Hey DC - is it ten years now?
Hey DC - is it ten years now?
Hello captain! Yes the game has an FTL jump but personally I'm traveling the Infinite Coding Universe in a row boat ?♂️ ?
Awesome work as ever DC, look forward to seeing the finished game. ?
I love what I'm seeing! Have you considered setting up a steam page? It can look intimidating but is worth it if you are releasing it on PC. The earlier a page gets put up the longer it has to accumulate wishlists (which are really useful when you launch), even if you're years away from release.
@classyk I'll have to inquire about this indeed. One topic in particular is whether I can do this as an individual and then transfer it to the company I'll need to set up for the release ?
Hello SSC!
Here's the latest dev log featuring the missions' system and the associated UI:
To sum-up the goal is to have an internal module generating "orbital police" tasks as a base for the career progression, and also to enable more complex missions and campaigns to be designed externally and then imported into the game.
Fly safe 🙂
Impressive as ever, DC. Hope I can get my eyes fixed sometime soon.
@d-c-elington Scrollbars aren't supposed to be that sexy. I know, the UI is not the most impressive thing in your project but I just can't stop looking at it every single time this thread appears in my RSS feed.
Mission system is looking great, I kinda see a little of EVE Online in this type of mission flow with how this is setup. ?
Impressive as ever, DC. Hope I can get my eyes fixed sometime soon.
Hello Cody, I'll need a fix soon too but so far I've been able to manage with "corrective devices" ?
Take good care of yourself ?
@aki Thanks! The issue with the UI is that I tend to use too much text fields and tables ? At least on that one the map naturally balances things and it was not too much work (I could reuse a dedicated renderer for the galaxy)
Mission system is looking great, I kinda see a little of EVE Online in this type of mission flow with how this is setup. ?
Hello D1, thanks for the info I'll look into this! ? The layout is inspired from one of the testers who designed some missions and shared them in pdf format. And hopefully the underlying implementation should provide enough freedom for external contributors to define pretty advanced stuff.