Just fyi, that awesome ring station model is not actually in 27 <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />
Right. It's from that mod: stations_buildings_ads_Marcel-p66-Vuzz-spazeman_alpha26_mod.zip alpha 26
(Works also in 27 and 28-dev <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' /> )
Thanks for that 'awesome' robn! I hope you'll like what I'm doing to it now. The stations are now in two different colors generated by their names and I'm working on an interior for the big_crappy. I've changed the ports to four equally spaced locations around the cylindrical room with the wheels facing out to simulate the station's Coriolis 'gravity'. You programmers will appreciate this; I spent four days figuring this out and getting the ships' docking sequence working like I envisioned. I kept trying one convoluted thing after another until I finally realized that the solution was simple and staring me right in the face. Add one line of code and turn the normal into a variable and viola! Now I can start on the docking bays!
I guess that was a bit off topic, so here's a couple of screenshots. Sometimes the colors are garish and ugly, and sometimes they're rather subtle.
[attachment=1441:screenshot-20121013-162048.png]
[attachment=1442:screenshot-20121013-163753.png]
Just fyi, that awesome ring station model is not actually in 27 <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />
Thanks for that Robn. I've now updated the picture's description to include a download link for the station.
Some more screenies. I hacked the game a little, see if you can spot it. No mods except the Millennium Falcon
Could be Tatooine...
A rather strange and blue gas giant.... shame i wasn't on my main computer. This would have looked nicer.
Think i have an illegal licence plate, hope the cops don't bust me...
I'll be leaving the planet. Twas a dull place truth be told.
Ok folks, yes I am back begging again for screen shots. Alpha 28 is just out. Heeeeeelp! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt='' />
We're kinda proud of this <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />
How do I grab fullscreen screenshots? I don't know how to do ity at ALL in Vista (I mostly use Ubuntu, forgot how to use windows <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />) and the win32 build under WINE seems to have some issues Unity while in fullscreen. It wruns fine in fullscreen, I just can't take screenshots.
Is there an easy way to take pictures within the engine? Am I missing something?
@NeuralKernal
It's on a keypress, um, I just can't remember which right now the PioneerWiki say it's "Ctrl+PrtScn" so give that a go, if not then post here and I'll try it sometimes this weekend.
It will save the screenshots into the "Documents/Pioneer" folder inside a folder called "Screenshots" strangley enough <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />
fluffyfreak's right. Alternatively, there's Ctrl-* where * is the one over on the keypad.
A Gas Giant Sunrise (or sunset? whatever <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />) over a planet I am about to scoop in my relatively stripped down Sirius Interdictor. It's probably my favorite ship, nice clean model, plenty of room, powerful sublight drive and a fuel scoop <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />
https://docs.google.com/open?id=0B-1hUK684APTVEthZXA3TU5pSHc
I think the Gas Giants and Stars need some tweaking... scooping should involve aerobraking and flying around in the upper atmosphere, not skimming a thin film of high pressure hydrogen off the surface. I think the way gravity is being handled is causing bugs when you start dealing with Jovian and stellar scale objects. Just my opinion...
We're kinda proud of this <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />
Great Robn, that going to be the Download Icon, many thanks! Now I can start updating ModDB (was sleeping there <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_smile.gi f"' class='bbc_emoticon' alt='' />) And NeuralKernal? I cant seem to access your image.
Weird... it seemed to be working fine earlier...
Lets see...
https://docs.google....Tk5VMzlfSEYtWGc
https://docs.google....Tk5VMzlfSEYtWGc
https://docs.google....OHpRWDdqN2k5TW8
https://docs.google.com/open?id=0B-1hUK684APTZTlZcjk4WkNTSzg
And the directory should already be publicly shared... here's a link to where I'll just keep synching up with neat things I see flying around <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />
https://docs.google....GJndnQ1d1E/edit
The rest of the shots in there are from a mix of older versions (and where I'll put mods and other prototypes), but the Alpha28 directory will be from a stock install.
Niiiiice NeuralKernal! Not seen a really good shot of the Sirius Interdictor in ages (I love that ship), selecting two for the upload, many thanks! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//curtsey.gi f"' class='bbc_emoticon' alt='' />
Had to login to google to see those. Almost couldn't remember, but then i remembered xkcd.... haha... nobody will ever guess my password now!
Anyway, here are pics from Alpha 27 and 28.
As usual, only mod is Millennium Falcon... hell, i love that ship.
Ooooh, love that Canyon shot! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt='' />
Rigg's World (in LHS 288, 0,0,-2) and his glowing sea <img src="' http://spacesimcentral.com/forum/public/style_emoticons//prankster.gi f"' class='bbc_emoticon' alt='' />
As usual Tichy, you never fail to impress! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt='' /> Selecting two for upload. Many,many thanks people!
Question for the devs, Can you guys tell me what ever happened to this.....
Can it, will it ever end up in an Alpha? A mod even?
If I could post THAT on ModDB (especially with all this interest generally in Eliteness going around) I think it would cause a wee storm! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt='' />
Nice screenies Tichy. Suggest taking more on daylight side or on the boundary though. Those taken on dark side are too dark. Rigg's world looks like a nice place to visit.
As usual Tichy, you never fail to impress! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt='' /> Selecting two for upload. Many,many thanks people!
Question for the devs, Can you guys tell me what ever happened to this.....
Can it, will it ever end up in an Alpha? A mod even?
If I could post THAT on ModDB (especially with all this interest generally in Eliteness going around) I think it would cause a wee storm! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt='' />
Yes, I can since I wrote it, it's still sat in my GitHub repository waiting for a lot of different things to happen but I'll try to list the big bad ones here:
- It needs a complete rewrite - I got it to work with small O's but it still needs a lot of love.
- The terrain generation is too slow and the geometry uses too much memory currently - an Orbital uses 10's to 100's of times more memory than a world and 1 small Orbital uses over 2GiB ram easily.
- Collision issues - they were numerous and part of the need for a rewrite.
- Atmosphere rendering - I had to simply rip it out whilst I worked on all of the above, it would have to work very differently to that used on planets.
There were more but that's the basic list. Some stuff has made it back from that branch into the game though, some terrain rendering optimisation made it and a few other tweaks. I tried out some alternate collision methods using the mesh rather than sampling the height generation system for example which I could redo one day.
It's not forgotten but instead is waiting on other things to happen.
Andy
Nice screenies Tichy. Suggest taking more on daylight side or on the boundary though. Those taken on dark side are too dark. Rigg's world looks like a nice place to visit.
You are right. Screenshots taken at sunrise or sunset are much more impressive. In these, it was my choice to take them almost in darkness, to show the effect of the green sea (actually, it's a lake) and the atmosphere colours together <img src="' http://spacesimcentral.com/forum/public/style_emoticons//prankster.gi f"' class='bbc_emoticon' alt='' />
Continuing the exploration of LHS 288 <img src="' http://spacesimcentral.com/forum/public/style_emoticons//gamer4.gi f"' class='bbc_emoticon' alt='' />
Leaving Rigg's World
Arrakis... errrr LHS 288c... a desert planet... <img src="' http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gi f"' class='bbc_emoticon' alt='' />
Meanwhile... in another life... before being killer by gravity... <img src="' http://spacesimcentral.com/forum/public/style_emoticons//unsure.gi f"' class='bbc_emoticon' alt='' /> I had a platform neighbor.
Just a note that even if I did manage to resurrect that code the game wouldn't be littered with Orbitals. They'd be rare, damned rare, and very far out from Earth probably.
That at least was the concensus when I was hacking on it originally. Megastructures like that would take 1000's of years each for humanity to build, especially given that size of our spacestations in 3200!!! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />
That would be incredible, fluffyfreak. If, somewhere in the galaxy, there might be an Orbital... or perhaps more than one, in disparate locations. Assuming the location was chosen by the RNG, then even the devs wouldn't know exactly how many, or where - just the odds of it being in the next star system you visit.
That would keep the explorers happy for years. The first player to discover one would go down in history.
It will be, at the moment though if you try to run that old branch and make the orbital the size that it "should" be for ~1g & ~24hours day/night cycle you end up with something ~6 million kilometres across which soars past 2GiB ram usage the moment it should become visible <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />
Needs some work but I now have a todo list and will get to it eventually <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />
Thanks for the update Andy on the "Ring Thing". I do so hope you manage to get it up and working one day <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_sigh.gi f"' class='bbc_emoticon' alt='' />