So as I've seen one of the mods mention that sadly we didn't make it.
I use the word fail because it has a pungent connotation and instantly draws eyeballs to the post but attracting 213 individuals to the project can never be considered a failure, their biological and technological distinctiveness will be added to our own.
I break down the failure with plenty of facts and figures over on the IndieDB page.
Still need funds to support the project as we've got contractors, modellers and all sorts of bills that need paying and you can support the project still by pledging over on the games website, all purchases transacted by the Humble Bundle widget for piece of mind (amazing company, amazing sales on games check it)
Hey MawhrinSkel
Sorry to here this news, I was monitoring the Indiegogo almost everyday and I saw a nice spike in the beginning and thought you were off to the races but after the first few days it seemed to just stall for some reason? Hard to believe you got that much grief from other websites or bloggers out there, I have even heard stories where people want money to say something about your game... just shows who the real fans and enthusiasts are for the games.
But it's great to see you dust yourself off and get back to work, don't let this deter you. I just think of Void Destroyer... game was silently being worked on and chaosavy only released it when he thought it was ready for primetime and how he benefited from that decision. Yeah there has recently been a big bump in space games, people could claim saturation to some point. But not all space games are the same... space games aren't usually carbon copies like the FPS CoD or Battlefield. There is always going to be a niche audience for a specific type of game.
You are still in alpha phase and there is still a while to go and I am sure you received feedback from backers on indiegogo to help you with maybe widening the interest of Shallow Space. You keep churning out progress videos on Youtube and you are building interest and a fan base... yeah its slow going but the fans your building will be here for the long haul.
As always SSC will help out where it can, just have to ask.
-D1-
I was monitoring the Indiegogo almost everyday and I saw a nice spike in the beginning and thought you were off to the races but after the first few days it seemed to just stall for some reason?
Bank holiday - most people were with their families or stuffing their faces with chocolate or partaking in game sales elsewhere - we had a guy on the team pulling the strings for marketing, he made a bad call.
Yeah there has recently been a big bump in space games, people could claim saturation to some point. But not all space games are the same...
'Not another space game' is the most common argument of trolls I find, if there was 2 space games or 2 million I'd still make this because I haven't run a study to see what would be most profitable, this one is coming from the heart.
Sadly that doesn't mean anything in today's market, the current fad sells because the current fad gets written about. If I'd know then what I know now, Shallow Space would be an 8-bit scrolling shooter which would have cost me a fraction of the current projects costs and made me around three times as much.
Appreciate the continued support.
Shallow Space would be an 8-bit scrolling shooter which would have cost me a fraction of the current projects costs and made me around three times as much.
I know that is a fad and I don't know why really... the majority of us spend money on building pc's that can run demanding games and usually the last game that will interest me is something that I can run on a 1st generation gameboy 🙂
I would just continue hyping in your usual locations and be active on Steam, your greenlit there so you know people are interested. As the comments and hype build the steam presence should grow as well. Void Destroyer had a good early access program that built the hype so maybe that is the way to go is just work towards getting together a solid alpha/beta build to really let interested players get their hands on it to provide you with the feedback to finish up the game and give the fans what they are looking for.
Aye Commiserations guys, I would not be too down harted about it as Indiegogo is a lot tougher to get funding for video games than Kickstarter although it's no walk in the park either.
Things should pick up when you get your early access going then maybe you should look at doing another funding drive.
Aye Commiserations guys, I would not be too down harted about it as Indiegogo is a lot tougher to get funding for video games than Kickstarter although it's no walk in the park either.
Things should pick up when you get your early access going then maybe you should look at doing another funding drive.
We've cried our tears, the IGG campaign is effectively a rotting poop on the floor, we scooped up the poop; dusted it off and framed it and now we are capitalising on it.
Fortune favours the bold; no time for regrets.