thanks, bchimself
looks very promising.
due to your discovery he will have future custumers, i strongly believe.
at least i will get me a copy as soon as it's available.
Thanks for that, it looks amazing so far! Well and truly bookmarked 😀
bookmarked will await a working demo though
My goodness! How did I miss this!?! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_eek.gi f"' class='bbc_emoticon' alt='' /> This looks very promising indeed! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gi f"' class='bbc_emoticon' alt='8-)' /> . Hope the dev might drop by and say hello <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />
wow looks awesome
a good idea would be if all the developers that are making indie games like this and pioneer would join to make one game 🙂
the pros would be more faster development and a ton of ideas and features.
the only cons would be pride but I doubt many developers has this since they do this for love of the genre.
These things are pretty much in opposition to each other. Lack of focus kills momentum.
One Game to rule them all, One Game to find them,
One Game to bring them all and in the darkness bind them
There has been lots of work done on Rodina, have a look at> http://elliptic-games.com/for latest info.
Can't wait to play it, lets hope we get something in 2012.
About time we seen some new video of it.
And as if by magic a vid.
[media]
Very smooth effects and planet transitions. The limnal drive is nice, think the only thing you need is some way to tell which planets/stars you are near so you can navigate to them and not use line-of-sight.
New vid
This was really cool and I like how simplified it is to design something, wish more mod tools were this easy to use.
New planetary terrain video.
Like the camera shake on reentry
Yeah, the reentry effect sure is cool. Also the planet and the rest of the graphics are pretty good.
Looks like they getting ready for a playable demo of the game http://elliptic-games.com/?p=160
I’ve been working hard on enemy AI / ship combat over the past few weeks. Getting closer to a playable build that I can release out into the world comfortably. But I’ve also been trying, in my spare moments, to finish up creating all of the necessary planets and asteriods for the game. As usual, it’s a bigger job than I could have anticipated!
This is nice 🙂
Latest post from Rodina http://elliptic-games.com/?p=174
Have some very exciting news today: I will be showing the very first public, playable demo of Rodina on April 24th at the Oregon Museum of Science and Industry (OMSI) here in Portland Oregon!
If anyone is near it, pop along and have a look.
Nice vid of the combat, looks to be coming along.
The surface mapping looks great but he does need to work on the FX side of the game. No offence but flames are not blocks of color. This can also be seen in the smoke trails of the missiles and ships. Hopefully he will work on that aspect in the near future. Plus a better looking ship wouldn't hurt, there are plenty of free ones available. Not dissing his work, just some areas he needs to work on.
probably come in time.
Been a while but theirs some news from Rodina http://elliptic-games.com/?p=206
Hey folks! I know it’s been a while since the last update- I’ve been crunching hard to get Rodina out soon. Enjoy some shots of our final planet Jarilo, combat, and for the first time, your ship’s interior! Remember that you can customize the ships layout all you want- rooms, furniture, machinery: it’s all up to you!
Things are really coming together. I’m hoping to release Rodina to the world sometime in the next few months. Until then- thanks for sticking with me!
Some more pics on the blog and it looks like we might see some thing by Christmas.
Couple of bits of news from Rodina as they are getting ready for the games release
1 the site has been updated http://elliptic-games.com/?p=232
and two PC Gamer has a review of the game http://www.pcgamer.com/previews/rodina-interview/
Starting to sound very similar to notchs abandon game. 😎
Customisation is another of Rodina’s big idea, and it goes far beyond just the insides of a player’s ship. Brendan plans to add programmable in-ship computers in a later update. “When hacking is unveiled in a future update, all of the computers in the game will be actual virtual machines running Lua code – just like the rest of the game – and which the player can hack and recode at will. So, for example, there is a Navigation Computer which defines how the player’s controls affects ship movement. If the player so chooses, they can hack this computer and change the ship controls to something preferable. They might choose to program an auto-targeting module, or even add something like autopilot. If they create something cool, then naturally they will be able to share that creation with others.