To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Is it possible to make a vertical landing outside of the port?
Is it possible to make a vertical landing outside of the port?
Yes. Put your wheels down, and gently, slowly, lower onto the ground. Your ship must be parallel to the horizon, not the ground underneath you.
Use either Set Speed mode or Manual Control mode.
its more simple to make a vertical landing in Manual control
Unless on a high G planet... then the safety net of Set Speed can be useful to stop you (warning: technical term incoming) splatting.
Safety net?
Yes, if you thrust down when your speed is set to 0, then it will return to zero (as fast as it can compensate) when you stop thrusting. So you can make a nice gentle landing.
If you go manual, and thrust down, you can end up going faster than you intended, and have to scrabble for the up thrust to compensate.
I do the same kind of thing but thrusting up with partial thrusters set to 1 to 10% depending on local gravity.
I'd love some proper tailsitter ships to take advantage of the rear engine's higher thrust... will the new model system handle that?
will the new model system handle that?
nope (it's 99% not model system related anyway)
That said, it would be interesting to at least launch a ship like a rocket.
Vertical landing pads, maybe? A few quick HowTos on making custom stations, cities and things like that would actually be quite helpful in my quest to bring Megastructures to the game...
Thrust down, when you have all that handy gravity? Why waste the fuel?
One way to achieve a tail-sitter would be to rotate the entire model as part of the landing gear animation. Unfortunately, the strength of various thrusters wouldn't be consistent, and as far as I know there's no way to modify them as part of the animation. That said, it's something the new model system might be able to do. Not my area, though...
Maybe not to this extreme... but if the new model system can handle some variable geometry designs I'll be very happy <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />
I found on the Internet this modification. Experienced in Evochron Mercenary. This gave a very mild type of space, nice to look at and no eye fatigue. If it's interesting, I give the link. If you manage to combine it with the game, I will be grateful.
10. Mission. It is very necessary: ​​to punish the failure of the mission.
11. Very necessary sabotage missions against other factions.
12. If I need a device, or a weapon, or ships - I want to buy, collect and bring back the resources.
13. I want to find damaged vehicles, repair them, and that I would pay for it.
14. Let factions sometimes fighting each other.
15. I want to receive rescue mission right in the flight. Like, the ship crashed, the man is drowning, the child alone in the woods ... The epidemic in the neighboring city, urgently need medication.
I'm arrogant, but to be continued ...)))
Wow ,
When Russians are in holidays they don't drink milk ^^
It's not allowed. Abstinence great. :angel:
I very much want the menu to the spaceport, had semi-transparent background, and backgrounds - the shopping center, shipyards, and other offices.