** made a change to the metal texture on the guns cause it looked way too cartoonish, now it's slightly better 🙂
Ok, just finished 3 more variations for the gun. I designed this with the intention that it could be used ingame as upgrades, for example: gun MK1 / MK2 / MK3 etc.
http://www.solcommand.com/2012/12/bulletstorm-3-new-variations.html
If you need these models in your project, download them at will and enjoy them 🙂
This is the final version of my latest capital ship.
http://www.solcommand.com/2012/12/pirate-mothership-wip-2.html
Hey Sol !
I like your vessel: it smells of funky functionality. My mind paints the model with all sorts of systems when I look at it: sensors, passive and active defense systems, projectors, lasers and radiators. I particularly like the radiators (?) covers. To my humble opinion, the weak spot on the design are the shape and small bulk of the propulsors, top and bottom (I like the central ones). Or are these system pods ?
P.
Hey Pavlos. If you're referring to those 4 shapes at the tail of the ship, besides the fact that they also house 4 small engines they're main purpose is to collect gas for fuel when flying through the atmosphere of gas giants, which explains their size/shape and placement, in my imaginary universe 🙂 .
Ok, so here's a wip preview of my next project. I needed to take a small break from the pirate mothership so I decided I'd make a small ship.
A quick model i made today of an acceleration gate. I've been wanting to make a new such gate model ever since I made the first one, cause I kinda hated that one 🙂
http://www.solcommand.com/2013/01/paratka-accelerator.html
Hey guys.
I'd appreciate it if you'd help me out with some suggestions and opinions:
http://www.solcommand.com/2013/01/what-models-would-you-suggest.html
Hey guys
Just finished a model I made for fun based on that walking "thing" from star wars and I could use some suggestions as to what tags / key words to use for it because I'm not that familiar with the star wars series.
Hilarious thumbnail Lol 🙂
I think that's an Empire's AT-AT, isn't it?
Keep on the good work !!
Some more work done on my previously posted WIP. I'm turning this one into a set/collection of ships with various purposes (combat/mining/etc.)
I decided to make today a model of the Apollo Lunar Module after seeing the free-download one on Nasa's website has like 100k+ polys. My version has 18k, it's more detailed, cleaner poly flow, cooler and has many other such attributes, so yeah take that NASA !! 😀 😀 hehe
Now I just need to make a basic uv-unwrap for it, place a texture and put it up on the server for download cause I remember someone actually asked me for this exact model about a month ago, so I guess people are using this one.
Here it is guys, just finished my version of the apollo lunar module, so take it if you need such a model and enjoy it.
http://www.solcommand.com/2013/02/apollo-lunar-module-lm.html
Just finished the work on my ALSEP collection that goes hand in hand with my previous model, the Lunar Module. ALSEP is short for "Apollo Lunar Surface Experiments Package" and these were used by the astronauts on their missions on the moon.
http://www.solcommand.com/2013/02/alsep-apollo-lunar-surface-experiments.html
Hi guys
Here's a list of new models I'm working on, other than ones already posted before. Some of these can also already be downloaded as they are right now, so if you're interested in something, check the download server.
- Saya http://www.solcommand.com/2013/03/saya-new-wip.html
- Kai http://www.solcommand.com/2013/03/kai-new-wip.html
- Blackstar http://www.solcommand.com/2013/03/blackstar-new-wip.html
- Pirate Mothership http://www.solcommand.com/2013/03/pirate-mothership-wip-download.html
- Hollow Asteroids (finished) http://www.solcommand.com/2013/03/hollow-half-asteroids-set.html
- ISSCV http://www.solcommand.com/2013/03/isscv-wip.html
- Station WIP http://www.solcommand.com/2013/03/station-wip-223.html
Sweet, thanks SC 🙂
Sol Command, I must say these models are beautiful !!.
SolCommand you should get with a dev and put all your ships/bases into one game and just have it be like Gratuitous Space Battles and have your creations go at it in a throw down 🙂
🙂 That would be something. Total mayhem
Here's a ship I started working on yesterday. It's based on a Halo ship (the front of it).
Wow sweet looking, just love the style... I with I had your skillset 🙂
Want to do a 2-4 km large bulk hauler for Pioneer, all bulkships are still missing from a32.
Let me know if you have something like that laying around.
I don't believe I have anything close to that, mostly because texturing such a huge ship would be a pain to say the least, however, if you have some designs / concepts (pics) I might give it a try to make such a model (without texture) when I'll have some free time. I'm not promising that I'm gonna make it for sure, but I can try 🙂
P.S.
I just released a small set of low poly drones and a pod that can be used in a side scroller for example.
http://www.solcommand.com/2013/03/drones-and-pod-low-poly.html
Two ultra low poly ships with 3 texture variations:
http://www.solcommand.com/2013/03/kerr-interceptors.html
Not even sure I know how a large bulk would look like, I tried re-texturing your sleeper ship (It would be about 2.2km in Pioneer and not very bulk like, but big enough), but I gave up, so I see your point 🙂
https://github.com/pioneerspacesim/pioneer/issues/2092
Two ultra low poly ships with 3 texture variations:
Those could almost go for drone fighters, looking good. 🙂
I just released a small set of low poly drones and a pod that can be used in a side scroller for example.
I can see Wall-E! 🙂
Well, when you find some cool concept art somewhere let me know so I'd have a look at it.
Here is a quick set of 19 low poly futuristic buildings, all using the same texture file:
http://www.solcommand.com/2013/03/futuristic-towers.html