SPAZ (Space Pirates and Zombies)
Yet again a search revealed nothing so....
AKA: Space Pirates and Zombies
Latest nifty trailer
Space Pirates and Zombies takes place far enough in the future that Earth has become a toxic backwater planet, so potentially not that far in the future. The galaxy has been colonized by humans, and the only means to travel to new star systems is through highly restricted and well defended warp gates. It is well known that systems closer to the galactic core become richer and richer as well as more scientifically advanced. This has led to theories of a secret system with a cache of treasure or knowledge at the galactic core feeding this growth. As a pirate, you must assemble a fleet and discover what treasure awaits you there.
There are hundreds of stars to visit in SPAZ, and each game galaxy is uniquely generated.
Within each star system there is an ecosystem of events that are influenced by your actions or lack of action. These events will expire over time and represent a War between the factions within the star system. Some events you can even stay out of the way and simply observe, such as fleet battles, and then collect the spoils. Yarr.
Each system has two factions you can interact with, but they always dislike one another. The hub of activity in each system for each faction is their Starbase. There you can purchase technology, or trade captured crew for resources and other favors. If a faction is not friendly with you, they wont deal with you, but transferring a few workers to the Starbase can usually grease the wheels just enough. Approaching a hostile Starbase to make the trade is another matter entirely.
As the game progresses, you increase the size of your mothership and thus the size of the fleet which it can maintain. Only your mothership is able to breach the warp gates between systems. The player can fly any of the ships in the fleet real time with AI pilots as wingmen. New ship designs are added to the fleet through combat. Each time a ship is destroyed, some of the knowledge to build that ship becomes available. If you can kill it, eventually you can fly it.
As the player explores star systems, they will come across new technologies to purchase.
Upgrading your ships to use the latest tech is always desirable, but can be expensive. Technologies are usually not ÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬Ãƒâ€¦Ã¢â‚¬Å“betterÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬Ãƒâ€šÃ‚Â than one another in SPAZ, instead they have different uses. A shotgun and a rifle both have a use, but neither is better than the other for all situations. As your technology pool increases, your combat options increase.
As the player destroys ships and completes events, they gain technical knowledge. Once enough technical knowledge has been achieved, they gain a level up and can spend points to refine their technology. Technological refinement is required to use some of the higher end components on ships but also makes all components within that category better. There are far fewer points to spend in SPAZ than there are things to spend them on, so specializing will be key.
All of the above boils down to you flying one hell of a powerful customized ship and using it to blow up the enemy (whoever you choose the enemy to be.) Combat in SPAZ is all physics based. This means that if you can avoid a shot, it will not hit you. Ships have inertia and weight plays a major role in maneuverability. Use your thrusters and inertia to strafe as you have seen in Sci-Fi movies. Bullets will ricochet at high angles. Explosions have blast waves that impart impulses and apply damage to nearby ships.
Zombies are the fourth faction in SPAZ. As the game progresses, zombies become a more prominent force in the galaxy, altering the nature of the previous events and conflicts. In combat, zombie vessels and critters (dead people) behave a lot differently than human space ships. Zombies infect and eat, instead of destroy. They lay eggs and can quickly change from being a minor pest to a disaster.
We have tried to make the top down space shooter experience as rich as possible and then merge it with a rich and living galaxy that you can play a major role in shaping.
Yeah the trailer is pretty good for this game...
Loving how this looks. Seems like a mix of Starwolves and Space Rangers.
We need more good top-down 2D games like these! This and Starfarer are on the top of my watchlist now.
I like this concept.
Part 1 of a one Hour/World Exclusive sneak peak at an Alpha version by the ever entertaining, and rather coarse in language, TotalBiscuit.
Not sure when Part 2 will be uploaded by the gent, but I'm guessing not far out.
Edit: Now here's Part 2
Very tentatively, lets say that the Beta will be ready for purchase on April 25th.
Wonder if there will be any other options for checking this game out besides paying to be in the beta/full game?
There's going to be a demo released about the same time as the paid beta is available. It seems they want the demo to be current with whatever version is going to be out at the time as well.
ANOTHER thing we have kept secret, is that we have a surprise narrator! Total Biscuit agreed to help us and narrate SPAZ. He did an excellent job, and we couldn't be happier.
As per their latest Facebook wall post. Nearly there! 😎
This game reminds me a lot of Armada for the Dreamcast. WANT NAO PLZ!
You can have it in a few days 😎
Sadly it's only going to be available through Impulse at first. Some other options should open up soon though (BMT Micro and Gamersgate I think were the others they were going to do).
Nice! Any word on what the final price will be? If it's $20 or less, I'm sold.
Their initial price is supposed to be 15$, with the final release being 20$ when they feel it's finished.
Sounds good to me, sold. 🙂
New trailer up:
Anyone know what the specs will be? My machine is on the old side and, by the looks of it, SHOULD be able to run it, but I wanna be certain. 🙂
It's out. As in, you can preorder it for 15$, get the (highly polished) beta, and will receive all the updates as well as the "full" version once the devs decide to remove the beta label.
My only complaint is that distribution is limited to impulse right now, with BMTmicro and Gamersgate coming later.
Here's the minimum specs:
* Windows 7 / XP / Vista
* 2 GHz Processor
* 1 GB Available System Memory
* 256 MB 3D DirectX 9 Compatible video card
* 250 MB Available Hard Drive Space
Btw, the game is pretty good, especially considering the beta tag - all the features are there, the universe is generated randomly each time you start a new game, and there's plenty of ships and toys to fool around with. Highly recommendable, if you liked Starscape.
Game is now also recently available Direct, as well as on Desura and Gamersgate. 😎
http://spacepiratesandzombies.com/buyGame.html If/when other platforms are managed I suspect they'll all corral here.
They are hard at work on more updates, so I'm rather sure the best is yet to come as they are combing over the player experiences pretty thoroughly.