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Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Cell Sword

classyk
(@classyk)
Estimable Member

Hi everyone,

I had a lot of fun making Liberation and I've recently fallen in love with 6DoF (six-degrees-of-freedom) games so I've decided to make a little one.

It's called "Cell Sword" and it's similar to Descent but set inside the human body. The pitch is that in the future, war has left the world polluted with microscopic drones (called "Rust") that get into the bloodstream and consume the host's lifeforce. The rich hire gamers to remotely pilot ships to blast the Rust.

So far I have an early look at it video but that's about it.

 

If you're a 6DoF fan (Descent, Zerograve, Desecrators, Overload, etc), I'd love your suggestions!

 

 

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Topic starter Posted : August 19, 2024 17:50
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classyk
(@classyk)
Estimable Member

I'm wondering if it's too niche at the moment lol

ReplyQuote
Topic starter Posted : August 27, 2024 02:31
DarkOne
(@sscadmin)
Illustrious Member Admin

Hey @classyk

This could be a great game if you really stick to the theme and do some research behind all the nasty things that you can run into at a microscopic level inside the body and maybe using the positive things inside the body as enhancements/powerups as you play depending on where you are in the body.... kinda like free-roaming but inside the body. And maybe the human that you are in if they do things like consuming food/drink, coughing, sneezing, falling and going to the bathroom could all be events that could be made serious or funny. Use your imagination 🙂

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Posted : August 27, 2024 12:49
classyk reacted
classyk
(@classyk)
Estimable Member

This is coming together pretty quickly. I'm trying to really lean into the body stuff as you suggest (I think people who like the idea always mention the nasty things inside the body lol) but I feel a bit limited by my blender skills!

 

 

 

 

ReplyQuote
Topic starter Posted : October 2, 2024 20:43
classyk
(@classyk)
Estimable Member

Also every single one of my other games is slow or turn based but I wanted to try something high energy this time

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Topic starter Posted : October 2, 2024 20:43
classyk
(@classyk)
Estimable Member

Have totally lost the thread on this one at the moment. I put a demo together. I like it but I'm heading into the end of the year and looking forward to a break

This post was modified 7 months ago by classyk
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Topic starter Posted : November 10, 2024 09:07
classyk
(@classyk)
Estimable Member

Still plugging away at Cell Sword. I wish I had done a cockpit view instead of 3rd person but I live and learn. Making a 6DOF game is surprisingly hard! Have big new respect for the genre and the classics.

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Topic starter Posted : March 3, 2025 02:51
(@pinback)
99 Star General

Looking good Classyk 😎 

Are you using the W,A,S,D flight model as in the Everspace games use?.

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Posted : March 5, 2025 13:05
classyk
(@classyk)
Estimable Member

Posted by: @pinback

Looking good Classyk 😎 

Are you using the W,A,S,D flight model as in the Everspace games use?.

 

It's a (hopefully) standard WASD + mouse combo. Also works with gamepads. The controls are remappable and I've added a preset that mimics Descent as much as possible. The Descent inputs are very different! I don't think any game has used them in about 20 years. I guess we standardised on WASD at some point.

 

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Topic starter Posted : March 11, 2025 04:01
(@pinback)
99 Star General

The W,A,S,D controls works great in a small level, like the Everspace game but it's a complete fail in more open world space games like Spacebourn. 

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Posted : March 13, 2025 12:50
classyk
(@classyk)
Estimable Member

Cell Sword is finished and launches 18 June 2025! It's been interesting doing a deep dive on 6DOF games and I hope Cell Sword delivers on being a fun and accessible homage to the genre! 

If any SpaceSimCentral folk want a code, DM me! I love hanging out here.

Steam: https://store.steampowered.com/app/3163320/Cell_Sword/

Itch.io: https://classyk.itch.io/cell-sword

 

 

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Topic starter Posted : May 22, 2025 20:39
(@pinback)
99 Star General

Congratulations on the release of the game.

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Posted : May 24, 2025 11:35
classyk
(@classyk)
Estimable Member

Cell Sword is out! Already have post release blues lol... definitely a little piece of my soul in each game

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Topic starter Posted : June 22, 2025 08:46