To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Here are some renders, this is GLSL shaders, all procedural, no textures.
Looks awesome. Did you use own code for generation? and did you say theres no textures used, only shaders? results are excellent :good:
Nice 😎 remember spending a lot of time with C4D trying to get a nice planet and atmosphere render.
It's mostly fluffyfreaks noise functions (from pioneer?) used with simplex noise.
https://github.com/fluffyfreak/GLSLPlanet/tree/master/shaders
An icy rock with liquids:
Is it the pioneer engine behind the scene ?
No, it's Leadwerks game engine.
Wow those look really good and it definitely cuts down on asset creation since they are all procedurally generated.