See screenshots of pre-alpha development
Until recenyly, this was how fleets were built and ships were equipped, we're working on streamlining
The dev team is still deciding on whether to push for full 1080p or concentrate on mobile screen resolution
Enter the gamne
Learn about where the fight is happening
The Ship infocard, the central piece of the game mechanics
Missions often take place across huge parts of the galaxy, see your mission status quickly with the map button
Launch attacks easily with any ship
How jumps are initiated, although this ship is locked down
Speial abilities, equipment upgrades, elite crewmembers, this game has more variety than any other space strategy game when it comes to ship on ship combat
Equiop your ships with powerful upgrades. Different rarities and levels make custoomization truly unique. No two fleets can ever be the same. Upgrades, equipment, and cremembers level up seperately, and can be switched between ships at will.
Easily see at a glance what is happening anywhere in the sector. Each mission takes place in a sector. A sector can range anywhere from 3 planets/interstellar phenomena, all the way to dozens in a major campaign battle map.
if you arenbt checking the dev thread, here's some more screens