Looks like Space Pirates and Zombies has been officially released so make sure you go and check it out by downloading the demo: http://www.spacepiratesandzombies.com/demo.html
Here is the patch notes:
v0.9.007 -> v1.000
Added tutorial skipper
Added cloning system
Added update checker
Added in game upcoming feature list
Added respec
Added difficulty levels
Added specialists
Added stored designs for each hangar for easy switching
Added a reset design button to reset the design to the current ship
Added ships have a sense of self preservation (avoid exploding ships, if it will do major harm)
Added cloaking stealth damage 1.5x + specialist and research boosts.
Added Surplus cloaking device.
Added zombie killers have shields
Added zombie killers have armor
Added on killer conversion shields and armor gone but will repair
Added an extra set of 3 intro stars to make game start more sane
Added critters damage shields armor and hull over time, progressively
Added level down difficulty option (one way only)
Added option to turn off auto pause on lose focus
Added goon pods.
Changed doubled critter shield damage.
Changed higher critter health
Changed smoother critter spawning
Changed cull extra effects when frame rate is low.
Changed critter updates optimized
Changed self destructing ships cut their engines to drift into targets
Changed zombie ships cannot spawn eggs for 5 seconds after birth.
Changed ruptured eggs cause greater damage to the spawned ship.
Changed rammed zombie critters do double damage but go splat
Changed armor must be < 25% for critters to invade
Changed hull must be < 50% for critters to invade.
Changed zombie ship repair rate lowered
Changed doubled boarding combat speed
Changed zombies will not fire on infected ships.
Changed zombie tech level scales with the progress toward the final battle. instead of being locked at 90
Changed increased data cube lifetime
Changed mass bombs inherit ship velocity
Changed mass bombs now explode to drop a gravity well (does not effect allies)
Changed mass bomb flight time effects grav well radius.
Changed research damagestrength effects wisp damage too
Changed research damagestrength also effects strength of gravity well.
Changed mass bombs impact with high projectile damage
Changed hunter srms are do ion damage but can hunt cloakers too (ion damage trippled)
Changed lowered SRM count. spamming was overpowered. (also cpu pig)
Changed launcher boosters from 25% bonus to 20% bonus to reload speed.
Changed slight increase to missile reload times
Changed slight increase in power consume for missiles
Changed escorted ships get much less angry from friendly fire.
Changed mass bombs no longer player pilotable. fire like torps now
Changed upped mission counts in general and made metagame changers more common
Changed lowered spread on scatter and particle cannons
Changed drone bombers do high explosive damage
Changed increase to disruptor cannon damage and speed
Changed particle cannons, shoot 2x as fast as disruptors, do universal damage, shorter range than cannons, more power effieient shoot 6 shots at a time
Changed scatter cannons longer range and do ion damage.
Changed tractor beams work while cloaked
Changed Auto target and first press of prev or next target target closest to reticule
Changed targeting system will target the ship under the reticule on prev or next target pressed, always
Changed inertial engines upgraded. Better top speed and acceleration. Very nice engine now.
Changed removed inertial engines ambient damping
Changed ai avoids wisps dropped by mass bombs
Changed leech beams 40% weaker.
Changed +50% goons cap, 20% default goons
Changed more turns between zombie attacks
Changed leech beams effect zombie killers but not breeders
Changed ion damage effects zombie killers but not breeders
Changed dont allow zombie ships to shoot crew pods
Changed turret firing mode made global and saved
Changed collection mode made global and saved
Changed request crew hotkey added (M)
Changed lots of upgrades for mines. beware.
Changed AI better at deploying minefields.
Changed mine droppers cloak disrupts when they lay a mine
Fixed ai should not attack spaced goons anymore
Fixed Cloaking booster hooked up properly
Fixed repaired ships inheriting current design instead of just fixing current ship