Hey, what are some good trade runs in this game?
The economy doesn't seem to fit.
game is still in early development
In theory devleoping worlds if agriculatural should demand minerals and services and advanced technology
Space colonies would absorb all materials , gases and produce specific space technology
Mining asteroids would demand food services and equipment
Pirate bases would demand legal stuff and sell illegal substances ie narcotics
New colonies would need basic materials inne rwrolds produce high tech
If u need cash on the main space screen just hit crtl+m for 1m credits repeat for as many as needed
I guess as game goes along the economic model will be developed its a bit of a mess atm but a few programmers are wroking on it
I tried trade runs in the Eagle Long Range Fighter but it is not economical. There's simply not enough cargo space to make trade runs profitable.
If you're trying to make some money within the current confines of the game (i.e. by not cheating) then have a look at doing package runs. Advise you upgrade your hyperdrive first...
yup maybe with alpha 8 things might change a bit