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SPAZ has been released

Supreme Dark Emperor Admin
Joined: 5 years ago
Posts: 7468
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Looks like Space Pirates and Zombies has been officially released so make sure you go and check it out by downloading the demo:

Here is the patch notes:


v0.9.007 -> v1.000

Added tutorial skipper

Added cloning system

Added update checker

Added in game upcoming feature list

Added respec

Added difficulty levels

Added specialists

Added stored designs for each hangar for easy switching

Added a reset design button to reset the design to the current ship

Added ships have a sense of self preservation (avoid exploding ships, if it will do major harm)

Added cloaking stealth damage 1.5x + specialist and research boosts.

Added Surplus cloaking device.

Added zombie killers have shields

Added zombie killers have armor

Added on killer conversion shields and armor gone but will repair

Added an extra set of 3 intro stars to make game start more sane

Added critters damage shields armor and hull over time, progressively

Added level down difficulty option (one way only)

Added option to turn off auto pause on lose focus

Added goon pods.

Changed doubled critter shield damage.

Changed higher critter health

Changed smoother critter spawning

Changed cull extra effects when frame rate is low.

Changed critter updates optimized

Changed self destructing ships cut their engines to drift into targets

Changed zombie ships cannot spawn eggs for 5 seconds after birth.

Changed ruptured eggs cause greater damage to the spawned ship.

Changed rammed zombie critters do double damage but go splat

Changed armor must be < 25% for critters to invade

Changed hull must be < 50% for critters to invade.

Changed zombie ship repair rate lowered

Changed doubled boarding combat speed

Changed zombies will not fire on infected ships.

Changed zombie tech level scales with the progress toward the final battle. instead of being locked at 90

Changed increased data cube lifetime

Changed mass bombs inherit ship velocity

Changed mass bombs now explode to drop a gravity well (does not effect allies)

Changed mass bomb flight time effects grav well radius.

Changed research damagestrength effects wisp damage too

Changed research damagestrength also effects strength of gravity well.

Changed mass bombs impact with high projectile damage

Changed hunter srms are do ion damage but can hunt cloakers too (ion damage trippled)

Changed lowered SRM count. spamming was overpowered. (also cpu pig)

Changed launcher boosters from 25% bonus to 20% bonus to reload speed.

Changed slight increase to missile reload times

Changed slight increase in power consume for missiles

Changed escorted ships get much less angry from friendly fire.

Changed mass bombs no longer player pilotable. fire like torps now

Changed upped mission counts in general and made metagame changers more common

Changed lowered spread on scatter and particle cannons

Changed drone bombers do high explosive damage

Changed increase to disruptor cannon damage and speed

Changed particle cannons, shoot 2x as fast as disruptors, do universal damage, shorter range than cannons, more power effieient shoot 6 shots at a time

Changed scatter cannons longer range and do ion damage.

Changed tractor beams work while cloaked

Changed Auto target and first press of prev or next target target closest to reticule

Changed targeting system will target the ship under the reticule on prev or next target pressed, always

Changed inertial engines upgraded. Better top speed and acceleration. Very nice engine now.

Changed removed inertial engines ambient damping

Changed ai avoids wisps dropped by mass bombs

Changed leech beams 40% weaker.

Changed +50% goons cap, 20% default goons

Changed more turns between zombie attacks

Changed leech beams effect zombie killers but not breeders

Changed ion damage effects zombie killers but not breeders

Changed dont allow zombie ships to shoot crew pods

Changed turret firing mode made global and saved

Changed collection mode made global and saved

Changed request crew hotkey added (M)

Changed lots of upgrades for mines. beware.

Changed AI better at deploying minefields.

Changed mine droppers cloak disrupts when they lay a mine

Fixed ai should not attack spaced goons anymore

Fixed Cloaking booster hooked up properly

Fixed repaired ships inheriting current design instead of just fixing current ship