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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Making planets

(@shadmar)
Reputable Member

Here are some renders, this is GLSL shaders, all procedural, no textures.

 

 

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Topic starter Posted : May 23, 2015 10:40
(@lightgemini)
Eminent Member

Looks awesome. Did you use own code for generation? and did you say theres no textures used, only shaders? results are excellent   :good:

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Posted : May 23, 2015 11:05
(@pinback)
99 Star General

Nice 😎 remember spending a lot of time with C4D trying to get a nice planet and atmosphere render.

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Posted : May 24, 2015 07:12
(@shadmar)
Reputable Member

It's mostly fluffyfreaks noise functions (from pioneer?) used with simplex noise.

https://github.com/fluffyfreak/GLSLPlanet/tree/master/shaders

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Topic starter Posted : May 24, 2015 23:23
(@shadmar)
Reputable Member

An icy rock with liquids:

 

 

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Topic starter Posted : May 25, 2015 04:52
(@krakoukass)
Estimable Member

Is it the pioneer engine behind the scene ?

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Posted : May 25, 2015 09:58
(@shadmar)
Reputable Member

No, it's Leadwerks game engine.

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Topic starter Posted : May 27, 2015 09:02
DarkOne
(@sscadmin)
Illustrious Member Admin

Wow those look really good and it definitely cuts down on asset creation since they are all procedurally generated.

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Posted : May 28, 2015 12:03