Notifications
Clear all

 


I use crypto.com app personally on a daily basis and its great and takes the stress out of learning crypto and the crypto debit cards are great, ask me anything on this. I will probably make a thread discussing crypto soon. REFERRAL CODE = p5mu64hcq4
 

PLC Heavy Corvette


MawhrinSkel
(@mawhrinskel)
Master Chief Registered
Joined: 8 years ago
Posts: 155
Topic starter  

The latest OMEGA ship model is up for show; a 'PLC Heavy Corvette' joins the three ship line-up.

HeavyAndLightBrandedReduced.jpg

A 6 man ship with 4 medium fixed weapons mounts [FW-M] and a medium [M] turret point, these craft normally form the pointed end of QRF (Quick Reaction Force) response to an incursion.

PLCHeavyCorvetteSideBrandedReduced.jpg

This puppy is 2.5x the size of the Light Corvette, so you can imagine how big its carrier is going to be!

 
PLCHeavyCorvetteTopBrandedReduced.jpg

View the 3D turntable over on the blog.


Quote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 6 years ago
Posts: 7626
 

Nice looking models (as always)

 

Question on the crew aspect of the ships when they are deployed/used. During any combat can crew members themselves be hurt thus bringing down the effectiveness of the ship when its on mission?


ReplyQuote
MawhrinSkel
(@mawhrinskel)
Master Chief Registered
Joined: 8 years ago
Posts: 155
Topic starter  

Nice looking models (as always)
 
Question on the crew aspect of the ships when they are deployed/used. During any combat can crew members themselves be hurt thus bringing down the effectiveness of the ship when its on mission?

It's an interesting mechanic which I think suits a TBS rather than a RTS.

Truth be told, when the action kicks off, the player will potentially be under enough stress without having to worry about invisible mechanics - to that end we're focusing on the obvious stuff that people can see: Sector furniture causing status effects, special weapons delivering statuses being two examples.

That said if we find that the gameplay can afford more of these sorts of details it's easy enough to add them in during Early Access, but it would be far harder to remove them (or in-fact; the burden of their mistake) from the game later if our suppositions turned out to be true...


ReplyQuote