Member
Quote:
ollobrain,

very rare, sometimes savegames are broken i experienced that since i first played pioneer.

They really shouldn't be. Can you give some more information on that? 😳

I thought John fixed all issues with savegames....

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Posted : March 29, 2011 07:28
(@potsmoke66)
Noble Member

i guess it's not worth any effort, it's extremely rare, but has happened occasionally, maybe 3 or 4 times when i saved a game over a existing one, since that i use more steps, like in good ol' frontier.

actually it hasn't happend to me since i don't save repetively over the same file over and over again, i experienced that especially in battles when i saved my progress on the same file.

but it's anyway wise to save your game step by step. 10 files are more then enough to complete any mission(s) i experienced.

by now i didn't play so often, i miss the fighting 😥 (but i can still play alpha8 in this case).

usually i like to play (test) the game by starting a career and let myself drift through the galaxy by the missions i pick up 😉

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Posted : March 29, 2011 14:29
(@s2odan)
Noble Member

I just thought this looked really cool 😉

b863b.jpg

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Posted : April 10, 2011 14:55
(@mathee)
Trusted Member

s2odan, your canyons are awesome. amazing work dude. :mrgreen: :mrgreen:

[attachment=676:canyon.JPG]

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Posted : April 18, 2011 10:04
(@ollobrain)
Honorable Member

im liking those canyons

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Posted : April 18, 2011 10:52
(@s2odan)
Noble Member

Thanks 🙂 Thats a really cool pic Mathee... do you remember where that was taken? I think its worth a trip to see 🙂

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Posted : April 19, 2011 07:39
(@paulb1919)
Active Member

Hi all, I'm just starting out with pioneer and I have been trying to 'visit' some of the places in these pics that you guys have posted here. I can't seem to find any of these places. For example, Ross 128 E and Alpha centauri B I just don't exist and Gliese 825 B is a gas giant with no features at all. I'm using pioneer alpha 10 if that makes a difference. Thanks.

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Posted : May 30, 2011 01:29
Geraldine
(@geraldine)
Famed Member

Hi Paulb1919

The star map (and possibly the systems themselves, perhaps one of the other devs can confirm this) have been updated since those shots. The systems will still be in there somewhere, but they might have been moved, re-named or even changed. Looking at the names you mentioned though, they should still be in the game if my memory doesn't fail me 😕

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Posted : May 30, 2011 02:01
(@paulb1919)
Active Member

Thanks for replying. Just tried an older version (alpha 7) and Gliese 825 B looks stunning! I still can't find the other planets though. Anyone interested in posting your favorite places in alpha 10??? 🙂

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Posted : May 30, 2011 02:07
(@s2odan)
Noble Member

Hey,

Like Geraldine mentioned the worlds have changed somewhat. But there should be no change between Alpha9 and 10, only from Alphas before 9. From Alpha 9 onwards the planets *should* stay the same, so its safe to start adding in favorite pics again.

Quote:
Anyone interested in posting your favorite places in alpha 10???

Go right ahead 🙂

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Posted : May 30, 2011 06:49
(@paulb1919)
Active Member

I only discovered pioneer at alpha 10 so I wasn't aware of the changes. I may post some pics of my own after I have done a bit of exploring. Cheers!

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Posted : May 30, 2011 07:17
(@ollobrain)
Honorable Member

i think im gunna see how far i can travel gotta find remote bases hehe

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Posted : May 30, 2011 11:10
(@potsmoke66)
Noble Member

Code:
CustomSystem:new("Ararat",{'STAR_M'}):seed(2):govtype('COMMUNIST'):add_to_sector(3,-2,v(0.624,0.720,0.782))

Morton's Landing (Ross154)

Code:
local s = CustomSystem:new("Morton's Landing",{ 'STAR_M' })
:seed(6)
:govtype('CORPORATE')
:long_desc([[Corporate ice and water world. Discovered by NSR, in early 24th century, Tomboghandi is a harsh world with not much to offer]])

local star = CustomSBody:new("Ross 154", 'STAR_M' )
:radius(f(24,100))
:mass(f(17,100))
:temp(2700)

local planet1 = CustomSBody:new('Vampiretta', 'PLANET_TERRESTRIAL')
:seed(21111)
:radius(f(99,10))
:mass(f(444,100))
:temp(88)
:semi_major_axis(f(1,10))
:eccentricity(f(1,100))
:inclination(math.deg2rad(3.5))
:rotation_period(f(33,100))
:axial_tilt(math.fixed.deg2rad(f(146,1000)))
:metallicity(f(7,10))
:volcanicity(f(9,10))
:ice_cover(f(8,10))
:atmos_density(f(5,10))
:atmos_oxidizing(f(5,10))

local planet2 = CustomSBody:new('Caesar', 'PLANET_GAS_GIANT')
:seed(1)
:radius(f(117,10))
:mass(f(1097,10))
:temp(253)
:semi_major_axis(f(333,1000))
:eccentricity(f(5,1000))
:inclination(math.deg2rad(2.7))
:rotation_period(f(333,1000))
:axial_tilt(math.fixed.deg2rad(f(13,1000)))

local moon2_1 = CustomSBody:new('Tombogandhi', 'PLANET_TERRESTRIAL')
:seed(6)
:radius(f(53,100))
:mass(f(49,100))
:temp(269)
:semi_major_axis(f(3,1000))
:eccentricity(f(3,100))
:inclination(math.deg2rad(29.9))
:rotation_period(f(73,100))
:axial_tilt(math.fixed.deg2rad(f(26,1000)))
:metallicity(f(3,10))
:volcanicity(f(6,10))
:atmos_density(f(45,100))
:atmos_oxidizing(f(6,10))
:ocean_cover(f(5,10))
:ice_cover(f(7,10))
:life(f(9,10))

local port2_1 = CustomSBody:new('Assawindea', 'STARPORT_SURFACE')
:seed(0)
:latitude(math.deg2rad(0))
:longitude(math.deg2rad(0))

local port2_2 = CustomSBody:new('Kingsville', 'STARPORT_SURFACE')
:seed(1)
:latitude(math.deg2rad(0))
:longitude(math.deg2rad(180))

local port2_3 = CustomSBody:new('Nemo', 'STARPORT_ORBITAL')
:semi_major_axis(f(40,100000))
:rotation_period(f(1,24*60*3))

local moon2_2 = CustomSBody:new('Natty', 'PLANET_TERRESTRIAL')
:seed(5248794)
:radius(f(23,1000))
:mass(f(1,100))
:temp(233)
:semi_major_axis(f(1,100))
:eccentricity(f(9,100))
:inclination(math.deg2rad(18.9))
:rotation_period(f(38,100))
:axial_tilt(math.fixed.deg2rad(f(26,1000)))
:metallicity(f(9,10))
:volcanicity(f(3,10))
:ice_cover(f(7,10))
:atmos_density(f(5,1000))
:atmos_oxidizing(f(9,10))

local planet3 = CustomSBody:new('Anezar', 'PLANET_TERRESTRIAL')
:seed(2)
:radius(f(23,100))
:mass(f(6,100))
:temp(222)
:semi_major_axis(f(293,100))
:eccentricity(f(12,100))
:inclination(math.deg2rad(5.2))
:rotation_period(f(580,100))
:axial_tilt(math.fixed.deg2rad(f(1,1000)))
:metallicity(f(3,10))
:volcanicity(f(3,10))

s:bodies( star, {
planet1,
planet2,{
moon2_1, {
port2_1,
port2_2,
port2_3},
moon2_2
},
planet3
})

s:add_to_sector(-1,0,v(0.344,0.274,-0.205))

--[[
Arisata is a Ross154 Hack for Frontier by NSR, who ever that is 😉
this reflects most of the changes he made, except the name Arisata and the low mass of Tombogandhi (0.04 EM).
this system acts a bit weird and economy type gets only controlled by life, seed has only limited influence.
changed the names a bit, added a orbital station
--]]

Code:
local s = CustomSystem:new('Alioth',{ 'STAR_K_GIANT' })

s:seed(903)
-- mining colony 130, 5 , 6 ,7 ,8 ,9 ,901 ,902! ,904 ,9029
-- outd world 903, 9025

s:govtype('CISLIBDEM')
s:short_desc('Liberal democracy')
s:long_desc([[Alioth comes from the ancient Arabic word alyat - fat tail of sheep.
The two massive ark ships bound for Alioth were the first of many such sub-light vessels designed specifically for the kind of lengthy journeys required to spread to the stars.

The twin ships departed on the year 2354 to commemorate the journey to Epsilon Eridani. The journey was uneventful and was completed in a little over 127 years, owing to the fact that propulsion technology was far geater than it had been in the past.

The colonists had a hard life, high gravity slowed down any progress that should have been made. Communication with Earth was non-existent, politics and the 80 year time-lag made it impossible. By the late 26th Century Alioth had progressed a long way and any ties to Earth had long been lost. However with the advent of Hyper-Space Technology in the late 26th Century, Earth began to show an interest in Alioth once more and Alioth was no longer a self-governed world.

The system remained under Earth control until the great wars of the 30th Century and the formation of the Confederation of Independent Worlds.

Since then Alioth has become one of the most important worlds in the CIS.]])

s:add_to_sector(0,4,v(0.629,0.880,1.045))

Code:
CustomSystem:new('Altair',{ 'STAR_A' }):seed(4):govtype('EARTHDEMOC'):add_to_sector(-1,-1,v(0.142,0.022,-0.299))
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Posted : June 1, 2011 01:28
(@vampiretteducosmos)
Eminent Member

Beautiful :p

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Posted : June 1, 2011 09:01
(@potsmoke66)
Noble Member

some more to go

Code:
CustomSystem:new('61 Cygni',{ 'STAR_K', 'STAR_K' }):seed(2759536):govtype('CORPORATE'):add_to_sector(0,-1,v(0.302,0.108,-0.136))

this works to

Code:
:seed(275953)

another one

Code:
CustomSystem:new("Ross 128",{'STAR_M'}):seed(306):govtype('EARTHCOLONIAL'):add_to_sector(1,0,v(0.830,0.700,-0.235))

and if you like

Code:
CustomSystem:new('Alpha Centauri',{ 'STAR_G', 'STAR_K' }):seed(901):govtype('EARTHDEMOC'):add_to_sector(0,0,v(0.112,0.882,-0.006))

i haven't visited them yet

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Posted : June 1, 2011 09:54
(@potsmoke66)
Noble Member

this contains all custom systems i altered so far (folder contains all systems).

one is double "el cancri", i haven't removed one yet

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Posted : June 1, 2011 10:11
(@ollobrain)
Honorable Member

loving the youtube clips

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Posted : June 1, 2011 18:27
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