Very nice 😎 shame their no offline single player mode.
Moved the thread to this forum.
shame their no offline single player mode.
Where did you read that ?
Sorry if it was not clear, but there is actually a single player, offline mode ! 😉
As written in the description above, you can play "alone OR in a co-operative way".
I should have said it more clearly... Thanks for your feedback on that matter.
For the ones who would like to know, here`s how it works so far :
Game servers can be direct connection to other players as well as dedicated linux servers.
There is only one application which is the game.
When you start it, you have 3 game modes :
Host a game
Connect to server
Play solo.
When starting a Solo game, you can play offline as a single player.
This also starts the integrated server in the background and other users can connect to you if you enable a "Accept remote connections" checkbox.
You can also host a standalone server by simply launching the game via command line.
Cheers
Looks very good, I will keep a close eye on this. What you guys describe is what I've always wanted. It's just sad to see so many good looking projects never making it into something playable. I hope Galaxy4D will finally succeed in bringing the world a seamless, procedural galaxy filled with gameplay on planets and in space. Keep it up!
Looks very good, I will keep a close eye on this. What you guys describe is what I've always wanted. It's just sad to see so many good looking projects never making it into something playable. I hope Galaxy4D will finally succeed in bringing the world a seamless, procedural galaxy filled with gameplay on planets and in space. Keep it up!
Thank you for your comment,
We are a team of space geeks, passionate about the project, we also hope it will succeed !
As said above, the game is developed inside out so all the big challenges are already solved, instead of announcing a game and not being able to fulfill our claims, within the last two years we actually coded and tested the core functionalities first to make sure it's possible.
Now the only thing we need is the resources to be able to work full time on the project for a few months to add more contents and game logic.
We need a community of followers, and when we're confident we have enough interest from people we might make a crowdfunding campaign.
Otherwise it will just take longer to release but it WILL NOT be cancelled I'm making sure of it 😉
Please subscribe, follow us on Twitter, Youtube, or on this forum.
It's only been 3 days since the public announcement so there is not much activity right now but I'm confident it's gonna start growing as we post new updates !
I Sincerly hope you will enjoy the game,
stay put for updates, there's a lot to come within the next few days.
Here are some teasing screenshots for you guys !
Worked all day improving terrain shaders and testing vegetation.
What do you think ?!
Where did you read that ?
Sorry if it was not clear, but there is actually a single player, offline mode ! 😉
Your thread title and their was nothing to indicate otherwise and it's good to see that their is a single player/off line mode
You mention vegetation on the planets any alien animal life also will their be any city's/towns, camps ect.
Any plans to let the player walk on the planets surface or drive a ground vehicle around.
Your thread title and their was nothing to indicate otherwise and it's good to see that their is a single player/off line mode
You mention vegetation on the planets any alien animal life also will their be any city's/towns, camps ect.
Any plans to let the player walk on the planets surface or drive a ground vehicle around.
You will be able to build ground shelters. Hence very complex ground shelters can actually become a city.
We're not sure yet if we are going to do it using cubes or wooden/metal walls.. We'd like your input on this matter.
Yes, the player can walk on the surface and we plan to integrate ground vehicles.
Looking good 😎 😎
Might be an idea to post a video of different terrains to give a feel of the different environments that can found in the game.
Looks excellent so far - the planetary simulation is amazing.
Do you have any screenshots or videos of the actual spaceflight or starship cockpits/controls yet?
In any case, I'll certainly keep an eye on this one, good luck with the project!
auryx
You look good through a crosshair.
Looking good 😎 😎
Might be an idea to post a video of different terrains to give a feel of the different environments that can found in the game.
For now we only have two terrain types. But our engine is able to make a lot more with simple tweaks.
Different terrains are not our priority right now since it's very easy to do now that the engine is ready.
We are currently working hard on the spaceships.
Looks excellent so far - the planetary simulation is amazing.
Do you have any screenshots or videos of the actual spaceflight or starship cockpits/controls yet?
In any case, I'll certainly keep an eye on this one, good luck with the project!
auryx
We're working on it 😉
It will be in the next video/photos for sure =D
Very nice!! Impressive.. Is that a self written engine or what do you use?
I fiddle around with shaders and procedural stuff myself so this is really interesting.
Very nice!! Impressive.. Is that a self written engine or what do you use?
I fiddle around with shaders and procedural stuff myself so this is really interesting.
We use Unity3D for 3D rendering with ShaderLab and for compatibility with Windows/Mac/Linux.
But for space physics and networking it's made from scratch in C# and plugged into Unity.
At first it was all coded from scratch in C++ and Java, then we decided to migrate to Unity for better and easier multi-platform support.
Also, we really liked the shaders in the asset store 🙂
Just uploaded two new videos !
Improvements on Graphics
Fastforward building a voxel spaceship
What do you think ? 🙂
Looks great, awesome job! Amazing lod you have going there (if any).
That galaxy is all pixel shader?
Rocks/dust around the gas giant are side lit when sun is dead on them, might be a second sun there, but I couldn't really see it.
Looks great, awesome job! Amazing lod you have going there (if any).
That galaxy is all pixel shader?
Rocks/dust around the gas giant are side lit when sun is dead on them, might be a second sun there, but I couldn't really see it.
The galaxy is made of dust and stars particles using sprites, which is basically managed like pixel shaders in low-level graphics.
There is no second sun but the gas giant reflects a lot of sun light.
We actually calculate the reflection of the sun on the gas giant and apply it on the asteroids.
Here's a preview of our work on the grass renderer for Pre-Alpha 6.
Individual grass blades move with the wind and are displaced by objects.
For the moment it's very hard on framerate but lots of optimisations are coming.
Nice simulation. 😎
While working on asteroids, we came up with a little surprise for you 🙂Introducing destructible full-size planets !
I have long said that more games should have "Thermostellar Bomb"