To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
[attachment=2219:Bildschirmfoto 2013-09-13 um 17.28.53.jpg]
Nice to see you've decide to work on conversion of LMR models, but may i can sugest you to regroup alls these Potsmoke models in a unique thread ( "potsmoke 's ships" for ex) in the new Pioneer mods subforum ? ( i think peoples can catch them more easily like that) .
it's planned to do so and yes i guess i have a couple ready.
some drawbacks still worry me, like that it's not possible to animate the thruster and light nodes (anymore?),
which means that ships like the "courier" get useless (it means in fact, no ships with moving wings or enginepods), but somehow i feel that's wanted, "we don't lilke...".
well "i don't like either", we have to eat what's set on the table.
and i haven't forgot you, if possible i will soon work on a overhauled release for the LMR,
because still the SGM let's my hair turn grey sometimes (if i would have hair at all).
what i wonder is what's the purpose of this black shadow?
it looks to me like the camera is sized like a asteroid and casts a shadow over the terrain i like to see.
no matter where i land and no matter how bright the star shines on a planetside i'm into this black shadow?
Gernot can you post your OpenGL, stdout and stderr files somewhere?
That looks like the eclipse shader code but it shouldn't be doing it based on your ship or the camera.
here's the output:
it's what "Pioneer Win32" outputs under Wine (1.7.1 D3D boost), since i can't run the OSX compiled one.
(i'm up to compile it myself, if i'm in the mood).
[attachment=2221:opengl.txt]
[attachment=2222:stderr.txt]
[attachment=2223:stdout.txt]
stderr.txt and stdout.txt show nothing suspective so far.
but i know this "dislike" from running pioneer at home (Win7 64bit) as well.
i guess the idea was to have a brighter horizon (right?), but it's a bit to much imho.
but overall the screen (foremost the models) is darker in OSX as when i run pioneer Win32 on my PC.
formost there are large differences between ATI and NVIDIA (z-depth, shaders, texture tiling/mipmapping. i.e. on my former NV i never saw any z fighting planes, while the ATI showed a heavy flickering if you don't use a z-bias or lift the overlayed geometry enough, if you use a to hight setting you will have a printhrough on a ATI while the NV shows no problem).
if i run pioneer on win7 with the build in ATI of my machine it sucks (no matter 4CPU, it's still a lathe controller 😉 ), fortunately a bought already in advance a "real" GFX card.