To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
I won't be able to get until the weekend but slap head done a video on it.
Not watched it yet so I don't know what his conclusion is.
Got it the weekend but had no time to play it apart from a quick play through the tutorial and first mission.
Just a few things I noticed about it, plays better with the joypad than keyboard/mouse, mission based, good sound effects, basic ship controls, no third person view and seems to have abandoned all the tactical elements.
But the game isn't done yet right, still in Beta? do you have hopes that the devs will fix some of your observations (ie: ship controls (key/mouse), 3rd person view, tactical gameplay) Pinback?
It's on Steams early access and it has had a couple of updates since I bought it but I have not been keeping up with what they are doing.
Look like a major update to the game http://steamcommunity.com/games/283160/announcements/detail/818913195667759421
Hi!
There are some big under-the-hood changes here along with some bug fixes and balance tweaks. These have been tested for a short while in the beta branch and all seems well, so they are going live:
- ENGINE UPGRADE -- This should solve the black screen soft crash that some people were seeing, especially on 970+ cards with 3gb of VRAM. The previous workaround was to use the DX9 launch option, but that should no longer be necessary. Please let us know if it helped!
- DRONE: Imperial drones cannot heal each other
- WEAPONS: +RANGE for allied destroyer artillery
- WEAPONS: +HULL DAMAGE for allied destroyer artillery
- WEAPONS: -SHIELD DAMAGE for allied destroyer artillery
- UNITS: -HULL for allied destroyer
- CHALLENGE MODE: Drones reinforce faster
- LEADERBOARDS: Handled case where Steam is down
- CONTROLS: Only mouse movement will switch to KBAM mode, letting you use the keyboard & simple joystick in tandem
- AUDIO: Normalized all radio chatter, tweaked starting volumes in the options menu
- WEAPONS: Slowed down enemy supercapital artillery
Imperial Destroy BalancingThe destroyers always had a muddy role in the combat encounters, so we're trying to fix that.
Destroyers now act like your own set of archers instead of tanky brawlers. They can engage at +100% of the range, making them short-range snipers, but they do more damage to hull and less to shields. This makes it important for you in your fighters to move ahead and drop shielding on their targets, and also to protect them. Their increased range buys you more time.
They start off somewhat inaccurate at low rank, but at max rank they should be excellent shots.
Next UpdateThe next major update will be 1.0, and we're shooting for sometime near the middle of September. There will be some small extras in this update that we'll talk about as we get closer to the date.
If fires pop up in the meantime, especially due to some unforeseen engine upgrade complication, they will be addressed.
Thanks for your support!
That sounds like a hefty update to a game, will be interested to see what the 1.0 release brings.
Hey Pinback, what you think of this guys thoughts on the game? He said you can beat this in like 3hrs ....omg that sucks if its true.
I seen this mentioned but I not been playing the game but will take a crack over the next few days and see what happens.