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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[Sticky] Wanted: new screenshots

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(@s2odan)
Noble Member
Quote:
I think Red Dwarf also did a story about potting planets too, but I am not sure

hehe thats what I think of too when someone mentions playing pool with planets 😆

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Posted : September 25, 2011 06:27
(@przemyslav)
Trusted Member

I took recently a nice screenshot in Proxima Centauri 🙂

Here it comes:

screenshot2011092713223.th.png

PS. I am new here, so HELLO! everyone 🙂

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Posted : September 27, 2011 05:39
(@matthewfarmery)
Eminent Member

hi, and yes one nice screenshot

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Posted : September 27, 2011 06:31
Geraldine
(@geraldine)
Famed Member

Welcome to the SSC Przemyslav 🙂

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Posted : September 27, 2011 07:35
 robn
(@robn)
Noble Member

Pioneer art: "Optimism"

0UBve.png

(Actually a bug in some new city generation code I'm working on. I still laughed 😆 )

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Topic starter Posted : September 27, 2011 16:54
(@s2odan)
Noble Member

😀 That would probably work quite well for asteroids

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Posted : September 27, 2011 18:42
Geraldine
(@geraldine)
Famed Member

Or a secret military base. Just add a few more buildings, maybe a radar array or two, missile launchers and your good to go!

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Posted : September 28, 2011 00:21
 robn
(@robn)
Noble Member

And the other kind of broken:

4ktCN.png

This code will be the death of me 🙄

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Topic starter Posted : September 28, 2011 00:25
(@matthewfarmery)
Eminent Member

wow nice

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Posted : September 28, 2011 00:50
(@fluffyfreak)
Noble Member
robn wrote:
And the other kind of broken:

4ktCN.png

This code will be the death of me 🙄

At the time were you thinking: "Needs MOAR p0WAAAAAR!!!" :mrgreen:

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Posted : September 28, 2011 06:13
(@fluffyfreak)
Noble Member

On the subject of city generation, how about tweaking the terrain generation to respect cities?

I'm thinking specifically of modifying the higher detail terrain meshes to be a lot less random simply because they've got a city sat atop them and thus you'd expect the development of the city to impart some change back downwards to smooth things out and create flatter areas more suited to development (of said city).

That would solve two problems, firstly the intersection of buildings and terrain - where building is placed and the terrain changes height drastically beneath it; Secondly it will be easier to zone said city according to purposes like residential, commercial, industrial, spaceport, airport, seaport etc, perhaps even add in road/transport networks in the future.

Andy

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Posted : September 28, 2011 06:19
 robn
(@robn)
Noble Member

Issue 7 is our best thinking on it so far. Basically feed the list of starports to the terrain engine and let it flatten out the terrain a bit based on distance. It will be more complicated than that, of course.

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Topic starter Posted : September 28, 2011 13:22
(@fluffyfreak)
Noble Member

Hmm, perhaps the city can push it's centre point + desired height + radius to the terrain node that it's in and that could cascade down, so terrain patches within that radius just get the height value, ones on the intersection get blended and finally ones outside get fully unconstrained terrain generation.

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Posted : September 30, 2011 13:53
(@brianetta)
Prominent Member

This was taken just before the new stellar terrain, but is nonetheless awesome. You can see the Lynx on my scanner, and you can see how fast we're both going. We're in orbit around the sun!

h8WhTl.jpg

How did it wind up here? It was parked outside a space station, and I used the Lua console to tell it to do something else. The hard part was actually staying near it as it flew to this orbit.

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Posted : October 1, 2011 13:20
(@fluffyfreak)
Noble Member
AcesHigh wrote:

I quite like the idea, and the way you did a mock up of it! 😀

I guess it comes down to a matter of taste so... instead of saying "this is the way we should do cities" how about we have several ways?

Perhaps pick them based on some parameters like the faction stuff that people have discussed in the past.

This would probably tie in quite well with my much delayed Orbital code allowing us to have selections based on species+faction. Obviously this is upto each of us that is interested to do the implementation.

Good link and mock-up work Aces

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Posted : October 5, 2011 04:26
(@fluffyfreak)
Noble Member

Actually there's loads of good stuff in that thread, may necro-thread it later instead of polluting this one with further off-topic stuff.

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Posted : October 5, 2011 04:30
(@ollobrain)
Honorable Member

a powerful alternative would be to have cities spawn near space ports as far as economic develoopment goes they are like trade centers so associated infrusturcuture builds up around it. This could tie in with players helping to " develop" colonies or setting up their own mini empire in a remote area of space at some point and helping to build it up and so forth. Plunk down a space module and feed the colony or solar system materials and watch it slowly develop ( and degrade) based on other factors events trade piracy levels other missions and so forth. City generation is one thing that will tie into it

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Posted : October 5, 2011 16:03
(@brianetta)
Prominent Member

The effect that the player has on the universe in general should be practically undetectable. This was a massive failing of X; the universe was small, and after some hours of play the player was the most economically significant entity in it.

I don't think there's any way that a realistic colony could be founded on the efforts of one solitary trader. The player could, possibly, join in a venture to colonise something, if invited, but that would be something to be coded as plot, in Lua.

Anyway, I'm seeing a dearth of screenshots in this thread, which I shall perhaps remedy this evening.

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Posted : October 5, 2011 23:45
 robn
(@robn)
Noble Member
Brianetta wrote:
Anyway, I'm seeing a dearth of screenshots in this thread, which I shall perhaps remedy this evening.

And I really need to update the website.

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Topic starter Posted : October 5, 2011 23:51
(@ziusudra)
Trusted Member

[hsimg] [/hsimg]

Needed some fuel and thought this was a nice view.

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Posted : October 6, 2011 00:45
 robn
(@robn)
Noble Member

I like that. We need to draw the rings in shadow rather than not at all 🙂

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Topic starter Posted : October 6, 2011 01:13
(@brianetta)
Prominent Member

Let us re-live our Frontier days! Yes, I know you all did this.

yeX1El.jpg

WAAKnl.jpg

1IGLql.jpg

RU2jgl.jpg

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Posted : October 6, 2011 15:22
(@fluffyfreak)
Noble Member

Nice screenshots Brianetta 🙂

I think we've all been there!

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Posted : October 7, 2011 03:22
(@brianetta)
Prominent Member
fluffyfreak wrote:
Nice screenshots Brianetta 🙂

I think we've all been there!

But not here:

eIzTfl.jpgkDGXhl.jpgvxafql.jpgI4CXCl.jpgIbDcVl.jpg

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Posted : October 7, 2011 09:58
Geraldine
(@geraldine)
Famed Member

LRGs in Pioneer and by the looks of things, flyable too! 😎 But what about docking? Or are these actually flying space stations?

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Posted : October 7, 2011 10:12
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