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Trade Runs


Shingen
(@shingen)
Master Chief Registered
Joined: 15 years ago
Posts: 111
Topic starter  

Hey, what are some good trade runs in this game?

The economy doesn't seem to fit.


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ollobrain
(@ollobrain)
Lieutenant Registered
Joined: 13 years ago
Posts: 564
 

game is still in early development

In theory devleoping worlds if agriculatural should demand minerals and services and advanced technology

Space colonies would absorb all materials , gases and produce specific space technology

Mining asteroids would demand food services and equipment

Pirate bases would demand legal stuff and sell illegal substances ie narcotics

New colonies would need basic materials inne rwrolds produce high tech

If u need cash on the main space screen just hit crtl+m for 1m credits repeat for as many as needed

I guess as game goes along the economic model will be developed its a bit of a mess atm but a few programmers are wroking on it


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Bugbear
(@bugbear)
Senior Chief Registered
Joined: 13 years ago
Posts: 78
 

I tried trade runs in the Eagle Long Range Fighter but it is not economical. There's simply not enough cargo space to make trade runs profitable.

If you're trying to make some money within the current confines of the game (i.e. by not cheating) then have a look at doing package runs. Advise you upgrade your hyperdrive first...


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ollobrain
(@ollobrain)
Lieutenant Registered
Joined: 13 years ago
Posts: 564
 

yup maybe with alpha 8 things might change a bit


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