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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Translators?

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(@feiruowa)
New Member

Hello! I heard you were looking for translators, but I don't have access to Freenode atm, in that my computer is being repaired and I'm stuck on library computers with all manner of usage restrictions. More details, please? Thanks!

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Topic starter Posted : September 24, 2011 13:38
(@brianetta)
Prominent Member

Hi!

We do need translators. We keep all our files on Github.com.

We have two sets of language files to translate.

First:

It might be best if you play the game, and see where the various bits of language appear, and in what context.

This issue on our tracker is where I keep translators posted on new strings to be translated.

you can find the files of language fragments here in our master repository. The master language is English.txt, others should be translations of that.

The files are formatted as pairs of lines, like these:

Code:
GAME_SAVED_TO
"Game saved to "
SELECT_FILENAME_TO_LOAD
Select a file to load
COULD_NOT_OPEN_FILENAME
Could not open %path

The lines with CAPITALS_AND_UNDERSCORES are tokens, and don't change - it's how Pioneer knows what to use. After each of those is the language line, which needs to be translated. Indentation doesn't matter; leading and trailing spaces are trimmed. If a line needs a leading or trailing space, then the line must be quoted (like the first one, above). If there is something like %this or %(this), then it is an embedded token, and needs to be left unchanged. It will be replaced with some other word or number by the game.

Second:

The missions are currently only in English. We are currently developing a multi-language system for the mission scripts, and that will be detailed once we're ready for translators to have a go.

Welcome to Pioneer, and I hope you have fun here!

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Posted : September 24, 2011 13:59
(@zerotown)
Active Member

Hi,

please excuse my ignorance, but: if I'd like to contribute by making a translation, would I - in the Github-repository - click on 'English.txt' and then 'Fork and edit this file'? Or would it be better to copy-paste the contents of that file into a new text-file, edit it locally on my PC and upload it once done?

Regards,

Zerotown

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Posted : September 25, 2011 03:31
(@brianetta)
Prominent Member
Zerotown wrote:
Hi,

please excuse my ignorance, but: if I'd like to contribute by making a translation, would I - in the Github-repository - click on 'English.txt' and then 'Fork and edit this file'? Or would it be better to copy-paste the contents of that file into a new text-file, edit it locally on my PC and upload it once done?

Regards,

Zerotown

Any way you like. If doing it on Github.com doesn't work for you, you can also email the file to me, at brian@ppcis.org . Whichever email address and name you use on the email will be how your work is committed to Github.com.

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Posted : September 25, 2011 08:20
(@zerotown)
Active Member
Brianetta wrote:
Any way you like. If doing it on Github.com doesn't work for you, you can also email the file to me, at brian@ppcis.org . Whichever email address and name you use on the email will be how your work is committed to Github.com.

Thank you for clearing that up! I'm about halfway through with a Dutch translation which I hope to finish tomorrow or the day after that. I'll mail/upload the file once done and tested!

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Posted : September 26, 2011 12:22
(@brianetta)
Prominent Member

SPACESTATION_LONG_WELCOME_MESSAGE

This token does not need to be translated properly. In fact, it can be anything you want. Translators should feel free to inject some of their own personality into this message.

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Posted : September 26, 2011 14:45
 robn
(@robn)
Noble Member
Brianetta wrote:
SPACESTATION_LONG_WELCOME_MESSAGE

This token does not need to be translated properly. In fact, it can be anything you want. Translators should feel free to inject some of their own personality into this message.

You could add a comment to English.txt to that effect. It should also be noted that this text should be as vague as possible. Don't make reference to specific game elements, UI, etc as these may change and then your message is out of date.

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Posted : September 26, 2011 15:47
(@zerotown)
Active Member

Hi Guys,

I've been working on the Dutch translation, but haven't been able to upload it to Github. Or, rather: I've been afraid of messing things up there, so I'll post my file here. If any of you would like to upload it, I'd be grateful!

Regards,

Zerotown

p.s. Brianetta: I've sent you a version of this file via e-mail, but that one might have been caught in your spam-filter. Anyhow: this one is more up-to-date!

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Posted : September 28, 2011 11:12
(@galex)
Active Member

Already sent to Brianetta and now attached here for anyone who wants.

the italian translation to PIONEER.

thanks all the dev

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Posted : September 28, 2011 11:41
(@brianetta)
Prominent Member

Yep, both the Dutch and Italian translations wound up in the spam bin. I've fished them out.

I like to have at least a name and email address for the Git commits, so do provide those if you're only going to go through the forum.

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Posted : September 29, 2011 00:12
(@brianetta)
Prominent Member

Right, those have both been committed. Thanks!

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Posted : September 29, 2011 00:32
(@zerotown)
Active Member

Thank you very much!

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Posted : September 29, 2011 01:34
 robn
(@robn)
Noble Member

Dutch and Italian have been merged and will appear in the next nightly (and of course alpha 15). Thanks!

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Posted : September 29, 2011 01:51
(@zerotown)
Active Member

Hi guys,

Today, I discovered some small typo's that I tried to fix. Doing so, I ran in two issues/questions.. hope this is the right place to ask them:

1). When I try to use glyphs like รƒฦ’ร‚ยซ and รƒฦ’ร‚ยฏ, the game doesn't display them. I've noticed that the Polish glyphs do work however. Is there a special way I need to use them? (I tried saving my .txt-file as a UTF-8 instead of a 'normal' ANSI-coded file, but then the game doesn't load the language file at all).

2). When I try to edit the language file from Github, it mentions that I only have read-only access to the file and thus can't edit it directly. Github then creates a fork for me, which is nice, but somewhat confusing as well: I don't have a clue how the pull and merge actions work. I'm willing to spend time learning to do so, but just want to ask: this *is* the way editing the files is supposed to work, right?

Thanks!

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Posted : September 30, 2011 11:27
(@brianetta)
Prominent Member

UTF-8 is the required format. Try to make sure that your text editor isn't inserting a "byte order mark" into the file. This might be in the editor's options.

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Posted : September 30, 2011 12:08
(@matthewfarmery)
Eminent Member

some editors are very bad for doing this, notepad is one such editor, if you want a good editor, try notepad+ http://www.notetab.com/ (there is a free edition that works nicely)

either of those editors will work, but yes there are more, but the above are what I recommend

edit

forget notetab, its not a fully fledge unicode editor,

this might be a better choice and free

http://www.pspad.com/

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Posted : September 30, 2011 12:27
(@zerotown)
Active Member

Ah, i see.. didn't know that. Thank you both for your replies. I'll use notepad+ or notetab from here on!

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Posted : September 30, 2011 12:29
(@matthewfarmery)
Eminent Member

ive edtied my text, I suggest you use PsPad, it has native unicode support and is free, and does support many languages, as this is for translation work, then that would be a better choice

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Posted : September 30, 2011 12:42
(@zerotown)
Active Member

Ah, multi-language support... that *is* handy. Thank you!

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Posted : September 30, 2011 12:45
Geraldine
(@geraldine)
Famed Member

I have updated my Scottish language file again and tested it on Alpha 15, seems no bad n nat ๐Ÿ˜‰

Also updated my previous entry for this file here viewtopic.php?f=35&t=2266&p=21484#p21484

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Posted : September 30, 2011 13:55
(@brianetta)
Prominent Member

Hey, we got a new wiki page...


[/hr]Translation.

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Posted : October 4, 2011 13:34
(@brianetta)
Prominent Member

That wiki page has been updated to include the new Alpha 16 translation system for Lua missions, which is an enhancement of the current one.

As an example, translators can take a look at this:

https://github.com/pioneerspacesim/pion ... vTrans.lua

It contains both the English and Polish language for the drive servicing BBS module, which has been fully converted to use this new system.

Many thanks to GizmoR13 for providing a very timely Polish translation. It helped more than you know!

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Posted : October 6, 2011 12:37
(@zerotown)
Active Member

Wow, great work guys! Can't wait to dig in!

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Posted : October 6, 2011 14:11
 robn
(@robn)
Noble Member
Brianetta wrote:
That wiki page has been updated to include the new Alpha 16 translation system for Lua missions, which is an enhancement of the current one.

Actually it'll be in alpha 15.

Great work Brianetta ๐Ÿ™‚

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Posted : October 6, 2011 14:27
(@Anonymous)
New Member

I have a nearly finished translation to spanish in a few days. I dont know if the text format, this is, accents and the special spanish fonts (few) is compatible with pioneer. Ex: รƒโ€šร‚ยจ (dyeresys) รƒโ€šร‚ยด(tilde/accent) รƒฦ’ร‚ยฑ (special fonetic nasal n)...

Any problem? any info? I am editing text in my basic vanilla windows notepad, is it a problem?

greetings!

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Posted : October 6, 2011 16:50
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